breakhack/src/mixer.c

121 lines
3.6 KiB
C

/*
* BreakHack - A dungeone crawler RPG
* Copyright (C) 2018 Linus Probert <linus.probert@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <SDL2/SDL_mixer.h>
#include "mixer.h"
#include "util.h"
static Mix_Music *music[LAST_MUSIC];
static Mix_Chunk *effects[LAST_EFFECT];
static Mix_Music*
load_song(char *path)
{
Mix_Music *m = Mix_LoadMUS(path);
if (m == NULL)
fatal("Failed to load music: %s", Mix_GetError());
return m;
}
static void
load_music(void)
{
music[GAME_MUSIC0] = load_song("assets/Sounds/Music/fantasy-game-background-looping.ogg");
music[GAME_MUSIC1] = load_song("assets/Sounds/Music/bog-creatures-on-the-move-looping.ogg");
music[GAME_MUSIC2] = load_song("assets/Sounds/Music/fantascape-looping.ogg");
music[MENU_MUSIC] = load_song("assets/Sounds/Music/fantasy-forest-battle.ogg");
}
static Mix_Chunk*
load_effect(char *path)
{
Mix_Chunk *effect = Mix_LoadWAV(path);
if (effect == NULL)
fatal("Failed to load effect: %s", Mix_GetError());
return effect;
}
static void
load_effects(void)
{
effects[CLICK] = load_effect("assets/Sounds/FX/click.wav");
effects[SWING0] = load_effect("assets/Sounds/FX/swing.wav");
effects[SWING1] = load_effect("assets/Sounds/FX/swing2.wav");
effects[SWING2] = load_effect("assets/Sounds/FX/swing3.wav");
effects[SWORD_HIT] = load_effect("assets/Sounds/FX/sword_hit.wav");
effects[BONK] = load_effect("assets/Sounds/FX/bonk.wav");
effects[DEATH] = load_effect("assets/Sounds/FX/death.wav");
effects[COIN] = load_effect("assets/Sounds/FX/coin.wav");
effects[BOTTLE] = load_effect("assets/Sounds/FX/bottle.wav");
effects[BUBBLE0] = load_effect("assets/Sounds/FX/bubble.wav");
effects[BUBBLE1] = load_effect("assets/Sounds/FX/bubble2.wav");
effects[BUBBLE2] = load_effect("assets/Sounds/FX/bubble3.wav");
effects[EAT] = load_effect("assets/Sounds/FX/eat.wav");
effects[LEVEL_UP] = load_effect("assets/Sounds/FX/level_up.wav");
effects[NEXT_LEVEL] = load_effect("assets/Sounds/FX/next_level.wav");
effects[SPLAT] = load_effect("assets/Sounds/FX/splat.wav");
effects[PLAYER_HIT0] = load_effect("assets/Sounds/FX/fistpunch_vocal_01.wav");
effects[PLAYER_HIT1] = load_effect("assets/Sounds/FX/fistpunch_vocal_02.wav");
effects[PLAYER_HIT2] = load_effect("assets/Sounds/FX/fistpunch_vocal_03.wav");
}
void
mixer_init(void)
{
if (Mix_OpenAudio( 44100, MIX_DEFAULT_FORMAT, 2, 2048 ) == -1) {
fatal("Failed to load sound: %s", Mix_GetError());
}
load_effects();
load_music();
}
void
mixer_play_effect(Fx fx)
{
if (Mix_PlayChannel( -1, effects[fx], 0) == -1)
error("Unable to play sound: %u", (unsigned int) fx);
}
void
mixer_play_music(Music mus)
{
if (Mix_PlayingMusic())
mixer_stop_music();
if (Mix_PlayMusic(music[mus], -1) == -1)
fatal("Failed to play music");
}
void
mixer_stop_music(void)
{
if (Mix_PlayingMusic())
Mix_HaltMusic();
}
void
mixer_close(void)
{
for (size_t i = 0; i < LAST_EFFECT; ++i)
Mix_FreeChunk(effects[i]);
for (size_t i = 0; i < LAST_MUSIC; ++i)
Mix_FreeMusic(music[i]);
Mix_CloseAudio();
}