breakhack/TODO.txt

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x Add walls and stuff to maps
x Implement simple box collisions
x Add enemies (generated through lua)
x Monster object created
x Lua bindings for creation
x Making some better geneation and randomeness
x Move "clip" from texture to sprite
x Hitting enemies
x Nicer enemy hits (Text textures, healthbars?)
x Add hits to stats
x Player hits
x Moving enemies
x Stupid roaming enemies
x Smart agressive enemies
x Fleeing enemies
x Add hooks to lua
x Add movement depending on state (aggro, scared, passive)
x Lower dungeon levels
x GUI
x Items
x More GUI
x XP
x Some xp amount logic
x Level threshholds
x Statistics
x More stuff to count
- Particle engine for blood splatter (keep it light!!!)
- Prevent level exit from spawning on occupied spot
- Menus
- Player death (graphic or text?)
- A different license perhaps?
Legend: ( '-' = future) ( 'x' = completed ) ( 'o' = begun )