breakhack/src
Linus Probert 916193ecb3 Simple Player vs. Enemy hits 2017-12-15 08:08:45 +01:00
..
camera.c Nicer map creation with walls. 2017-12-05 08:13:28 +01:00
camera.h Camera and map following 2017-12-03 11:09:57 +01:00
defines.h Switched from 64 tile dimension to 32 2017-12-10 23:49:15 +01:00
dimension.h Initial commit 2017-11-30 21:06:54 +01:00
main.c Simple Player vs. Enemy hits 2017-12-15 08:08:45 +01:00
map.c Simple Player vs. Enemy hits 2017-12-15 08:08:45 +01:00
map.h Simple Player vs. Enemy hits 2017-12-15 08:08:45 +01:00
map_lua.c Moved 'clip' from texture to sprite. 2017-12-14 12:01:05 +01:00
map_lua.h Generate maps using lua 2017-12-02 23:32:40 +01:00
monster.c Simple Player vs. Enemy hits 2017-12-15 08:08:45 +01:00
monster.h Simple Player vs. Enemy hits 2017-12-15 08:08:45 +01:00
player.c Simple Player vs. Enemy hits 2017-12-15 08:08:45 +01:00
player.h Simple Player vs. Enemy hits 2017-12-15 08:08:45 +01:00
position.c Lua bindings for monsters. Monsters in matrix. 2017-12-13 23:20:54 +01:00
position.h Lua bindings for monsters. Monsters in matrix. 2017-12-13 23:20:54 +01:00
roommatrix.c Simple Player vs. Enemy hits 2017-12-15 08:08:45 +01:00
roommatrix.h Simple Player vs. Enemy hits 2017-12-15 08:08:45 +01:00
screenresolution.c Initial commit 2017-11-30 21:06:54 +01:00
screenresolution.h Initial commit 2017-11-30 21:06:54 +01:00
sprite.c Simple Player vs. Enemy hits 2017-12-15 08:08:45 +01:00
sprite.h Simple Player vs. Enemy hits 2017-12-15 08:08:45 +01:00
stats.c Simple Player vs. Enemy hits 2017-12-15 08:08:45 +01:00
stats.h Simple Player vs. Enemy hits 2017-12-15 08:08:45 +01:00
texture.c Moved 'clip' from texture to sprite. 2017-12-14 12:01:05 +01:00
texture.h Moved 'clip' from texture to sprite. 2017-12-14 12:01:05 +01:00
timer.c Fixed animated decorations in map 2017-12-08 14:40:33 +01:00
timer.h Fixed animated decorations in map 2017-12-08 14:40:33 +01:00
util.c Initial commit 2017-11-30 21:06:54 +01:00
util.h Initial commit 2017-11-30 21:06:54 +01:00