breakhack/CMakeLists.txt

95 lines
2.0 KiB
CMake

cmake_minimum_required (VERSION 3.2.0)
SET(CMAKE_COLOR_MAKEFILE ON)
project(breakhack C)
include(FindLua)
include(cmake/FindSDL2.cmake)
include(cmake/FindSDL2_image.cmake)
include(cmake/FindSDL2_ttf.cmake)
if (NOT WIN32)
include(FindX11)
include(cmake/FindCheck.cmake)
endif (NOT WIN32)
configure_file(
"${PROJECT_SOURCE_DIR}/src/config.h.in"
"${PROJECT_BINARY_DIR}/config.h"
)
include_directories(
${PROJECT_BINARY_DIR}
${LUA_INCLUDE_DIR}
${SDL2_INCLUDE_DIR}
${SDL2_IMAGE_INCLUDE_DIR}
${SDL2_TTF_INCLUDE_DIR}
)
if (NOT WIN32)
include_directories(
${X11_INCLUDE_DIR}
${CHECK_INCLUDE_DIR}
)
endif (NOT WIN32)
if (NOT WIN32)
add_definitions("-std=gnu11 -pedantic -Wall -Wextra -Wshadow -Wpointer-arith -Wcast-qual -Wstrict-prototypes -Wmissing-prototypes")
endif (NOT WIN32)
# PROGRAMS:
add_executable(breakhack
src/main
src/texture
src/screenresolution
src/sprite
src/util
src/player
src/map
src/map_lua
src/camera
src/timer
src/roommatrix
src/position
src/monster
src/stats
src/actiontext
src/random
src/linkedlist
src/hashtable
src/gui
src/item
src/item_builder
)
target_link_libraries(breakhack
${LUA_LIBRARY}
${SDL2_LIBRARY}
${SDL2_IMAGE_LIBRARY}
${SDL2_TTF_LIBRARY}
)
if (NOT WIN32)
target_link_libraries(breakhack
${X11_LIBRARIES}
)
endif (NOT WIN32)
# TESTS:
IF (CHECK_FOUND AND NOT WIN32)
find_package(Threads REQUIRED)
enable_testing()
add_executable(test_util test/check_util src/util)
target_link_libraries(test_util ${CHECK_LIBRARIES} ${CMAKE_THREAD_LIBS_INIT})
add_test(test_util test_util)
add_executable(test_linkedlist test/check_linkedlist src/linkedlist src/util)
target_link_libraries(test_linkedlist ${CHECK_LIBRARIES} ${CMAKE_THREAD_LIBS_INIT})
add_test(test_linkedlist test_linkedlist)
add_executable(test_hashtable test/check_hashtable src/hashtable src/util)
target_link_libraries(test_hashtable ${CHECK_LIBRARIES} ${CMAKE_THREAD_LIBS_INIT})
add_test(test_hashtable test_hashtable)
ENDIF (CHECK_FOUND AND NOT WIN32)