breakhack/src/map.h

60 lines
1.2 KiB
C

#ifndef MAP_H_
#define MAP_H_
#include <SDL2/SDL.h>
#include <stdbool.h>
#include <linkedlist.h>
#include <hashtable.h>
#include "sprite.h"
#include "camera.h"
#include "position.h"
#include "timer.h"
#include "defines.h"
#include "monster.h"
typedef struct MapTile_t {
int textureIndex0;
int textureIndex1;
SDL_Rect clip;
bool collider;
bool lightsource;
} MapTile;
typedef struct Room_t {
MapTile* tiles[MAP_ROOM_WIDTH][MAP_ROOM_HEIGHT];
MapTile* secondary_tiles[MAP_ROOM_WIDTH][MAP_ROOM_HEIGHT];
MapTile* decorations[MAP_ROOM_WIDTH][MAP_ROOM_HEIGHT];
} Room;
typedef struct Map_t {
Room* rooms[MAP_H_ROOM_COUNT][MAP_V_ROOM_COUNT];
LinkedList *textures;
Hashtable *monsterTextures;
LinkedList *monsters;
Position currentRoom;
Timer *renderTimer;
int level;
} Map;
Map* map_create();
int map_add_texture(Map*, const char *path, SDL_Renderer*);
void map_add_tile(Map *map, Position *tile_pos, MapTile*);
void map_add_decoration(Map *map, Position *tile_pos, MapTile*);
Texture* map_add_monster_texture(Map*, char *path, SDL_Renderer*);
void map_add_monster(Map*, Monster*);
void map_render(Map*, Camera*);
void map_set_current_room(Map*, Position*);
void map_destroy(Map*);
#endif // MAP_H_