54 lines
947 B
C
54 lines
947 B
C
#include "keyboard.h"
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#include "util.h"
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bool
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keyboard_direction_press(Direction dir, SDL_Event *event)
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{
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if (event->type != SDL_KEYDOWN)
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return false;
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Uint32 key = event->key.keysym.sym;
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switch (dir) {
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case UP:
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return key == SDLK_UP
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|| key == SDLK_w
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|| key == SDLK_k;
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case DOWN:
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return key == SDLK_DOWN
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|| key == SDLK_s
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|| key == SDLK_j;
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case LEFT:
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return key == SDLK_LEFT
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|| key == SDLK_a
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|| key == SDLK_h;
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case RIGHT:
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return key == SDLK_RIGHT
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|| key == SDLK_l
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|| key == SDLK_d;
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default:
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return false;
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}
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}
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bool
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keyboard_press(Uint32 key, SDL_Event *event)
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{
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if (event->type != SDL_KEYDOWN)
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return false;
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return key == (Uint32) event->key.keysym.sym;
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}
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bool
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keyboard_mod_press(Uint32 key, Uint32 mod, SDL_Event *event)
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{
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if (event->type != SDL_KEYDOWN)
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return false;
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if (!(event->key.keysym.mod & mod))
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return false;
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return key == (Uint32) event->key.keysym.sym;
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}
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