breakhack/src/actiontext.h

50 lines
1.3 KiB
C

/*
* BreakHack - A dungeone crawler RPG
* Copyright (C) 2018 Linus Probert <linus.probert@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ACTIONTEXT_H_
#define ACTIONTEXT_H_
#include <SDL.h>
#include <stdbool.h>
#include "position.h"
#include "sprite.h"
#include "timer.h"
#include "vector2d.h"
struct UpdateData_t;
typedef struct {
Position pos;
Sprite *sprite;
bool dead;
Timer *timer;
Vector2d velocity;
SDL_Color color;
} ActionText;
ActionText* actiontext_create(Sprite*);
void actiontext_update(ActionText*, struct UpdateData_t*);
void actiontext_render(ActionText*, Camera*);
void actiontext_destroy(ActionText*);
#endif // ACTIONTEXT_H_