breakhack/TODO.txt

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x Add walls and stuff to maps
x Implement simple box collisions
x Add enemies (generated through lua)
x Monster object created
x Lua bindings for creation
x Making some better generation and randomeness
- Move "texture clip" from texture to sprite
- Hitting enemies
- Moving enemies
- Lower levels
- XP
- gui
- Items
- More gui
Legend: ( '-' = future) ( 'x' = completed ) ( 'o' = begun )