85 lines
1.9 KiB
C
85 lines
1.9 KiB
C
/*
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* BreakHack - A dungeone crawler RPG
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* Copyright (C) 2018 Linus Probert <linus.probert@gmail.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef SPRITE_H_
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#define SPRITE_H_
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#include <stdbool.h>
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#include "texture.h"
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#include "position.h"
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#include "camera.h"
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#include "roommatrix.h"
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#include "timer.h"
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typedef struct UpdateData UpdateData;
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typedef enum SpriteState {
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SPRITE_STATE_FALLING,
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SPRITE_STATE_PLUMMETED,
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SPRITE_STATE_DEFAULT
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} SpriteState;
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typedef struct Sprite {
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SpriteState state;
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Texture* textures[2];
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SDL_Rect clip;
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bool destroyTextures;
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Position pos;
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Dimension dim;
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double angle;
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SDL_Point rotationPoint;
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SDL_RendererFlip flip;
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Timer *renderTimer;
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Timer *animationTimer;
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unsigned int texture_index;
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bool fixed;
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bool animate;
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bool hidden;
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void (*onRender)(Sprite*);
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} Sprite;
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Sprite*
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sprite_create(void);
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void
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sprite_load_texture(Sprite *, const char *path, int index, SDL_Renderer *);
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void
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sprite_load_text_texture(Sprite *, const char *path, int index, int size, int outline);
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void
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sprite_set_texture(Sprite *, Texture *, int index);
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void
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sprite_update(Sprite*, UpdateData *data);
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void
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sprite_render(Sprite*, Camera*);
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void
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sprite_set_blend_mode(Sprite*, SDL_BlendMode);
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void
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sprite_set_alpha(Sprite*, Uint8);
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void
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sprite_destroy(Sprite *);
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#endif // SPRITE_H_
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