106 lines
3.2 KiB
C
106 lines
3.2 KiB
C
/*
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* BreakHack - A dungeone crawler RPG
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* Copyright (C) 2018 Linus Probert <linus.probert@gmail.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef DEFINES_H_
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#define DEFINES_H_
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#include <stdint.h>
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#include "config.h"
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/* Room/Map dimensions */
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#define MAP_ROOM_WIDTH 16
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#define MAP_ROOM_HEIGHT 12
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#define MAP_V_ROOM_COUNT 10
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#define MAP_H_ROOM_COUNT 10
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#define TILE_DIMENSION 32
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#define SPRITE_DIMENSION 16
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/* Display stuff */
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#define GAME_VIEW_WIDTH (MAP_ROOM_WIDTH * TILE_DIMENSION) // 16 * 32
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#define GAME_VIEW_HEIGHT (MAP_ROOM_HEIGHT * TILE_DIMENSION) // 12 * 32
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#define SKILL_BAR_WIDTH GAME_VIEW_WIDTH
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#define SKILL_BAR_HEIGHT 32
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#define RIGHT_GUI_WIDTH (10 * SPRITE_DIMENSION) // 10 * 16
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#define MINIMAP_GUI_HEIGHT 128
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#define STATS_GUI_HEIGHT (GAME_VIEW_HEIGHT + SKILL_BAR_HEIGHT - MINIMAP_GUI_HEIGHT)
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#define BOTTOM_GUI_HEIGHT (10 * SPRITE_DIMENSION)
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#define BOTTOM_GUI_WIDTH (GAME_VIEW_WIDTH + RIGHT_GUI_WIDTH)
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#define SCREEN_WIDTH (GAME_VIEW_WIDTH + RIGHT_GUI_WIDTH)
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#define SCREEN_HEIGHT (GAME_VIEW_HEIGHT + SKILL_BAR_HEIGHT + BOTTOM_GUI_HEIGHT)
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/* Quality of life stuff */
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#define DEFAULT_DIMENSION (Dimension) { 16, 16 }
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#define GAME_DIMENSION (Dimension) { TILE_DIMENSION, TILE_DIMENSION }
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#define CLIP16(x, y) (SDL_Rect) { x, y, 16, 16 }
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#define CLIP32(x, y) (SDL_Rect) { x, y, 32, 32 }
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/* Windows and compile crap */
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#ifdef _WIN32
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#define strdup _strdup
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#endif // _WIN32
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#define UNUSED(x) (void)(x)
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#define UNPACK_COLOR(color) color.r, color.g, color.b, color.a
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#define C_WHITE (SDL_Color) { 255, 255, 255, 255 }
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#define C_RED (SDL_Color) { 255, 0, 0, 255 }
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#define C_GREEN (SDL_Color) { 0, 255, 0, 255 }
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#define C_BLUE (SDL_Color) { 60, 134, 252, 255 }
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#define C_YELLOW (SDL_Color) { 255, 255, 0, 255 }
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#define C_BLACK (SDL_Color) { 0, 0, 0, 255 }
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#define C_PURPLE (SDL_Color) { 137, 16, 229, 255 }
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// MSVC seems to have min/max defined.
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// Haven't looked into it further.
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#ifndef _MSC_VER
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#define max(a, b) (a > b ? a : b)
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#define min(a, b) (a < b ? a : b)
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#endif // _MSC_VER
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typedef int8_t Sint8;
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typedef uint8_t Uint8;
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typedef int16_t Sint16;
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typedef uint16_t Uint16;
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typedef int32_t Sint32;
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typedef uint32_t Uint32;
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typedef int64_t Sint64;
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typedef uint64_t Uint64;
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typedef enum Direction_t {
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UP, DOWN, LEFT, RIGHT
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} Direction;
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typedef enum GameMode {
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REGULAR,
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QUICK,
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ARCADE
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} GameMode;
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#define CONTROLLER_BTN(xindex, mode) CLIP16(xindex, mode == 1 ? 0 : 16)
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#define CONTROLLER_TRIGGER(xindex, mode) CLIP16(xindex + (mode == 1 ? 16 : 0), 32)
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#define CONTROLLER_BUMPER(xindex, mode) CLIP16(xindex + (mode == 1 ? 16 : 0), 48)
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#define CONTROLLER_OPT(xindex, mode) CLIP16(xindex + (mode == 2 ? 16 : 0), 64)
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#endif // DEFINES_H_
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