breakhack/TODO.txt

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x Add walls and stuff to maps
x Implement simple box collisions
x Add enemies (generated through lua)
x Monster object created
x Lua bindings for creation
x Making some better generation and randomeness
x Move "clip" from texture to sprite
x Hitting enemies
x Nicer enemy hits (Text textures, healthbars?)
- This could need some love later on.
- Add hits to stats
- Player hits
x Moving enemies
x Stupid roaming enemies
x Smart agressive enemies
x Fleeing enemies
x Add hooks to lua
x Add movement depending on state (aggro, scared, passive)
- Lower dungeon levels
o XP
- Some xp amount logic
- Level threshholds
- gui
- Items
- More gui
Legend: ( '-' = future) ( 'x' = completed ) ( 'o' = begun )