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camera.c
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Nicer map creation with walls.
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2017-12-05 08:13:28 +01:00 |
camera.h
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Camera and map following
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2017-12-03 11:09:57 +01:00 |
defines.h
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Switched from 64 tile dimension to 32
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2017-12-10 23:49:15 +01:00 |
dimension.h
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Initial commit
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2017-11-30 21:06:54 +01:00 |
main.c
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More monster and combat prep.
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2017-12-12 11:20:08 +01:00 |
map.c
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Fixed animated decorations in map
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2017-12-08 14:40:33 +01:00 |
map.h
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Lightsources and lightmaps
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2017-12-10 19:51:24 +01:00 |
map_lua.c
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Lightsources and lightmaps
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2017-12-10 19:51:24 +01:00 |
map_lua.h
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Generate maps using lua
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2017-12-02 23:32:40 +01:00 |
monster.h
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More monster and combat prep.
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2017-12-12 11:20:08 +01:00 |
player.c
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More monster and combat prep.
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2017-12-12 11:20:08 +01:00 |
player.h
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More monster and combat prep.
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2017-12-12 11:20:08 +01:00 |
position.c
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Fixed map path and generation.
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2017-12-06 11:44:17 +01:00 |
position.h
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Fixed map path and generation.
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2017-12-06 11:44:17 +01:00 |
roommatrix.c
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Switched from 64 tile dimension to 32
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2017-12-10 23:49:15 +01:00 |
roommatrix.h
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Lightsources and lightmaps
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2017-12-10 19:51:24 +01:00 |
screenresolution.c
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Initial commit
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2017-11-30 21:06:54 +01:00 |
screenresolution.h
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Initial commit
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2017-11-30 21:06:54 +01:00 |
sprite.c
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Prepared sprites for monster implementation.
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2017-12-11 08:23:30 +01:00 |
sprite.h
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Prepared sprites for monster implementation.
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2017-12-11 08:23:30 +01:00 |
stats.h
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More monster and combat prep.
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2017-12-12 11:20:08 +01:00 |
texture.c
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Prepared sprites for monster implementation.
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2017-12-11 08:23:30 +01:00 |
texture.h
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Prepared sprites for monster implementation.
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2017-12-11 08:23:30 +01:00 |
timer.c
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Fixed animated decorations in map
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2017-12-08 14:40:33 +01:00 |
timer.h
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Fixed animated decorations in map
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2017-12-08 14:40:33 +01:00 |
util.c
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Initial commit
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2017-11-30 21:06:54 +01:00 |
util.h
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Initial commit
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2017-11-30 21:06:54 +01:00 |