75 lines
1.7 KiB
C
75 lines
1.7 KiB
C
/*
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* BreakHack - A dungeone crawler RPG
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* Copyright (C) 2018 Linus Probert <linus.probert@gmail.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef POSITION_H_
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#define POSITION_H_
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#include <stdbool.h>
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#define POS(x, y) (Position) { x, y }
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typedef struct {
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int x;
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int y;
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} Position;
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/*
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* Return a matrix coord position for a given position
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*/
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Position
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position_to_matrix_coords(const Position*);
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/*
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* Get the room coord for the room containing the given position
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*/
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Position
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position_to_room_coords(Position*);
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/*
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* Check is a position is within a given room
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*/
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bool
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position_in_room(Position *pos, Position *roomPos);
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/*
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* Check if two positions are equal
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*/
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bool
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position_equals(const Position*, const Position*);
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/*
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* Check if two positions are separated by equal
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* or less of the provided distance.
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*/
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bool
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position_proximity(unsigned int distance, const Position*, const Position*);
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/*
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* Check if a matrix coord is still within the matrix
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*/
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bool
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position_in_roommatrix(const Position*);
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/*
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* Get the tile position for the given world position
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*/
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Position
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position_to_tile_pos(const Position*);
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#endif // POSITION_H_
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