68 lines
1.5 KiB
C
68 lines
1.5 KiB
C
/*
|
|
* BreakHack - A dungeone crawler RPG
|
|
* Copyright (C) 2018 Linus Probert <linus.probert@gmail.com>
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#ifndef SKILL_H_
|
|
#define SKILL_H_
|
|
|
|
#include <stdbool.h>
|
|
#include "roommatrix.h"
|
|
#include "sprite.h"
|
|
#include "vector2d.h"
|
|
|
|
// Forward declaration
|
|
typedef struct Player Player;
|
|
|
|
enum SkillType {
|
|
FLURRY,
|
|
BASH,
|
|
CHARGE,
|
|
DAGGER_THROW,
|
|
SIP_HEALTH,
|
|
BACKSTAB,
|
|
TRIP,
|
|
PHASE
|
|
};
|
|
|
|
typedef struct SkillData_t {
|
|
Player *player;
|
|
RoomMatrix *matrix;
|
|
Vector2d direction;
|
|
} SkillData;
|
|
|
|
typedef struct Skill_t {
|
|
char label[20];
|
|
Sprite *icon;
|
|
unsigned int resetTime;
|
|
unsigned int resetCountdown;
|
|
unsigned int levelcap;
|
|
bool actionRequired;
|
|
bool instantUse;
|
|
bool active;
|
|
bool (*available)(Player*);
|
|
bool (*use)(struct Skill_t*, SkillData*);
|
|
Sprite *tooltip;
|
|
} Skill;
|
|
|
|
Skill*
|
|
skill_create(enum SkillType, Camera *cam);
|
|
|
|
void
|
|
skill_destroy(Skill*);
|
|
|
|
#endif // SKILL_H_
|