breakhack/src/defines.h

106 lines
3.2 KiB
C

/*
* BreakHack - A dungeone crawler RPG
* Copyright (C) 2018 Linus Probert <linus.probert@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef DEFINES_H_
#define DEFINES_H_
#include <stdint.h>
#include "config.h"
/* Room/Map dimensions */
#define MAP_ROOM_WIDTH 16
#define MAP_ROOM_HEIGHT 12
#define MAP_V_ROOM_COUNT 10
#define MAP_H_ROOM_COUNT 10
#define TILE_DIMENSION 32
#define SPRITE_DIMENSION 16
/* Display stuff */
#define GAME_VIEW_WIDTH (MAP_ROOM_WIDTH * TILE_DIMENSION) // 16 * 32
#define GAME_VIEW_HEIGHT (MAP_ROOM_HEIGHT * TILE_DIMENSION) // 12 * 32
#define SKILL_BAR_WIDTH GAME_VIEW_WIDTH
#define SKILL_BAR_HEIGHT 32
#define RIGHT_GUI_WIDTH (10 * SPRITE_DIMENSION) // 10 * 16
#define MINIMAP_GUI_HEIGHT 128
#define STATS_GUI_HEIGHT (GAME_VIEW_HEIGHT + SKILL_BAR_HEIGHT - MINIMAP_GUI_HEIGHT)
#define BOTTOM_GUI_HEIGHT (10 * SPRITE_DIMENSION)
#define BOTTOM_GUI_WIDTH (GAME_VIEW_WIDTH + RIGHT_GUI_WIDTH)
#define SCREEN_WIDTH (GAME_VIEW_WIDTH + RIGHT_GUI_WIDTH)
#define SCREEN_HEIGHT (GAME_VIEW_HEIGHT + SKILL_BAR_HEIGHT + BOTTOM_GUI_HEIGHT)
/* Quality of life stuff */
#define DEFAULT_DIMENSION (Dimension) { 16, 16 }
#define GAME_DIMENSION (Dimension) { TILE_DIMENSION, TILE_DIMENSION }
#define CLIP16(x, y) (SDL_Rect) { x, y, 16, 16 }
#define CLIP32(x, y) (SDL_Rect) { x, y, 32, 32 }
/* Windows and compile crap */
#ifdef _WIN32
#define strdup _strdup
#endif // _WIN32
#define UNUSED(x) (void)(x)
#define UNPACK_COLOR(color) color.r, color.g, color.b, color.a
#define C_WHITE (SDL_Color) { 255, 255, 255, 255 }
#define C_RED (SDL_Color) { 255, 0, 0, 255 }
#define C_GREEN (SDL_Color) { 0, 255, 0, 255 }
#define C_BLUE (SDL_Color) { 60, 134, 252, 255 }
#define C_YELLOW (SDL_Color) { 255, 255, 0, 255 }
#define C_BLACK (SDL_Color) { 0, 0, 0, 255 }
#define C_PURPLE (SDL_Color) { 137, 16, 229, 255 }
// MSVC seems to have min/max defined.
// Haven't looked into it further.
#ifndef _MSC_VER
#define max(a, b) (a > b ? a : b)
#define min(a, b) (a < b ? a : b)
#endif // _MSC_VER
typedef int8_t Sint8;
typedef uint8_t Uint8;
typedef int16_t Sint16;
typedef uint16_t Uint16;
typedef int32_t Sint32;
typedef uint32_t Uint32;
typedef int64_t Sint64;
typedef uint64_t Uint64;
typedef enum Direction_t {
UP, DOWN, LEFT, RIGHT
} Direction;
typedef enum GameMode {
REGULAR,
QUICK,
ARCADE
} GameMode;
#define CONTROLLER_BTN(xindex, mode) CLIP16(xindex, mode == 1 ? 0 : 16)
#define CONTROLLER_TRIGGER(xindex, mode) CLIP16(xindex + (mode == 1 ? 16 : 0), 32)
#define CONTROLLER_BUMPER(xindex, mode) CLIP16(xindex + (mode == 1 ? 16 : 0), 48)
#define CONTROLLER_OPT(xindex, mode) CLIP16(xindex + (mode == 2 ? 16 : 0), 64)
#endif // DEFINES_H_