breakhack/src/skill.h

68 lines
1.5 KiB
C

/*
* BreakHack - A dungeone crawler RPG
* Copyright (C) 2018 Linus Probert <linus.probert@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef SKILL_H_
#define SKILL_H_
#include <stdbool.h>
#include "roommatrix.h"
#include "sprite.h"
#include "vector2d.h"
// Forward declaration
typedef struct Player Player;
enum SkillType {
FLURRY,
BASH,
CHARGE,
DAGGER_THROW,
SIP_HEALTH,
BACKSTAB,
TRIP,
PHASE
};
typedef struct SkillData_t {
Player *player;
RoomMatrix *matrix;
Vector2d direction;
} SkillData;
typedef struct Skill_t {
char label[20];
Sprite *icon;
unsigned int resetTime;
unsigned int resetCountdown;
unsigned int levelcap;
bool actionRequired;
bool instantUse;
bool active;
bool (*available)(Player*);
bool (*use)(struct Skill_t*, SkillData*);
Sprite *tooltip;
} Skill;
Skill*
skill_create(enum SkillType, Camera *cam);
void
skill_destroy(Skill*);
#endif // SKILL_H_