686 lines
17 KiB
C
686 lines
17 KiB
C
/*
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* BreakHack - A dungeone crawler RPG
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* Copyright (C) 2018 Linus Probert <linus.probert@gmail.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stdio.h>
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#include <assert.h>
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#include <stdlib.h>
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#include <string.h>
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#include <stdarg.h>
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#include "gui.h"
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#include "util.h"
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#include "map.h"
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#include "texturecache.h"
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#define DEFAULT_LOG { NULL, 50, 0, 200 }
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#define DEFAULT_EVENT_MESSAGES { NULL, 5, 0, 200 }
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#define POS_Y_COLLECTABLES 64
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#define POS_Y_XPBAR 128
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static SDL_Rect frame_top_left = { 16, 160, 16, 16 };
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static SDL_Rect frame_top_right = { 48, 160, 16, 16 };
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static SDL_Rect frame_bottom_left = { 16, 192, 16, 16 };
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static SDL_Rect frame_bottom_right = { 48, 192, 16, 16 };
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static SDL_Rect frame_top = { 32, 160, 16, 16 };
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static SDL_Rect frame_bottom = { 32, 192, 16, 16 };
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static SDL_Rect frame_center = { 32, 176, 16, 16 };
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static SDL_Rect frame_left = { 16, 176, 16, 16 };
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static SDL_Rect frame_right = { 48, 176, 16, 16 };
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static struct LogData_t {
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char **log;
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unsigned int len;
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unsigned int count;
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unsigned int strlen;
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} log_data = DEFAULT_LOG;
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static struct GuiEventMsgData_t {
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char **messages;
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unsigned int len;
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unsigned int count;
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unsigned int strlen;
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} event_messages = DEFAULT_EVENT_MESSAGES;
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static Sprite*
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gui_create_frame(unsigned int width, unsigned int height, Camera *cam);
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static void
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gui_malloc_log(void)
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{
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if (log_data.log != NULL)
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return;
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unsigned int i;
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log_data.log = ec_malloc(log_data.len * sizeof(char*));
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for (i = 0; i < log_data.len; ++i)
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log_data.log[i] = NULL;
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}
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static void
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gui_malloc_eventmessages(void)
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{
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if (event_messages.messages != NULL)
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return;
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unsigned int i;
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event_messages.messages = ec_malloc(event_messages.len * sizeof(char*));
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for (i = 0; i < event_messages.len; ++i)
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event_messages.messages[i] = NULL;
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}
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static Sprite*
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create_xp_sprite(Texture *t, SDL_Rect clip, Position pos)
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{
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Sprite *s = sprite_create();
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sprite_set_texture(s, t, 0);
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s->fixed = true;
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s->clip = clip;
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s->pos = pos;
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return s;
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}
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static Sprite*
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create_label_sprite(Position pos)
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{
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Sprite *s = sprite_create();
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s->fixed = true;
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s->pos = pos;
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sprite_load_text_texture(s, "GUI/SDS_8x8.ttf", 0, LABEL_FONT_SIZE);
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return s;
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}
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static void
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init_sprites(Gui *gui, Camera *cam)
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{
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Texture *t;
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unsigned int i;
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t = texturecache_add("GUI/GUI0.png");
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/*
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* Add XP bar decoration
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*/
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// Left end
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linkedlist_append(&gui->sprites, create_xp_sprite(
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t,
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(SDL_Rect) { 6 * 16, 0, 16, 16 },
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(Position) { 16, POS_Y_XPBAR }
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));
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// Right end
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linkedlist_append(&gui->sprites, create_xp_sprite(
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t,
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(SDL_Rect) { 8 * 16, 0, 16, 16 },
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(Position) { 16 + (16 * 7), POS_Y_XPBAR }
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));
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for (i = 1; i < 7; ++i) {
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linkedlist_append(&gui->sprites, create_xp_sprite(
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t,
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(SDL_Rect) { 7 * 16, 0, 16, 16 },
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(Position) { 16 + (i * 16), POS_Y_XPBAR }
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));
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}
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for (i = 0; i < 8; ++i) {
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linkedlist_append(&gui->xp_bar, create_xp_sprite(
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t,
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(SDL_Rect) { 6 * 16, 4 * 16, 16, 16 },
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(Position) { 16 + (i * 16), POS_Y_XPBAR }
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));
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}
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Sprite *s;
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t = texturecache_add("Items/Potion.png");
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s = sprite_create();
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s->fixed = true;
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sprite_set_texture(s, t, 0);
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s->clip = CLIP16(0, 0);
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s->pos = (Position) { 16, POS_Y_COLLECTABLES };
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linkedlist_append(&gui->sprites, s);
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t = texturecache_add("Items/Money.png");
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s = sprite_create();
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s->fixed = true;
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sprite_set_texture(s, t, 0);
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s->clip = CLIP16(16, 16);
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s->pos = (Position) { 16, POS_Y_COLLECTABLES + 16 };
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linkedlist_append(&gui->sprites, s);
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t = texturecache_add("Items/ShortWep.png");
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s = sprite_create();
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s->fixed = true;
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sprite_set_texture(s, t, 0);
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s->clip = CLIP16(0, 0);
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s->pos = (Position) { 16, POS_Y_COLLECTABLES + 32 };
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linkedlist_append(&gui->sprites, s);
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gui->rightFrame = gui_create_frame(RIGHT_GUI_WIDTH/16,
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RIGHT_GUI_HEIGHT/16,
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cam);
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gui->bottomFrame = gui_create_frame(BOTTOM_GUI_WIDTH/16,
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BOTTOM_GUI_HEIGHT/16,
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cam);
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}
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Gui*
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gui_create(Camera *cam)
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{
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Texture *t;
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unsigned int i;
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Gui *gui = ec_malloc(sizeof(Gui));
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gui->sprites = linkedlist_create();
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gui->health = linkedlist_create();
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gui->xp_bar = linkedlist_create();
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for (i = 0; i < LOG_LINES_COUNT; ++i) {
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t = texture_create();
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texture_load_font(t, "GUI/SDS_8x8.ttf", LOG_FONT_SIZE);
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gui->log_lines[i] = t;
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}
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gui->event_message = texture_create();
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texture_load_font(gui->event_message, "GUI/SDS_8x8.ttf", EVENT_MESSAGE_FONT_SIZE);
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gui->event_message_timer = timer_create();
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gui->labels[CURRENT_XP_LABEL] = create_label_sprite((Position) { 16, POS_Y_XPBAR + 18 });
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gui->labels[LEVEL_LABEL] = create_label_sprite((Position) { 16, POS_Y_XPBAR + 18 + 14 });
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gui->labels[DUNGEON_LEVEL_LABEL] =
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create_label_sprite((Position) {
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16,
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POS_Y_XPBAR + 18 + (2*14)
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});
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gui->labels[HEALTH_POTION_LABEL] =
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create_label_sprite((Position) {
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32,
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POS_Y_COLLECTABLES + 5
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});
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gui->labels[GOLD_LABEL] =
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create_label_sprite((Position) {
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32,
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POS_Y_COLLECTABLES + 16 + 5
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});
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gui->labels[DAGGER_LABEL] =
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create_label_sprite((Position) {
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32,
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POS_Y_COLLECTABLES + 32 + 5
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});
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gui_malloc_log();
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gui_malloc_eventmessages();
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init_sprites(gui, cam);
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return gui;
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}
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static void
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set_max_health(Gui *gui, int max)
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{
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Texture *texture0, *texture1;
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int i;
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assert(max % 3 == 0);
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if (((unsigned int) max / 3) == (unsigned int) linkedlist_size(gui->health))
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return;
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// Clear sprite list
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while (gui->health != NULL)
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sprite_destroy(linkedlist_pop(&gui->health));
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texture0 = texturecache_add("GUI/GUI0.png");
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texture1 = texturecache_add("GUI/GUI1.png");
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for (i = 0; i < max/3; ++i) {
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Sprite *sprite = sprite_create();
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sprite->fixed = true;
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sprite->animate = false;
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sprite->clip = (SDL_Rect) { 0, 16, 16, 16 };
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sprite->pos = (Position) { 16 + (i%8)*16, 16 + ((i-(i%8))/8)*16 };
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sprite_set_texture(sprite, texture0, 0);
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sprite_set_texture(sprite, texture1, 1);
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linkedlist_append(&gui->health, sprite);
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}
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}
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static void
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set_current_health(Gui *gui, int current)
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{
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if (current < 0)
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current = 0;
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int partial = current % 3;
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int full = (current - partial)/3;
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int count = 0;
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LinkedList *item = gui->health;
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while (item != NULL) {
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Sprite *sprite = (Sprite*) item->data;
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if (count < full) {
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sprite->clip.x = 0;
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} else if (count == full) {
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sprite->clip.x = 64 - (partial * 16);
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} else {
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sprite->clip.x = 64;
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}
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sprite->animate = current < 9;
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++count;
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item = item->next;
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}
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}
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static void
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update_xp_bar(Gui *gui, ExperienceData *data)
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{
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unsigned int xp_from_levelup = data->current - data->previousLevel;
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unsigned int xp_required_from_last_level = data->nextLevel - data->previousLevel;
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float xp_step = ((float)xp_required_from_last_level) / 32; // 4 * 8
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float xp_current_step = (float) xp_from_levelup / xp_step;
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unsigned int partial_xp_block = ((unsigned int) xp_current_step) % 4;
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unsigned int full_xp_blocks =
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(unsigned int) ((xp_current_step - (float) partial_xp_block) / 4);
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LinkedList *xp_bars = gui->xp_bar;
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unsigned int i = 0;
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while (xp_bars != NULL) {
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Sprite *s = xp_bars->data;
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s->hidden = false;
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xp_bars = xp_bars->next;
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if (i < full_xp_blocks) {
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s->clip.x = 6 * 16;
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}
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else if (i == full_xp_blocks && partial_xp_block != 0) {
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s->clip.x = (6 * 16) + (16 * (4 - partial_xp_block));
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}
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else {
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s->hidden = true;
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}
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++i;
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}
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}
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void
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gui_update_player_stats(Gui *gui, Player *player, Map *map, SDL_Renderer *renderer)
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{
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// TODO(Linus): Perhaps split this up a bit?
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// some static functions maybe?
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static unsigned int last_level = 0;
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static int last_xp = -1;
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static double last_gold = -1;
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static unsigned int dungeon_level = 0;
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static int max_health = -1;
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static int current_health = -1;
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static int current_potion_sips = -1;
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static int current_dagger_count = -1;
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static SDL_Color color = { 255, 255, 255, 255 };
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char buffer[200];
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ExperienceData data = player_get_xp_data(player);
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if (max_health != player->stats.maxhp) {
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max_health = player->stats.maxhp;
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set_max_health(gui, max_health);
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}
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if (current_health != player->stats.hp) {
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current_health = player->stats.hp;
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set_current_health(gui, current_health);
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}
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if (last_xp != (int) data.current) {
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update_xp_bar(gui, &data);
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}
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if (dungeon_level != (unsigned int) map->level) {
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m_sprintf(buffer, 200, "Dungeon level: %d", map->level);
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texture_load_from_text(gui->labels[DUNGEON_LEVEL_LABEL]->textures[0], buffer, color, renderer);
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gui->labels[DUNGEON_LEVEL_LABEL]->dim = gui->labels[DUNGEON_LEVEL_LABEL]->textures[0]->dim;
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dungeon_level = (unsigned int) map->level;
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}
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if (current_potion_sips != (int) player->potion_sips) {
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m_sprintf(buffer, 200, "x %u", (unsigned int) player->potion_sips);
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texture_load_from_text(gui->labels[HEALTH_POTION_LABEL]->textures[0], buffer, color, renderer);
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gui->labels[HEALTH_POTION_LABEL]->dim = gui->labels[HEALTH_POTION_LABEL]->textures[0]->dim;
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current_potion_sips = player->potion_sips;
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}
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if (current_dagger_count != (int) player->daggers) {
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m_sprintf(buffer, 200, "x %u", (unsigned int) player->daggers);
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texture_load_from_text(gui->labels[DAGGER_LABEL]->textures[0], buffer, color, renderer);
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gui->labels[DAGGER_LABEL]->dim = gui->labels[DAGGER_LABEL]->textures[0]->dim;
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current_dagger_count = (int) player->daggers;
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}
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if (last_gold != player->gold) {
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m_sprintf(buffer, 200, "x %.2f", player->gold);
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texture_load_from_text(gui->labels[GOLD_LABEL]->textures[0], buffer, color, renderer);
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gui->labels[GOLD_LABEL]->dim = gui->labels[GOLD_LABEL]->textures[0]->dim;
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last_gold = player->gold;
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}
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if (last_xp != (int) data.current) {
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m_sprintf(buffer, 200, "XP: %u / %u", data.current, data.nextLevel);
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texture_load_from_text(gui->labels[CURRENT_XP_LABEL]->textures[0], buffer, color, renderer);
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gui->labels[CURRENT_XP_LABEL]->dim = gui->labels[CURRENT_XP_LABEL]->textures[0]->dim;
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last_xp = data.current;
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}
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if (last_level != data.level) {
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m_sprintf(buffer, 200, "Level: %u", data.level);
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texture_load_from_text(gui->labels[LEVEL_LABEL]->textures[0], buffer, color, renderer);
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gui->labels[LEVEL_LABEL]->dim = gui->labels[LEVEL_LABEL]->textures[0]->dim;
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last_level = data.level;
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}
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}
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static Sprite*
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gui_create_frame(unsigned int width, unsigned int height, Camera *cam)
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{
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Sprite *frame = sprite_create();
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Texture *texture = texture_create();
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texture->dim = (Dimension) {
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width * 16,
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height * 16
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};
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frame->textures[0] = texture;
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frame->destroyTextures = true;
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frame->pos = (Position) { 0, 0 };
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frame->dim = (Dimension) { width*16, height*16 };
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texture_create_blank(texture,
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SDL_TEXTUREACCESS_TARGET,
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cam->renderer);
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Texture *source = texturecache_get("GUI/GUI0.png");
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SDL_SetRenderTarget(cam->renderer, texture->texture);
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SDL_RenderClear(cam->renderer);
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SDL_Rect box = { 0, 0, 16, 16 };
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unsigned int i, j;
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for (i = 0; i < width; ++i) {
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for (j = 0; j < height; ++j) {
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box.x = i * 16;
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box.y = j * 16;
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if (i == 0 && j == 0) {
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texture_render_clip(source,
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&box,
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&frame_top_left,
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cam);
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} else if (i == (width - 1) && j == 0) {
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texture_render_clip(source,
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&box,
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&frame_top_right,
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cam);
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} else if (i == 0 && j == (height - 1)) {
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texture_render_clip(source,
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&box,
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&frame_bottom_left,
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cam);
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} else if (i == (width - 1) && j == (height - 1)) {
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texture_render_clip(source,
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&box,
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&frame_bottom_right,
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cam);
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} else if (i == 0) {
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texture_render_clip(source,
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&box,
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&frame_left,
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cam);
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} else if (i == (width - 1)) {
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texture_render_clip(source,
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&box,
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&frame_right,
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cam);
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} else if (j == 0) {
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texture_render_clip(source,
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&box,
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&frame_top,
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cam);
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} else if (j == (height - 1)) {
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texture_render_clip(source,
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&box,
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&frame_bottom,
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cam);
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} else {
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texture_render_clip(source,
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&box,
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&frame_center,
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cam);
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}
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}
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}
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SDL_SetRenderTarget(cam->renderer, NULL);
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return frame;
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}
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void
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gui_render_panel(Gui *gui, Camera *cam)
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{
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sprite_render(gui->rightFrame, cam);
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LinkedList *item = gui->health;
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while (item != NULL) {
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Sprite *s = item->data;
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sprite_render(s, cam);
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item = item->next;
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}
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item = gui->xp_bar;
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while (item != NULL) {
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Sprite *s = item->data;
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sprite_render(s, cam);
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item = item->next;
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}
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item = gui->sprites;
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while (item != NULL) {
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Sprite *s = item->data;
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sprite_render(s, cam);
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item = item->next;
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}
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for (int i = 0; i < LABEL_COUNT; ++i)
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sprite_render(gui->labels[i], cam);
|
|
}
|
|
|
|
void
|
|
gui_log(const char *fmt, ...)
|
|
{
|
|
char buffer[200];
|
|
char *new_message;
|
|
unsigned int i;
|
|
char tstamp[10];
|
|
|
|
va_list args;
|
|
|
|
new_message = ec_malloc(log_data.strlen * sizeof(char));
|
|
timestamp(tstamp, 10);
|
|
|
|
va_start(args, fmt);
|
|
m_vsprintf(buffer, 200, fmt, args);
|
|
va_end(args);
|
|
m_sprintf(new_message, log_data.strlen, "%s > %s", tstamp, buffer);
|
|
|
|
log_data.count++;
|
|
if (log_data.count > log_data.len) {
|
|
log_data.count = log_data.len;
|
|
free(log_data.log[log_data.count-1]);
|
|
log_data.log[log_data.count-1] = NULL;
|
|
}
|
|
for (i = log_data.count - 1; i > 0; --i) {
|
|
log_data.log[i] = log_data.log[i-1];
|
|
}
|
|
log_data.log[0] = new_message;
|
|
}
|
|
|
|
void
|
|
gui_event_message(const char *fmt, ...)
|
|
{
|
|
char *new_message = ec_malloc(sizeof(char) * event_messages.strlen);
|
|
|
|
va_list args;
|
|
va_start(args, fmt);
|
|
m_vsprintf(new_message, event_messages.strlen, fmt, args);
|
|
va_end(args);
|
|
|
|
if (event_messages.count == event_messages.len) {
|
|
error("To many event messages");
|
|
free(new_message);
|
|
return;
|
|
}
|
|
event_messages.messages[event_messages.count] = new_message;
|
|
event_messages.count++;
|
|
}
|
|
|
|
void
|
|
gui_render_log(Gui *gui, Camera *cam)
|
|
{
|
|
static SDL_Color color = { 255, 255, 255, 255 };
|
|
|
|
unsigned int i;
|
|
unsigned int render_count;
|
|
SDL_Rect box = { 16, 0, 16, 16 };
|
|
|
|
render_count = LOG_LINES_COUNT > log_data.count ? log_data.count : LOG_LINES_COUNT;
|
|
|
|
sprite_render(gui->bottomFrame, cam);
|
|
|
|
for (i = 0; i < render_count; ++i) {
|
|
Texture *t;
|
|
box.y = 16 + ((LOG_FONT_SIZE+5) * i);
|
|
t = gui->log_lines[i];
|
|
texture_load_from_text(t, log_data.log[i], color, cam->renderer);
|
|
box.w = t->dim.width;
|
|
box.h = t->dim.height;
|
|
texture_render(t, &box, cam);
|
|
}
|
|
}
|
|
|
|
void
|
|
gui_render_event_message(Gui *gui, Camera *cam)
|
|
{
|
|
static SDL_Color fg_color = { 255, 255, 255, 255 };
|
|
static SDL_Rect box = { 0, 0, 150, 50 };
|
|
|
|
if (timer_started(gui->event_message_timer)
|
|
&& timer_get_ticks(gui->event_message_timer) < EVENT_MESSAGE_DISPLAY_TIME)
|
|
{
|
|
texture_render(gui->event_message, &box, cam);
|
|
return;
|
|
}
|
|
|
|
if (event_messages.count > 0) {
|
|
texture_load_from_text(gui->event_message,
|
|
event_messages.messages[0],
|
|
fg_color,
|
|
cam->renderer);
|
|
|
|
box.x = (GAME_VIEW_WIDTH/2) - (gui->event_message->dim.width/2);
|
|
box.y = (GAME_VIEW_HEIGHT/2) - (gui->event_message->dim.height/2);
|
|
box.w = gui->event_message->dim.width;
|
|
box.h = gui->event_message->dim.height;
|
|
|
|
free(event_messages.messages[0]);
|
|
for (size_t i = 1; i < event_messages.count; ++i) {
|
|
event_messages.messages[i-1] = event_messages.messages[i];
|
|
}
|
|
event_messages.count--;
|
|
|
|
texture_render(gui->event_message, &box, cam);
|
|
timer_start(gui->event_message_timer);
|
|
}
|
|
}
|
|
|
|
void
|
|
gui_clear_message_log(void)
|
|
{
|
|
for (size_t i = 0; i < event_messages.count; ++i)
|
|
free(event_messages.messages[i]);
|
|
event_messages.count = 0;
|
|
|
|
for (size_t i = 0; i < log_data.count; ++i)
|
|
free(log_data.log[i]);
|
|
log_data.count = 0;
|
|
}
|
|
|
|
static void
|
|
destroy_log(void)
|
|
{
|
|
if (log_data.log == NULL)
|
|
return;
|
|
|
|
unsigned int i;
|
|
for (i = 0; i < log_data.count; ++i)
|
|
free(log_data.log[i]);
|
|
|
|
free(log_data.log);
|
|
log_data.log = NULL;
|
|
}
|
|
|
|
static void
|
|
destroy_event_messages(void)
|
|
{
|
|
if (event_messages.messages == NULL)
|
|
return;
|
|
|
|
for (unsigned int i = 0; i < event_messages.count; ++i)
|
|
free(event_messages.messages[i]);
|
|
|
|
free(event_messages.messages);
|
|
event_messages.messages = NULL;
|
|
}
|
|
|
|
void
|
|
gui_destroy(Gui *gui)
|
|
{
|
|
destroy_log();
|
|
destroy_event_messages();
|
|
|
|
timer_destroy(gui->event_message_timer);
|
|
texture_destroy(gui->event_message);
|
|
|
|
sprite_destroy(gui->bottomFrame);
|
|
sprite_destroy(gui->rightFrame);
|
|
|
|
while (gui->sprites != NULL)
|
|
sprite_destroy(linkedlist_pop(&gui->sprites));
|
|
while (gui->health != NULL)
|
|
sprite_destroy(linkedlist_pop(&gui->health));
|
|
while (gui->xp_bar != NULL)
|
|
sprite_destroy(linkedlist_pop(&gui->xp_bar));
|
|
|
|
for (int i = 0; i < LOG_LINES_COUNT; ++i)
|
|
texture_destroy(gui->log_lines[i]);
|
|
|
|
for (int i = 0; i < LABEL_COUNT; ++i)
|
|
sprite_destroy(gui->labels[i]);
|
|
|
|
free(gui);
|
|
}
|