256 lines
5.9 KiB
C
256 lines
5.9 KiB
C
/*
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* BreakHack - A dungeone crawler RPG
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* Copyright (C) 2018 Linus Probert <linus.probert@gmail.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stdlib.h>
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#include <stdbool.h>
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#include "menu.h"
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#include "util.h"
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#include "sprite.h"
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#include "defines.h"
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#include "gui_button.h"
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#include "keyboard.h"
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#include "mixer.h"
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#include "collisions.h"
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#include "texturecache.h"
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static SDL_Color C_MENU_DEFAULT = { 255, 255, 0, 255 };
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static SDL_Color C_MENU_OUTLINE_DEFAULT = { 0, 0, 0, 255 };
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static SDL_Color C_MENU_HOVER = { 255, 0, 0, 255 };
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typedef struct MenuItem {
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Sprite *sprite;
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Sprite *hsprite;
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GuiButton *button;
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} MenuItem;
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Menu *
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menu_create(void)
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{
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Menu *menu = ec_malloc(sizeof(Menu));
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menu->items = linkedlist_create();
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menu->selected = 0;
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return menu;
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}
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void
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menu_create_text_menu(Menu **menu, TEXT_MENU_ITEM *menu_items, unsigned int size, SDL_Renderer *renderer)
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{
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if (*menu != NULL) {
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menu_destroy(*menu);
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*menu = NULL;
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}
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*menu = menu_create();
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for (unsigned int i = 0; i < size; ++i) {
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unsigned int hcenter;
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Sprite *s1 = sprite_create();
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sprite_load_text_texture(s1, "GUI/SDS_8x8.ttf", 0, 25, 2);
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texture_load_from_text(s1->textures[0], menu_items[i].label,
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C_MENU_DEFAULT, C_MENU_OUTLINE_DEFAULT, renderer);
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hcenter = (SCREEN_WIDTH/2) - (s1->textures[0]->dim.width/2);
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s1->pos = (Position) { (int) hcenter, (int) 200 + (i*50) };
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s1->dim = s1->textures[0]->dim;
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s1->fixed = true;
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Sprite *s2 = sprite_create();
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sprite_load_text_texture(s2, "GUI/SDS_8x8.ttf", 0, 25, 2);
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texture_load_from_text(s2->textures[0], menu_items[i].label,
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C_MENU_HOVER, C_MENU_OUTLINE_DEFAULT, renderer);
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s2->pos = (Position) { (int) hcenter, (int) 200 + (i*50) };
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s2->dim = s2->textures[0]->dim;
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s2->fixed = true;
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menu_item_add(*menu, s1, s2, menu_items[i].callback);
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}
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}
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Menu *
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menu_create_character_selector(void (*onCharacterSelect)(const char *))
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{
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const char *spriteSheets[] = {
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"Commissions/Warrior.png",
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"Commissions/Rogue.png"
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};
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char *callbackData[] = {
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"warrior",
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"rogue"
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};
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Menu *menu = menu_create();
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int xoffset = 224;
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for (size_t i = 0; i < 2; ++i) {
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Sprite *s1 = sprite_create();
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sprite_set_texture(s1, texturecache_add(spriteSheets[i]), 0);
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s1->clip = CLIP16(0, 48);
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s1->dim = DIM(64, 64);
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s1->pos = POS(xoffset - 32, 256);
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Sprite *s2 = sprite_create();
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sprite_set_texture(s2, texturecache_add(spriteSheets[i]), 0);
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s2->clip = CLIP16(0, 0);
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s2->dim = DIM(64, 64);
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s2->pos = POS(xoffset - 32, 256);
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menu_item_add(menu, s1, s2, (void (*)(void *)) onCharacterSelect);
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MenuItem *item = linkedlist_get(&menu->items, (Uint32) i);
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item->button->usrdata = callbackData[i];
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xoffset += 224;
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}
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return menu;
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}
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static bool
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handle_keyboard_input(Menu *m, Input *input)
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{
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int lastSelect = -1;
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if (input_key_is_pressed(input, KEY_UP | KEY_LEFT)) {
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lastSelect = m->selected;
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m->selected--;
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} else if (input_key_is_pressed(input, KEY_DOWN | KEY_RIGHT)) {
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lastSelect = m->selected;
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m->selected++;
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} else if (input_key_is_pressed(input, KEY_ENTER)) {
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MenuItem *item = linkedlist_get(&m->items, m->selected);
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if (item->button->event)
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item->button->event(item->button->usrdata);
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return true;
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} else {
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return false;
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}
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m->selected = m->selected % linkedlist_size(m->items);
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if (lastSelect != -1)
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mixer_play_effect(CLICK);
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((MenuItem*) linkedlist_get(&m->items, lastSelect))->button->hover = false;
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((MenuItem*) linkedlist_get(&m->items, m->selected))->button->hover = true;
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return false;
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}
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static void
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handle_mouse_motion(Menu *m, Input *input)
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{
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if (!input_mouse_moved(input))
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return;
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Position p = { input->mouseX, input->mouseY };
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LinkedList *items = m->items;
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int index = 0;
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while (items) {
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MenuItem *item = items->data;
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items = items->next;
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if (position_in_rect(&p, &item->button->area)) {
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m->selected = index;
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break;
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}
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index++;
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}
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}
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void
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menu_update(Menu *m, Input *input)
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{
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if (handle_keyboard_input(m, input)) {
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return;
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}
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handle_mouse_motion(m, input);
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LinkedList *items = m->items;
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while (items) {
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MenuItem *item = items->data;
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items = items->next;
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Position p = { input->mouseX, input->mouseY };
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if (position_in_rect(&p, &item->button->area)
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&& input_mousebutton_is_pressed(input, MBUTTON_LEFT))
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{
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item->button->event(NULL);
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return;
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}
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}
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}
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void
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menu_item_add(Menu *m, Sprite *s1, Sprite *s2, void (*event)(void*))
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{
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MenuItem *item = ec_malloc(sizeof(MenuItem));
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item->sprite = s1;
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item->hsprite = s2;
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SDL_Rect area = {
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item->sprite->pos.x,
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item->sprite->pos.y,
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item->sprite->textures[0]->dim.width,
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item->sprite->textures[0]->dim.height
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};
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item->button = gui_button_create(area, event, NULL);
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if (linkedlist_size(m->items) == 0)
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item->button->hover = true;
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linkedlist_append(&m->items, item);
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}
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void
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menu_render(Menu *m, Camera *cam)
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{
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LinkedList *items = m->items;
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int index = 0;
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while (items) {
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MenuItem *item = items->data;
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items = items->next;
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if (m->selected == index)
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sprite_render(item->hsprite, cam);
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else
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sprite_render(item->sprite, cam);
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index++;
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}
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}
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static void
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menu_item_destroy(MenuItem *item)
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{
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if (item->sprite)
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sprite_destroy(item->sprite);
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if (item->hsprite)
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sprite_destroy(item->hsprite);
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gui_button_destroy(item->button);
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free(item);
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}
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void
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menu_destroy(Menu *m)
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{
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while (m->items)
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menu_item_destroy(linkedlist_pop(&m->items));
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free(m);
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}
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