125 lines
3.3 KiB
C
125 lines
3.3 KiB
C
/*
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* BreakHack - A dungeone crawler RPG
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* Copyright (C) 2018 Linus Probert <linus.probert@gmail.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <string.h>
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#include "tooltip.h"
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#include "gui_util.h"
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#include "defines.h"
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#include "gui.h"
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#include "texturecache.h"
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static Uint8 controller_mode = 0;
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static bool
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render_button_texture_for(const char *text, Position pos, Camera *cam)
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{
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if (!controller_mode) {
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return false;
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}
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Texture *t = texturecache_add("Extras/Controller.png");
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SDL_Rect clip;
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if (strcmp(text, "1") == 0) {
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clip = CONTROLLER_BTN(0, controller_mode);
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} else if (strcmp(text, "2") == 0) {
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clip = CONTROLLER_BTN(16, controller_mode);
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} else if (strcmp(text, "3") == 0) {
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clip = CONTROLLER_BTN(32, controller_mode);
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} else if (strcmp(text, "4") == 0) {
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clip = CONTROLLER_BTN(48, controller_mode);
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} else if (strcmp(text, "5") == 0) {
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clip = CONTROLLER_BUMPER(32, controller_mode);
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} else if (strcmp(text, "ESC") == 0) {
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clip = CONTROLLER_OPT(32, controller_mode);
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} else if (strcmp(text, "ENTER") == 0) {
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clip = CONTROLLER_OPT(0, controller_mode);
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} else if (strcmp(text, "SPACE") == 0) {
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clip = CLIP16(0, 80);
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} else {
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return false;
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}
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SDL_Rect renderBox = { pos.x, pos.y, 16, 16 };
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texture_render_clip(t, &renderBox, &clip, cam);
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return true;
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}
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static void
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load_texture_for(Texture *text,
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char *content,
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SDL_Rect *renderBox,
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SDL_Renderer *renderer)
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{
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texture_load_from_text(text,
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content,
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C_WHITE,
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C_WHITE,
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renderer);
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renderBox->w = text->dim.width;
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renderBox->h = text->dim.height;
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}
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Sprite *
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tooltip_create(char **content, Camera *cam)
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{
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int rowCount = 0;
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char **contentIndex = content;
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while (*contentIndex) {
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rowCount++;
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contentIndex++;
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}
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Sprite *sprite = gui_util_create_tooltip_frame_sprite(BOTTOM_GUI_WIDTH/16 - 6,
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(Uint32) ((rowCount * 8 + 48)/16),
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cam);
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sprite->pos.x = 48;
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sprite->pos.y = 48;
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Texture *texture = sprite->textures[0];
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Texture *text = texture_create();
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texture_load_font(text, "GUI/SDS_8x8.ttf", LOG_FONT_SIZE, 0);
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SDL_SetRenderTarget(cam->renderer, texture->texture);
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SDL_Rect renderBox = { 16, 16, 0, 0 };
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while (*content) {
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if (strlen(*content) > 0) {
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if (render_button_texture_for(*content, POS(renderBox.x, renderBox.y - 4), cam)) {
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renderBox.x += 16;
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} else {
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load_texture_for(text, *content, &renderBox, cam->renderer);
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texture_render(text, &renderBox, cam);
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renderBox.x += text->dim.width;
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}
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} else {
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renderBox.x = 16;
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renderBox.y += 14;
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}
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content++;
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}
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SDL_SetRenderTarget(cam->renderer, NULL);
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texture_destroy(text);
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return sprite;
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}
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void
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tooltip_set_controller_mode(Uint8 ctrl_mode)
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{
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controller_mode = ctrl_mode;
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}
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