A casual coffee-break roguelike
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Linus Probert c360aa75ee Added dagger throw skill
There are still some quirks that could need some love surrounding this
skill. Check the reset countdown for example.
2018-03-10 22:04:03 +01:00
assets Adds thrown dagger animation 2018-03-08 19:23:31 +01:00
bin Dropped some bad dll's 2018-02-28 07:11:43 +01:00
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src Added dagger throw skill 2018-03-10 22:04:03 +01:00
test New license. MIT -> GPLv3.0 2018-02-16 18:11:26 +01:00
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.gitignore Fixed CPack and made lua work from .pack file 2018-02-27 19:59:51 +01:00
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LICENSE.txt New license. MIT -> GPLv3.0 2018-02-16 18:11:26 +01:00
Makefile Added a mousepointer for later use. 2018-01-31 09:15:33 +01:00
README.md Badges and mingw warnings 2017-12-21 12:35:52 +01:00
TODO.txt Player hit sound 2018-02-16 14:16:21 +01:00

README.md

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Something in the ways of NETHACK

A simple nethack similar game written in C using SDL2.

Idea

Randomly generated maps/rooms. Leveling system, permadeath, multiple classes. Casual and fun for 10-15 minutes during a break from regular work/play.

I wanted to practice C and I'm comfortable using SDL2. The assets are graciously taken from the web. More info in the README in the assets folder.