51 lines
809 B
C
51 lines
809 B
C
#ifndef MONSTER_H_
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#define MONSTER_H_
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#include <SDL2/SDL.h>
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#include "sprite.h"
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#include "stats.h"
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#include "actiontext.h"
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typedef enum { PASSIVE, AGRESSIVE, SCARED } StateType;
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typedef struct {
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StateType current;
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StateType normal;
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StateType challenge;
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} State;
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typedef struct Monster_t {
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char *label;
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char *lclabel;
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Sprite *sprite;
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ActionText *hitText;
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ActionText *missText;
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Stats stats;
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State state;
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} Monster;
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Monster* monster_create(SDL_Renderer*);
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void
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monster_update_pos(Monster*, Position);
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void
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monster_move(Monster*, RoomMatrix*);
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void
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monster_render(Monster*, Camera*);
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void
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monster_hit(Monster*, unsigned int dmg);
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void
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monster_update_stats_for_level(Monster*, unsigned int level);
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void
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monster_drop_loot(Monster*, Map*);
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void
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monster_destroy(Monster*);
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#endif // MONSTER_H_
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