bc9d37eb91
This is very untested and I'm guessing that every level will look identical with this implementation. Need to extend this so that generation seeds are created on boot for every level based on the original seed. Perhaps the "attack"/"defend" seed should also differ from the generation seed to prevent playthroughs from becoming completely identical. |
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.. | ||
chestgen.lua | ||
mapgen.lua | ||
maproombuilder.lua | ||
menumapgen.lua | ||
monstergen.lua | ||
pitlayouts.dat | ||
trapgen.lua |