breakhack/src/item.c

70 lines
1.5 KiB
C

/*
* BreakHack - A dungeone crawler RPG
* Copyright (C) 2018 Linus Probert <linus.probert@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdlib.h>
#include "item.h"
#include "util.h"
Item *
item_create(void)
{
Item *item = ec_malloc(sizeof(Item));
item->sprite = NULL;
item->collected = false;
m_strcpy(item->label, 50, "");
item->value = 0.0;
item->items = NULL;
item->effect = NULL;
return item;
}
void
item_render(Item *item, Camera *cam)
{
sprite_render(item->sprite, cam);
}
void
item_collected(Item *item, Player *player)
{
LinkedList *items = item->items;
while (items != NULL) {
Item *subitem = items->data;
items = items->next;
item_collected(subitem, player);
}
if (item->effect != NULL)
item->effect(item, player);
item->collected = true;
}
void
item_destroy(Item *item)
{
if (item->sprite)
sprite_destroy(item->sprite);
while (item->items != NULL)
item_destroy(linkedlist_pop(&item->items));
free(item);
}