breakhack/src/tooltip.c

125 lines
3.3 KiB
C

/*
* BreakHack - A dungeone crawler RPG
* Copyright (C) 2018 Linus Probert <linus.probert@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <string.h>
#include "tooltip.h"
#include "gui_util.h"
#include "defines.h"
#include "gui.h"
#include "texturecache.h"
static Uint8 controller_mode = 0;
static bool
render_button_texture_for(const char *text, Position pos, Camera *cam)
{
if (!controller_mode) {
return false;
}
Texture *t = texturecache_add("Extras/Controller.png");
SDL_Rect clip;
if (strcmp(text, "1") == 0) {
clip = CONTROLLER_BTN(0, controller_mode);
} else if (strcmp(text, "2") == 0) {
clip = CONTROLLER_BTN(16, controller_mode);
} else if (strcmp(text, "3") == 0) {
clip = CONTROLLER_BTN(32, controller_mode);
} else if (strcmp(text, "4") == 0) {
clip = CONTROLLER_BTN(48, controller_mode);
} else if (strcmp(text, "5") == 0) {
clip = CONTROLLER_BUMPER(32, controller_mode);
} else if (strcmp(text, "ESC") == 0) {
clip = CONTROLLER_OPT(32, controller_mode);
} else if (strcmp(text, "ENTER") == 0) {
clip = CONTROLLER_OPT(0, controller_mode);
} else if (strcmp(text, "SPACE") == 0) {
clip = CLIP16(0, 80);
} else {
return false;
}
SDL_Rect renderBox = { pos.x, pos.y, 16, 16 };
texture_render_clip(t, &renderBox, &clip, cam);
return true;
}
static void
load_texture_for(Texture *text,
char *content,
SDL_Rect *renderBox,
SDL_Renderer *renderer)
{
texture_load_from_text(text,
content,
C_WHITE,
C_WHITE,
renderer);
renderBox->w = text->dim.width;
renderBox->h = text->dim.height;
}
Sprite *
tooltip_create(char **content, Camera *cam)
{
int rowCount = 0;
char **contentIndex = content;
while (*contentIndex) {
rowCount++;
contentIndex++;
}
Sprite *sprite = gui_util_create_tooltip_frame_sprite(BOTTOM_GUI_WIDTH/16 - 6,
(Uint32) ((rowCount * 8 + 48)/16),
cam);
sprite->pos.x = 48;
sprite->pos.y = 48;
Texture *texture = sprite->textures[0];
Texture *text = texture_create();
texture_load_font(text, "GUI/SDS_8x8.ttf", LOG_FONT_SIZE, 0);
SDL_SetRenderTarget(cam->renderer, texture->texture);
SDL_Rect renderBox = { 16, 16, 0, 0 };
while (*content) {
if (strlen(*content) > 0) {
if (render_button_texture_for(*content, POS(renderBox.x, renderBox.y - 4), cam)) {
renderBox.x += 16;
} else {
load_texture_for(text, *content, &renderBox, cam->renderer);
texture_render(text, &renderBox, cam);
renderBox.x += text->dim.width;
}
} else {
renderBox.x = 16;
renderBox.y += 14;
}
content++;
}
SDL_SetRenderTarget(cam->renderer, NULL);
texture_destroy(text);
return sprite;
}
void
tooltip_set_controller_mode(Uint8 ctrl_mode)
{
controller_mode = ctrl_mode;
}