ef0e418e96
Vertical coridoors before level 4 wouldn't leave enough space to place 4 traps since there is only 10 rows of tiles eligible for a trap and every trap ocupies 3 rows and requires at least 2 spare rows. This could cause an infinite loop situation. * Also fixes linux build warnings and other stuff. |
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.. | ||
chestgen.lua | ||
mapgen.lua | ||
maproombuilder.lua | ||
menumapgen.lua | ||
monstergen.lua | ||
pitlayouts.dat | ||
trapgen.lua |