49 lines
1.2 KiB
C
49 lines
1.2 KiB
C
/*
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* BreakHack - A dungeone crawler RPG
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* Copyright (C) 2018 Linus Probert <linus.probert@gmail.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef GUI_BUTTON_H_
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#define GUI_BUTTON_H_
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#include <SDL.h>
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#include "pointer.h"
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#include "sprite.h"
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#include "linkedlist.h"
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#include "camera.h"
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#include "input.h"
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typedef struct GuiButton {
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SDL_Rect area;
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bool hover;
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void *usrdata;
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void (*event)(void*);
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} GuiButton;
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GuiButton *
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gui_button_create(SDL_Rect, void (*)(void*), void*);
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void
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gui_button_check_pointer(GuiButton*, Pointer*);
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void
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gui_button_update(GuiButton*, Input*);
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void
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gui_button_destroy(GuiButton*);
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#endif // GUI_BUTTON_H_
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