66 lines
1.4 KiB
C
66 lines
1.4 KiB
C
/*
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* BreakHack - A dungeone crawler RPG
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* Copyright (C) 2018 Linus Probert <linus.probert@gmail.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ITEMBUILDER_H_
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#define ITEMBUILDER_H_
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#include "item.h"
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typedef struct {
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SDL_Renderer *renderer;
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} ItemBuilder;
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typedef enum {
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COPPER,
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SILVER,
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GOLD,
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PLATINUM,
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TREASURE_COUNT
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} Treasure;
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typedef enum {
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HEALTH,
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DAGGER,
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FLESH,
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TREASURE,
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ITEM_COUNT
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} ItemKey;
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void
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item_builder_init(SDL_Renderer *);
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Item *
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item_builder_build_item(ItemKey key, int level);
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Item *
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item_builder_build_sack(void);
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Item *
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item_builder_build_container(const char *path0, const char *path1, SDL_Rect clip);
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Item *
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item_builder_build_treasure(Treasure type, double goldAmt);
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Item *
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item_builder_build_key(unsigned int type);
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void
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item_builder_close(void);
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#endif // ITEMBUILDER_H_
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