59 lines
1.4 KiB
C
59 lines
1.4 KiB
C
/*
|
|
* BreakHack - A dungeone crawler RPG
|
|
* Copyright (C) 2018 Linus Probert <linus.probert@gmail.com>
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#ifndef PROJECTILE_H_
|
|
#define PROJECTILE_H_
|
|
|
|
#include <stdbool.h>
|
|
#include "sprite.h"
|
|
#include "camera.h"
|
|
#include "vector2d.h"
|
|
#include "timer.h"
|
|
#include "roommatrix.h"
|
|
#include "update_data.h"
|
|
#include "defines.h"
|
|
|
|
#define DAGGER_VELOCITY 500
|
|
|
|
typedef struct Projectile {
|
|
Sprite *sprite;
|
|
Vector2d velocity;
|
|
Timer *lifetime;
|
|
bool alive;
|
|
Uint32 collisionCount;
|
|
bool processedSpaces[MAP_ROOM_WIDTH][MAP_ROOM_HEIGHT];
|
|
void (*onRender)(struct Projectile*);
|
|
} Projectile;
|
|
|
|
Projectile *
|
|
projectile_dagger_create(void);
|
|
|
|
Projectile *
|
|
projectile_create(void);
|
|
|
|
void
|
|
projectile_update(Projectile*, UpdateData *);
|
|
|
|
void
|
|
projectile_render(Projectile*, Camera*);
|
|
|
|
void
|
|
projectile_destroy(Projectile*);
|
|
|
|
#endif // PROJECTILE_H_
|