breakhack/steamworks_c_wrapper/src/steamworks_c_wrapper.cpp

109 lines
2.3 KiB
C++

#include <steam_api.h>
extern "C" {
#include "steamworks_c_wrapper.h"
}
static bool m_Initiated = false;
static int64 m_AppId = 0;
static CallbackHandler *m_CallbackHandler = NULL;
static bool m_RecvCB = false;
static void(*statsReceivedCb)(void) = NULL;
static void(*statsStoredCb)(void) = NULL;
extern "C" int64 c_SteamAPI_Init()
{
if (SteamAPI_Init()) {
m_AppId = SteamUtils()->GetAppID();
m_CallbackHandler = new CallbackHandler();
m_Initiated = true;
return m_AppId;
}
return 0;
}
extern "C" void c_SteamAPI_SetCallbacks(void(*recvCB)(void), void(*storCB)(void))
{
statsReceivedCb = recvCB;
statsStoredCb = storCB;
}
extern "C" int64 c_SteamAPI_GetAppID()
{
if (!m_Initiated)
return 0;
m_AppId = SteamUtils()->GetAppID();
return m_AppId;
}
void c_SteamAPI_RunCallbacks(void)
{
if (m_Initiated)
SteamAPI_RunCallbacks();
}
extern "C" void c_SteamAPI_Shutdown()
{
delete m_CallbackHandler;
SteamAPI_Shutdown();
}
extern "C" bool c_SteamUserStats_RequestCurrentStats()
{
if (NULL == SteamUserStats() || NULL == SteamUser())
return false;
if (!SteamUser()->BLoggedOn())
return false;
return SteamUserStats()->RequestCurrentStats();
}
extern "C" bool c_SteamUserStats_SetAchievement(const char *pchName)
{
if (!m_RecvCB)
return false;
bool result = SteamUserStats()->SetAchievement(pchName);
if (result)
SteamUserStats()->StoreStats();
return result;
}
extern "C" void c_SteamUserStats_GetAchievement(const char *achId, bool *achieved)
{
SteamUserStats()->GetAchievement(achId, achieved);
}
extern "C" const char* c_SteamUserStats_GetAchievementDisplayAttribute(const char *achId, const char *attrName)
{
return SteamUserStats()->GetAchievementDisplayAttribute(achId, attrName);
}
CallbackHandler::CallbackHandler() :
m_CallbackUserStatsReceived(this, &CallbackHandler::OnUserStatsReceived),
m_CallbackUserStatsStored(this, &CallbackHandler::OnUserStatsStored)
{
}
void
CallbackHandler::OnUserStatsReceived(UserStatsReceived_t *pCallback)
{
if (m_AppId != pCallback->m_nGameID)
return;
m_RecvCB = true;
if (statsReceivedCb && k_EResultOK == pCallback->m_eResult)
statsReceivedCb();
}
void
CallbackHandler::OnUserStatsStored(UserStatsStored_t *pCallback)
{
if (m_AppId != pCallback->m_nGameID)
return;
if (statsStoredCb && k_EResultOK == pCallback->m_eResult)
statsStoredCb();
}