breakhack/data/monstergen.lua

186 lines
8.3 KiB
Lua

local module = {}
local random = math.random
local texturePaths = {
aquatic0 = "assets/Characters/Aquatic0.png",
aquatic1 = "assets/Characters/Aquatic1.png",
avian0 = "assets/Characters/Avian0.png",
avian1 = "assets/Characters/Avian1.png",
cat0 = "assets/Characters/Cat0.png",
cat1 = "assets/Characters/Cat1.png",
demon0 = "assets/Characters/Demon0.png",
demon1 = "assets/Characters/Demon1.png",
dog0 = "assets/Characters/Dog0.png",
dog1 = "assets/Characters/Dog1.png",
elemental0 = "assets/Characters/Elemental0.png",
elemental1 = "assets/Characters/Elemental1.png",
humanoid0 = "assets/Characters/Humanoid0.png",
humanoid1 = "assets/Characters/Humanoid1.png",
misc0 = "assets/Characters/Misc0.png",
misc1 = "assets/Characters/Misc1.png",
pest0 = "assets/Characters/Pest0.png",
pest1 = "assets/Characters/Pest1.png",
pant0 = "assets/Characters/Plant0.png",
plant1 = "assets/Characters/Plant1.png",
player0 = "assets/Characters/Player0.png",
player1 = "assets/Characters/Player1.png",
quadroped0 = "assets/Characters/Quadraped0.png",
quadroped1 = "assets/Characters/Quadraped1.png",
reptile0 = "assets/Characters/Reptile0.png",
reptile1 = "assets/Characters/Reptile1.png",
rodent0 = "assets/Characters/Rodent0.png",
rodent1 = "assets/Characters/Rodent1.png",
slime0 = "assets/Characters/Slime0.png",
slime1 = "assets/Characters/Slime1.png",
undead0 = "assets/Characters/Undead0.png",
undead1 = "assets/Characters/Undead1.png",
}
local state = {
passive = 0,
agressive = 1,
scared = 2,
}
local pests = {
-- PESTS
{ texturePaths.pest0, texturePaths.pest1, 0, 0, "A Beetle" },
{ texturePaths.pest0, texturePaths.pest1, 16, 0, "A Beetle" },
{ texturePaths.pest0, texturePaths.pest1, 32, 0, "A Beetle" },
{ texturePaths.pest0, texturePaths.pest1, 48, 0, "A Beetle" },
{ texturePaths.pest0, texturePaths.pest1, 64, 0, "A Large Grub" },
{ texturePaths.pest0, texturePaths.pest1, 80, 0, "A Small Grub" },
{ texturePaths.pest0, texturePaths.pest1, 96, 0, "A Slim Worm" },
{ texturePaths.pest0, texturePaths.pest1, 112, 0, "A Fat Worm" },
--{ texturePaths.pest0, texturePaths.pest1, 0, 16, "Female Dragonfly" },
{ texturePaths.pest0, texturePaths.pest1, 16, 16, "A Fly" },
{ texturePaths.pest0, texturePaths.pest1, 32, 16, "A Larva" },
{ texturePaths.pest0, texturePaths.pest1, 48, 16, "A Moth" },
--{ texturePaths.pest0, texturePaths.pest1, 64, 16 },
{ texturePaths.pest0, texturePaths.pest1, 80, 16, "A Gnat" },
{ texturePaths.pest0, texturePaths.pest1, 0, 32, "A Small Spider" },
{ texturePaths.pest0, texturePaths.pest1, 16, 32, "A Medium Spider" },
{ texturePaths.pest0, texturePaths.pest1, 32, 32, "A Large Spider" },
{ texturePaths.pest0, texturePaths.pest1, 48, 32, "A Small Scorpion" },
{ texturePaths.pest0, texturePaths.pest1, 64, 32, "A Medium Scorpion" },
{ texturePaths.pest0, texturePaths.pest1, 80, 32, "A Large Scorpion" },
{ texturePaths.pest0, texturePaths.pest1, 0, 48, "A Slug" },
{ texturePaths.pest0, texturePaths.pest1, 16, 48, "A Large Slug" },
--{ texturePaths.pest0, texturePaths.pest1, 32, 48 },
{ texturePaths.pest0, texturePaths.pest1, 48, 48, "A Red Slug" },
{ texturePaths.pest0, texturePaths.pest1, 64, 48, "A Large Red Slug" },
{ texturePaths.pest0, texturePaths.pest1, 0, 64, "A Giant Brown Ant" },
{ texturePaths.pest0, texturePaths.pest1, 16, 64, "A Giant Black Ant" },
{ texturePaths.pest0, texturePaths.pest1, 32, 64, "A Giant Gold Ant" },
{ texturePaths.pest0, texturePaths.pest1, 48, 64, "A Giant Silver Ant" },
--{ texturePaths.pest0, texturePaths.pest1, 0, 80 },
--{ texturePaths.pest0, texturePaths.pest1, 16, 80 },
--{ texturePaths.pest0, texturePaths.pest1, 32, 80 },
--{ texturePaths.pest0, texturePaths.pest1, 48, 80 },
--{ texturePaths.pest0, texturePaths.pest1, 0, 96 },
--{ texturePaths.pest0, texturePaths.pest1, 16, 96 },
--{ texturePaths.pest0, texturePaths.pest1, 32, 96 },
--{ texturePaths.pest0, texturePaths.pest1, 0, 112 },
--{ texturePaths.pest0, texturePaths.pest1, 16, 112 },
--{ texturePaths.pest0, texturePaths.pest1, 32, 112 },
--{ texturePaths.pest0, texturePaths.pest1, 48, 112 },
}
local undead = {
-- UNDEAD
--{ texturePaths.undead0, texturePaths.undead1, 0, 0, "", state.passive, state.agressive };
--{ texturePaths.undead0, texturePaths.undead1, 16, 0, "", state.passive, state.agressive };
--{ texturePaths.undead0, texturePaths.undead1, 32, 0, "", state.passive, state.agressive };
--{ texturePaths.undead0, texturePaths.undead1, 48, 0, "", state.passive, state.agressive };
--{ texturePaths.undead0, texturePaths.undead1, 64, 0, "", state.passive, state.agressive };
--{ texturePaths.undead0, texturePaths.undead1, 80, 0, "", state.passive, state.agressive };
--{ texturePaths.undead0, texturePaths.undead1, 96, 0, "", state.passive, state.agressive };
--{ texturePaths.undead0, texturePaths.undead1, 112, 0, "", state.passive, state.agressive };
--{ texturePaths.undead0, texturePaths.undead1, 0, 16, "", state.passive, state.agressive };
--{ texturePaths.undead0, texturePaths.undead1, 16, 16, "", state.passive, state.agressive };
--{ texturePaths.undead0, texturePaths.undead1, 32, 16, "", state.passive, state.agressive };
--{ texturePaths.undead0, texturePaths.undead1, 48, 16, "", state.passive, state.agressive };
--{ texturePaths.undead0, texturePaths.undead1, 64, 16, "", state.passive, state.agressive };
--{ texturePaths.undead0, texturePaths.undead1, 80, 16, "", state.passive, state.agressive };
--{ texturePaths.undead0, texturePaths.undead1, 96, 16, "", state.passive, state.agressive };
--{ texturePaths.undead0, texturePaths.undead1, 112, 16, "", state.passive, state.agressive };
{ texturePaths.undead0, texturePaths.undead1, 0, 32, "A Skeleton", state.passive, state.agressive };
{ texturePaths.undead0, texturePaths.undead1, 16, 32, "An Umber Skeleton", state.passive, state.agressive };
{ texturePaths.undead0, texturePaths.undead1, 32, 32, "A Caustic Skeleton", state.passive, state.agressive };
{ texturePaths.undead0, texturePaths.undead1, 48, 32, "A Black Skeleton", state.passive, state.agressive };
--{ texturePaths.undead0, texturePaths.undead1, 64, 32, "", state.passive, state.agressive };
--{ texturePaths.undead0, texturePaths.undead1, 80, 32, "", state.passive, state.agressive };
--{ texturePaths.undead0, texturePaths.undead1, 96, 32, "", state.passive, state.agressive };
--{ texturePaths.undead0, texturePaths.undead1, 112, 32, "", state.passive, state.scared };
}
local demon = {
{ texturePaths.demon0, texturePaths.demon1, 0, 0, "A Demon", state.agressive, state.agressive };
{ texturePaths.demon0, texturePaths.demon1, 16, 0, "A Demon", state.agressive, state.agressive };
{ texturePaths.demon0, texturePaths.demon1, 32, 0, "A Demon", state.agressive, state.agressive };
{ texturePaths.demon0, texturePaths.demon1, 48, 0, "A Demon", state.agressive, state.agressive };
{ texturePaths.demon0, texturePaths.demon1, 64, 0, "A Demon", state.agressive, state.agressive };
{ texturePaths.demon0, texturePaths.demon1, 80, 0, "A Demon", state.agressive, state.agressive };
{ texturePaths.demon0, texturePaths.demon1, 96, 0, "A Demon", state.agressive, state.agressive };
{ texturePaths.demon0, texturePaths.demon1, 112, 0, "A Demon", state.agressive, state.agressive };
}
local function concat(table1, table2)
for i=0,#table2 do
table1[#table1+1] = table2[i]
end
return table1
end
local function repack(data)
return {
texturePath1 = data[1],
texturePath2 = data[2],
clipX = data[3],
clipY = data[4],
label = data[5] or "",
nstate = data[6] or state.passive,
cstate = data[7] or state.scared,
}
end
-- Begin script
local enemies = {}
print("Current level: " .. CURRENT_LEVEL)
if(CURRENT_LEVEL > 0 and CURRENT_LEVEL < 10) then
if (CURRENT_LEVEL == 1) then
enemies = concat(enemies, pests)
enemies = concat(enemies, undead)
elseif (CURRENT_LEVEL > 2) then
enemies = {}
enemies = concat(enemies, undead)
enemies = concat(enemies, demon)
elseif (CURRENT_LEVEL > 1) then
enemies = {}
enemies = concat(enemies, undead)
end
end
print("Enemies: " .. #enemies)
function module.add_monster_to_room(map, roomx, roomy)
local count = random(3)
for i=0,count do
local x = (roomx * 512) + (random(13) + 1) * 32
local y = (roomy * 384) + (random(9) + 1) * 32
add_monster(map, x, y, repack(enemies[random(#enemies)]));
end
end
return module