95 lines
2.0 KiB
CMake
95 lines
2.0 KiB
CMake
cmake_minimum_required (VERSION 3.2.0)
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SET(CMAKE_COLOR_MAKEFILE ON)
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project(breakhack C)
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include(FindLua)
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include(cmake/FindSDL2.cmake)
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include(cmake/FindSDL2_image.cmake)
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include(cmake/FindSDL2_ttf.cmake)
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if (NOT WIN32)
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include(FindX11)
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include(cmake/FindCheck.cmake)
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endif (NOT WIN32)
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configure_file(
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"${PROJECT_SOURCE_DIR}/src/config.h.in"
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"${PROJECT_BINARY_DIR}/config.h"
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)
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include_directories(
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${PROJECT_BINARY_DIR}
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${LUA_INCLUDE_DIR}
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${SDL2_INCLUDE_DIR}
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${SDL2_IMAGE_INCLUDE_DIR}
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${SDL2_TTF_INCLUDE_DIR}
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)
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if (NOT WIN32)
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include_directories(
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${X11_INCLUDE_DIR}
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${CHECK_INCLUDE_DIR}
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)
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endif (NOT WIN32)
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if (NOT WIN32)
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add_definitions("-std=gnu11 -pedantic -Wall -Wextra -Wshadow -Wpointer-arith -Wcast-qual -Wstrict-prototypes -Wmissing-prototypes")
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endif (NOT WIN32)
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# PROGRAMS:
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add_executable(breakhack
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src/main
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src/texture
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src/screenresolution
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src/sprite
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src/util
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src/player
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src/map
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src/map_lua
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src/camera
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src/timer
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src/roommatrix
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src/position
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src/monster
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src/stats
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src/actiontext
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src/random
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src/linkedlist
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src/hashtable
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src/gui
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src/item
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src/item_builder
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)
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target_link_libraries(breakhack
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${LUA_LIBRARY}
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${SDL2_LIBRARY}
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${SDL2_IMAGE_LIBRARY}
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${SDL2_TTF_LIBRARY}
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)
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if (NOT WIN32)
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target_link_libraries(breakhack
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${X11_LIBRARIES}
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)
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endif (NOT WIN32)
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# TESTS:
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IF (CHECK_FOUND AND NOT WIN32)
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find_package(Threads REQUIRED)
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enable_testing()
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add_executable(test_util test/check_util src/util)
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target_link_libraries(test_util ${CHECK_LIBRARIES} ${CMAKE_THREAD_LIBS_INIT})
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add_test(test_util test_util)
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add_executable(test_linkedlist test/check_linkedlist src/linkedlist src/util)
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target_link_libraries(test_linkedlist ${CHECK_LIBRARIES} ${CMAKE_THREAD_LIBS_INIT})
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add_test(test_linkedlist test_linkedlist)
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add_executable(test_hashtable test/check_hashtable src/hashtable src/util)
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target_link_libraries(test_hashtable ${CHECK_LIBRARIES} ${CMAKE_THREAD_LIBS_INIT})
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add_test(test_hashtable test_hashtable)
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ENDIF (CHECK_FOUND AND NOT WIN32)
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