A casual coffee-break roguelike
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Linus Probert e8ccda2faf Fixed map path and generation.
Also found an issue with collisions and room-switching. This has been
fixed also.
2017-12-06 11:44:17 +01:00
assets Initial commit 2017-11-30 21:06:54 +01:00
data Fixed map path and generation. 2017-12-06 11:44:17 +01:00
linkedlist Compile flag for check unit tests 2017-12-05 13:40:52 +01:00
src Fixed map path and generation. 2017-12-06 11:44:17 +01:00
test Initial commit 2017-11-30 21:06:54 +01:00
.gitignore Fixed a codacy issue 2017-12-01 00:01:51 +01:00
.travis.yml Better cmake 2017-12-05 12:40:37 +01:00
.vimrc Initial commit 2017-11-30 21:06:54 +01:00
CMakeLists.txt Added a room matrix that deals with movement and collisions. 2017-12-05 15:03:20 +01:00
LICENSE.txt Initial commit 2017-11-30 21:06:54 +01:00
README.md Travis build icon in README 2017-12-05 08:42:27 +01:00
TODO.txt Nicer map creation with walls. 2017-12-05 08:13:28 +01:00

README.md

Build Status Codacy Badge

Something in the ways of NETHACK

A simple nethack similar game written in C using SDL2.

Idea

Randomly generated maps/rooms. Leveling system, permadeath, multiple classes. Casual and fun for 10-15 minutes during a break from regular work/play.

I wanted to practice C and I'm comfortable using SDL2. The assets are graciously taken from the web. More info in the README in the assets folder.