66 lines
1.8 KiB
C
66 lines
1.8 KiB
C
/*
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* BreakHack - A dungeone crawler RPG
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* Copyright (C) 2018 Linus Probert <linus.probert@gmail.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <string.h>
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#include "tooltip.h"
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#include "gui_util.h"
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#include "defines.h"
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#include "gui.h"
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Sprite *
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tooltip_create(char **content, Camera *cam)
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{
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int rowCount = 0;
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char **contentIndex = content;
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while (*contentIndex) {
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rowCount++;
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contentIndex++;
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}
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Sprite *sprite = gui_util_create_tooltip_frame_sprite(BOTTOM_GUI_WIDTH/16 - 6,
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(Uint32) ((rowCount * 10 + 48)/16),
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cam);
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sprite->pos.x = 48;
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sprite->pos.y = 96;
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Texture *texture = sprite->textures[0];
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Texture *text = texture_create();
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texture_load_font(text, "GUI/SDS_8x8.ttf", LOG_FONT_SIZE, 0);
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SDL_SetRenderTarget(cam->renderer, texture->texture);
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SDL_Rect renderBox = { 16, 16, 0, 0 };
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while (*content) {
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if (strlen(*content) > 0) {
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texture_load_from_text(text,
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*content,
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C_WHITE,
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C_WHITE,
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cam->renderer);
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renderBox.w = text->dim.width;
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renderBox.h = text->dim.height;
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texture_render(text, &renderBox, cam);
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}
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renderBox.y += 10;
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content++;
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}
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SDL_SetRenderTarget(cam->renderer, NULL);
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texture_destroy(text);
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return sprite;
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}
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