breakhack/src/gui.c

269 lines
6.1 KiB
C

#include <stdio.h>
#include <assert.h>
#include <stdlib.h>
#include <string.h>
#include <stdarg.h>
#include "gui.h"
#include "util.h"
#define DEFAULT_LOG { NULL, 50, 0, 200 }
static SDL_Rect frame_top_left = { 16, 160, 16, 16 };
static SDL_Rect frame_top_right = { 48, 160, 16, 16 };
static SDL_Rect frame_bottom_left = { 16, 192, 16, 16 };
static SDL_Rect frame_bottom_right = { 48, 192, 16, 16 };
static SDL_Rect frame_top = { 32, 160, 16, 16 };
static SDL_Rect frame_bottom = { 32, 192, 16, 16 };
static SDL_Rect frame_center = { 32, 176, 16, 16 };
static SDL_Rect frame_left = { 16, 176, 16, 16 };
static SDL_Rect frame_right = { 48, 176, 16, 16 };
static struct LogData_t {
char **log;
unsigned int len;
unsigned int count;
unsigned int strlen;
} log_data = DEFAULT_LOG;
static void
gui_malloc_log(void)
{
if (log_data.log != NULL)
return;
unsigned int i;
log_data.log = ec_malloc(log_data.len * sizeof(char*));
for (i = 0; i < log_data.len; ++i)
log_data.log[i] = NULL;
}
Gui*
gui_create()
{
Texture *t;
unsigned int i;
Gui *gui = ec_malloc(sizeof(Gui));
gui->sprites = linkedlist_create();
gui->health = linkedlist_create();
gui->textures = ht_create(5);
for (i = 0; i < LOG_LINES_COUNT; ++i) {
t = texture_create();
texture_load_font(t, "assets/GUI/SDS_8x8.ttf", LOG_FONT_SIZE);
gui->log_lines[i] = t;
}
gui_malloc_log();
return gui;
}
void
gui_set_max_health(Gui *gui, int max, SDL_Renderer *renderer)
{
Texture *texture;
int i;
assert(max % 3 == 0);
if (((unsigned int) max / 3) == (unsigned int) linkedlist_size(gui->health))
return;
// Clear sprite list
while (gui->health != NULL)
sprite_destroy(linkedlist_pop(&gui->health));
texture = gui_add_texture(gui, "assets/GUI/GUI0.png", renderer);
for (i = 0; i < max/3; ++i) {
Sprite *sprite = sprite_create();
sprite->fixed = true;
sprite->clip = (SDL_Rect) { 0, 16, 16, 16 };
sprite->pos = (Position) { 16 + (i%8)*16, 16 + ((i-(i%8))/8)*16 };
sprite_set_texture(sprite, texture, 0);
linkedlist_append(&gui->health, sprite);
}
}
void
gui_set_current_health(Gui *gui, int current)
{
int partial = current % 3;
int full = (current - partial)/3;
int count = 0;
if (current < 0)
current = 0;
LinkedList *item = gui->health;
while (item != NULL) {
Sprite *sprite = (Sprite*) item->data;
if (count < full) {
sprite->clip.x = 0;
} else if (count == full) {
sprite->clip.x = 64 - (partial * 16);
} else {
sprite->clip.x = 64;
}
++count;
item = item->next;
}
}
Texture*
gui_add_texture(Gui *gui, const char *path, SDL_Renderer *renderer)
{
Texture *t = ht_get(gui->textures, path);
if (t == NULL) {
t = texture_create();
texture_load_from_file(t, path, renderer);
t->dim = (Dimension) { 16, 16 };
ht_set(gui->textures, path, t);
}
return t;
}
static void
gui_render_frame(Gui *gui, unsigned int width, unsigned int height, Camera *cam)
{
Texture *texture = ht_get(gui->textures, "assets/GUI/GUI0.png");
Position pos = { 0, 0 };
unsigned int i, j;
for (i = 0; i < width; ++i) {
for (j = 0; j < height; ++j) {
pos.x = i * 16;
pos.y = j * 16;
if (i == 0 && j == 0) {
texture_render_clip(texture, &pos, &frame_top_left, cam);
} else if (i == (width - 1) && j == 0) {
texture_render_clip(texture, &pos, &frame_top_right, cam);
} else if (i == 0 && j == (height - 1)) {
texture_render_clip(texture, &pos, &frame_bottom_left, cam);
} else if (i == (width - 1) && j == (height - 1)) {
texture_render_clip(texture, &pos, &frame_bottom_right, cam);
} else if (i == 0) {
texture_render_clip(texture, &pos, &frame_left, cam);
} else if (i == (width - 1)) {
texture_render_clip(texture, &pos, &frame_right, cam);
} else if (j == 0) {
texture_render_clip(texture, &pos, &frame_top, cam);
} else if (j == (height - 1)) {
texture_render_clip(texture, &pos, &frame_bottom, cam);
} else {
texture_render_clip(texture, &pos, &frame_center, cam);
}
}
}
}
void
gui_render_panel(Gui *gui, unsigned int width, unsigned int height, Camera *cam)
{
gui_render_frame(gui, width/16, height/16, cam);
LinkedList *item = gui->health;
while (item != NULL) {
Sprite *s = item->data;
sprite_render(s, cam);
item = item->next;
}
item = gui->sprites;
while (item != NULL) {
Sprite *s = item->data;
sprite_render(s, cam);
item = item->next;
}
}
void
gui_log(const char *fmt, ...)
{
char buffer[200];
char *new_message;
unsigned int i;
char tstamp[10];
va_list args;
va_start(args, fmt);
#ifndef _MSC_VER
vsprintf(buffer, fmt, args);
#else // _MSC_VER
vsprintf_s(buffer, log_data.strlen, fmt, args);
#endif // _MSC_VER
va_end(args);
new_message = ec_malloc(log_data.strlen * sizeof(char));
timestamp(tstamp, 10);
m_sprintf(new_message, log_data.strlen, "%s > %s", tstamp, buffer);
log_data.count++;
if (log_data.count > log_data.len) {
log_data.count = log_data.len;
free(log_data.log[log_data.count-1]);
log_data.log[log_data.count-1] = NULL;
}
for (i = log_data.count - 1; i > 0; --i) {
log_data.log[i] = log_data.log[i-1];
}
log_data.log[0] = new_message;
}
void
gui_render_log(Gui *gui, unsigned int width, unsigned int height, Camera *cam)
{
static SDL_Color color = { 255, 255, 255, 255 };
unsigned int i;
unsigned int render_count;
Position p;
render_count = LOG_LINES_COUNT > log_data.count ? log_data.count : LOG_LINES_COUNT;
p = (Position) { 16, 0 };
gui_render_frame(gui, width/16, height/16, cam);
for (i = 0; i < render_count; ++i) {
Texture *t;
p.y = 16 + ((LOG_FONT_SIZE+1) * i);
t = gui->log_lines[i];
texture_load_from_text(t, log_data.log[i], color, cam->renderer);
texture_render(t, &p, cam);
}
}
static void
destroy_log(void)
{
if (log_data.log == NULL)
return;
unsigned int i;
for (i = 0; i < log_data.count; ++i)
free(log_data.log[i]);
free(log_data.log);
log_data.log = NULL;
}
void
gui_destroy(Gui *gui)
{
destroy_log();
while (gui->sprites != NULL)
sprite_destroy(linkedlist_pop(&gui->sprites));
while (gui->health != NULL)
sprite_destroy(linkedlist_pop(&gui->health));
ht_destroy_custom(gui->textures, (void (*)(void*)) &texture_destroy);
free(gui);
}