breakhack/src
Linus Probert 64a9105d21 Action texts on player and some refactoring 2017-12-18 15:26:56 +01:00
..
actiontext.c Roaming monsters. 2017-12-17 13:43:41 +01:00
actiontext.h Hit and miss information. 2017-12-15 15:03:29 +01:00
camera.c Nicer map creation with walls. 2017-12-05 08:13:28 +01:00
camera.h Camera and map following 2017-12-03 11:09:57 +01:00
defines.h Switched from 64 tile dimension to 32 2017-12-10 23:49:15 +01:00
dimension.h Initial commit 2017-11-30 21:06:54 +01:00
globals.h Hit and miss information. 2017-12-15 15:03:29 +01:00
main.c Action texts on player and some refactoring 2017-12-18 15:26:56 +01:00
map.c Roaming monsters. 2017-12-17 13:43:41 +01:00
map.h Roaming monsters. 2017-12-17 13:43:41 +01:00
map_lua.c Added enemy behaviour to lua and monster states. 2017-12-18 12:12:24 +01:00
map_lua.h Generate maps using lua 2017-12-02 23:32:40 +01:00
monster.c Action texts on player and some refactoring 2017-12-18 15:26:56 +01:00
monster.h Added enemy behaviour to lua and monster states. 2017-12-18 12:12:24 +01:00
player.c Action texts on player and some refactoring 2017-12-18 15:26:56 +01:00
player.h Action texts on player and some refactoring 2017-12-18 15:26:56 +01:00
position.c Roaming monsters. 2017-12-17 13:43:41 +01:00
position.h Roaming monsters. 2017-12-17 13:43:41 +01:00
random.c Added some more undead and fixed the random function. 2017-12-18 09:11:00 +01:00
random.h Roaming monsters. 2017-12-17 13:43:41 +01:00
roommatrix.c Action texts on player and some refactoring 2017-12-18 15:26:56 +01:00
roommatrix.h Action texts on player and some refactoring 2017-12-18 15:26:56 +01:00
screenresolution.c Initial commit 2017-11-30 21:06:54 +01:00
screenresolution.h Initial commit 2017-11-30 21:06:54 +01:00
sprite.c Hit and miss information. 2017-12-15 15:03:29 +01:00
sprite.h Simple Player vs. Enemy hits 2017-12-15 08:08:45 +01:00
stats.c Implemented stupid agressive and coward pathing. 2017-12-18 09:59:01 +01:00
stats.h Roaming monsters. 2017-12-17 13:43:41 +01:00
texture.c Hit and miss information. 2017-12-15 15:03:29 +01:00
texture.h Hit and miss information. 2017-12-15 15:03:29 +01:00
timer.c Fixed animated decorations in map 2017-12-08 14:40:33 +01:00
timer.h Fixed animated decorations in map 2017-12-08 14:40:33 +01:00
util.c Initial commit 2017-11-30 21:06:54 +01:00
util.h Initial commit 2017-11-30 21:06:54 +01:00