breakhack/data
Linus Probert bc9d37eb91 Connects the random seed through all the generators
This is very untested and I'm guessing that every level will look
identical with this implementation.

Need to extend this so that generation seeds are created on boot for
every level based on the original seed.

Perhaps the "attack"/"defend" seed should also differ from the
generation seed to prevent playthroughs from becoming completely
identical.
2018-12-17 13:10:11 +01:00
..
chestgen.lua Completes #31 Adds chests to game 2018-08-10 20:09:56 +02:00
mapgen.lua Connects the random seed through all the generators 2018-12-17 13:10:11 +01:00
maproombuilder.lua Connects the random seed through all the generators 2018-12-17 13:10:11 +01:00
menumapgen.lua Fixes: #30 2018-08-10 22:31:06 +02:00
monstergen.lua Adds lua support for quick mode 2018-10-22 09:38:05 +02:00
pitlayouts.dat Introduces more pit layouts 2018-09-04 11:16:44 +02:00
trapgen.lua Fixes infinite loop issue in trapgen 2018-09-02 06:04:24 +02:00