115 lines
2.9 KiB
C
115 lines
2.9 KiB
C
/*
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* BreakHack - A dungeone crawler RPG
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* Copyright (C) 2018 Linus Probert <linus.probert@gmail.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stdarg.h>
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#include <stddef.h>
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#include <stdlib.h>
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#include <setjmp.h>
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#include <cmocka.h>
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#include "../src/keyboardinput.h"
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#include "../src/keyboard.h"
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bool __wrap_keyboard_direction_press(Direction, SDL_Event*);
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bool __wrap_keyboard_press(Uint64, SDL_Event*);
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bool
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__wrap_keyboard_direction_press(Direction d, SDL_Event *event)
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{
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(void) d;
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(void) event;
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return mock_type(bool);
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}
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bool
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__wrap_keyboard_press(Uint64 key, SDL_Event *event)
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{
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(void) key;
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(void) event;
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return mock_type(bool);
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}
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static void
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test_event_parse(void **state)
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{
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(void) state;
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KeyboardInput input = { 0, 0 };
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will_return(__wrap_keyboard_direction_press, true); // KEY_UP
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will_return(__wrap_keyboard_press, true); // NUM0
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will_return(__wrap_keyboard_press, false); // NUM1
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will_return(__wrap_keyboard_press, false); // NUM2
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will_return(__wrap_keyboard_press, false); // NUM3
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will_return(__wrap_keyboard_press, false); // NUM4
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will_return(__wrap_keyboard_press, false); // NUM5
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will_return(__wrap_keyboard_press, false); // NUM6
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will_return(__wrap_keyboard_press, false); // NUM7
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will_return(__wrap_keyboard_press, false); // NUM8
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will_return(__wrap_keyboard_press, false); // NUM9
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SDL_Event event;
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keyboardinput_handle_event(&input, &event);
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assert_true(key_is_pressed(&input, KEY_UP));
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assert_true(key_is_pressed(&input, KEY_NUM0));
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}
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static void
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test_keypress(void **state)
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{
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(void) state;
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KeyboardInput input = { 0, 0 };
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input.lastState = 0;
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input.currentState = KEY_UP;
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assert_true(key_is_pressed(&input, KEY_UP));
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}
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static void
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test_keyrelease(void **state)
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{
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(void) state;
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KeyboardInput input = { 0, 0 };
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input.lastState = KEY_UP;
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input.currentState = 0;
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assert_true(key_is_released(&input, KEY_UP));
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}
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static void
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test_keydown(void **state)
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{
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(void) state;
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KeyboardInput input = { 0, 0 };
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input.currentState = KEY_UP;
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assert_true(key_is_down(&input, KEY_UP));
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}
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int main(int argc, char *argv[])
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{
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(void) argc;
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(void) argv;
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const struct CMUnitTest tests[] = {
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cmocka_unit_test(test_keypress),
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cmocka_unit_test(test_keyrelease),
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cmocka_unit_test(test_keydown),
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cmocka_unit_test(test_event_parse),
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};
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return cmocka_run_group_tests(tests, NULL, NULL);
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}
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