149 lines
3.5 KiB
C
149 lines
3.5 KiB
C
/*
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* BreakHack - A dungeone crawler RPG
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* Copyright (C) 2018 Linus Probert <linus.probert@gmail.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <SDL.h>
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#include <stdarg.h>
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#include <stddef.h>
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#include <stdlib.h>
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#include <setjmp.h>
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#include <cmocka.h>
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#include "../src/input.h"
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static void
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test_event_parse(void **state)
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{
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(void) state;
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Input input;
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input_init(&input);
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SDL_KeyboardEvent event;
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event.type = SDL_KEYDOWN;
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event.keysym = (SDL_Keysym) { SDL_SCANCODE_W, SDLK_w, KMOD_NONE, 0 };
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input_handle_event(&input, (SDL_Event*) &event);
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event.keysym = (SDL_Keysym) { SDL_SCANCODE_0, SDLK_0, KMOD_NONE, 0 };
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input_handle_event(&input, (SDL_Event*) &event);
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assert_true(input_key_is_pressed(&input, KEY_UP));
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assert_true(input_key_is_pressed(&input, KEY_NUM0));
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event.type = SDL_KEYUP;
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event.keysym = (SDL_Keysym) { SDL_SCANCODE_0, SDLK_0, KMOD_NONE, 0 };
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input_handle_event(&input, (SDL_Event*) &event);
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assert_true(input_key_is_pressed(&input, KEY_UP));
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assert_true(!input_key_is_pressed(&input, KEY_NUM0));
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input_reset(&input);
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assert_true(input_key_is_released(&input, KEY_UP));
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assert_true(!input_key_is_released(&input, KEY_NUM0));
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}
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static void
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test_keypress(void **state)
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{
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(void) state;
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Input input;
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input_init(&input);
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input.lastKeyState = 0;
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input.keyState = KEY_UP;
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assert_true(input_key_is_pressed(&input, KEY_UP));
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}
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static void
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test_keyrelease(void **state)
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{
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(void) state;
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Input input;
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input_init(&input);
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input.lastKeyState = KEY_UP;
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input.keyState = 0;
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assert_true(input_key_is_released(&input, KEY_UP));
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}
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static void
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test_keydown(void **state)
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{
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(void) state;
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Input input;
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input_init(&input);
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input.keyState = KEY_UP;
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assert_true(input_key_is_down(&input, KEY_UP));
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}
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static void
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test_mousebuttons(void **state)
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{
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(void) state;
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Input input;
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input_init(&input);
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SDL_MouseButtonEvent event;
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event.type = SDL_MOUSEBUTTONDOWN;
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event.button = SDL_BUTTON_LEFT;
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input_handle_event(&input, (SDL_Event*) &event);
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assert_true(input_mousebutton_is_pressed(&input, MBUTTON_LEFT));
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input_reset(&input);
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event.button = SDL_BUTTON_RIGHT;
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input_handle_event(&input, (SDL_Event*) &event);
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assert_true(!input_mousebutton_is_pressed(&input, MBUTTON_LEFT));
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assert_true(input_mousebutton_is_pressed(&input, MBUTTON_RIGHT));
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}
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static void
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test_mouse_moved(void **state)
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{
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(void) state;
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Input input;
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input_init(&input);
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input.mouseX = 30;
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input.mouseY = 30;
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input.lastMouseX = 30;
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input.lastMouseY = 30;
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assert_true(!input_mouse_moved(&input));
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input.lastMouseX += 30;
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input.lastMouseY += 30;
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assert_true(input_mouse_moved(&input));
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}
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int main(int argc, char *argv[])
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{
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(void) argc;
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(void) argv;
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const struct CMUnitTest tests[] = {
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cmocka_unit_test(test_keypress),
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cmocka_unit_test(test_keyrelease),
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cmocka_unit_test(test_keydown),
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cmocka_unit_test(test_event_parse),
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cmocka_unit_test(test_mousebuttons),
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cmocka_unit_test(test_mouse_moved),
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};
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return cmocka_run_group_tests(tests, NULL, NULL);
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}
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