breakhack/steamworks_c_wrapper/src/CallbackHandler.h

26 lines
730 B
C++

#pragma once
#include <steam_api.h>
#include <cstdint>
class CallbackHandler
{
private:
int64 m_AppId = 0;
bool m_bStatsCallbackReceived = false;
public:
CallbackHandler(int64 appId);
STEAM_CALLBACK(CallbackHandler, OnUserStatsReceived, UserStatsReceived_t, m_CallbackUserStatsReceived);
STEAM_CALLBACK(CallbackHandler, OnUserStatsStored, UserStatsStored_t, m_CallbackUserStatsStored);
CCallResult<CallbackHandler, LeaderboardFindResult_t> m_FindLeaderboardCallResult;
void(*statsReceivedCb)() = nullptr;
void(*statsStoredCb)() = nullptr;
void(*leaderboardReceivedCb)(int64_t, const char*) = nullptr;
bool CallbackReceived() const;
void OnFindLeaderboard(LeaderboardFindResult_t *pCallback, bool bIOFailiure);
};