breakhack/src/player.h

55 lines
1003 B
C

#ifndef PLAYER_H_
#define PLAYER_H_
#include <SDL2/SDL.h>
#include "sprite.h"
#include "stats.h"
#include "actiontext.h"
#include "camera.h"
enum PlayerClass { ENGINEER, MAGE, PALADIN, ROGUE, WARRIOR };
typedef enum PlayerClass class_t;
typedef struct ExperienceData_t {
unsigned int previousLevel;
unsigned int current;
unsigned int nextLevel;
unsigned int level;
} ExperienceData;
typedef struct Player_t {
Sprite *sprite;
ActionText *hitText;
ActionText *missText;
Stats stats;
unsigned int xp;
unsigned int total_steps;
unsigned int steps;
unsigned int hits;
unsigned int kills;
unsigned int misses;
double gold;
unsigned int potion_sips;
void (*handle_event)(struct Player_t*, RoomMatrix*, SDL_Event*);
} Player;
Player*
player_create(class_t, SDL_Renderer*);
ExperienceData
player_get_xp_data(Player*);
void
player_hit(Player*, unsigned int dmg);
void
player_reset_steps(Player*);
void
player_render(Player*, Camera*);
void
player_destroy(Player*);
#endif // PLAYER_H_