breakhack/src/texturecache.c

63 lines
1.5 KiB
C

/*
* BreakHack - A dungeone crawler RPG
* Copyright (C) 2018 Linus Probert <linus.probert@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "texturecache.h"
#include "hashtable.h"
#include "util.h"
static Hashtable *textures = NULL;
static SDL_Renderer *renderer;
void
texturecache_init(SDL_Renderer *rend)
{
textures = ht_create(50);
renderer = rend;
}
Texture*
texturecache_add(const char *path)
{
Texture *t = ht_get(textures, path);
if (!t) {
t = texture_create();
texture_load_from_file(t, path, renderer);
ht_set(textures, path, t);
debug("Cached texture: %s", path);
} else {
debug("Retrieved cached texture: %s", path);
}
return t;
}
Texture*
texturecache_get(const char *path)
{
Texture *t = ht_get(textures, path);
if (!t)
fatal("Texture not loaded: %s", path);
return t;
}
void
texturecache_close(void)
{
ht_destroy_custom(textures, (void(*)(void*)) texture_destroy);
}