269 lines
6.1 KiB
C
269 lines
6.1 KiB
C
#include <stdio.h>
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#include <assert.h>
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#include <stdlib.h>
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#include <string.h>
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#include <stdarg.h>
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#include "gui.h"
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#include "util.h"
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#define DEFAULT_LOG { NULL, 50, 0, 200 }
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static SDL_Rect frame_top_left = { 16, 160, 16, 16 };
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static SDL_Rect frame_top_right = { 48, 160, 16, 16 };
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static SDL_Rect frame_bottom_left = { 16, 192, 16, 16 };
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static SDL_Rect frame_bottom_right = { 48, 192, 16, 16 };
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static SDL_Rect frame_top = { 32, 160, 16, 16 };
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static SDL_Rect frame_bottom = { 32, 192, 16, 16 };
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static SDL_Rect frame_center = { 32, 176, 16, 16 };
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static SDL_Rect frame_left = { 16, 176, 16, 16 };
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static SDL_Rect frame_right = { 48, 176, 16, 16 };
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static struct LogData_t {
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char **log;
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unsigned int len;
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unsigned int count;
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unsigned int strlen;
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} log_data = DEFAULT_LOG;
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static void
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gui_malloc_log(void)
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{
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if (log_data.log != NULL)
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return;
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unsigned int i;
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log_data.log = ec_malloc(log_data.len * sizeof(char*));
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for (i = 0; i < log_data.len; ++i)
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log_data.log[i] = NULL;
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}
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Gui*
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gui_create()
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{
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Texture *t;
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unsigned int i;
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Gui *gui = ec_malloc(sizeof(Gui));
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gui->sprites = linkedlist_create();
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gui->health = linkedlist_create();
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gui->textures = ht_create(5);
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for (i = 0; i < LOG_LINES_COUNT; ++i) {
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t = texture_create();
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texture_load_font(t, "assets/GUI/SDS_8x8.ttf", LOG_FONT_SIZE);
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gui->log_lines[i] = t;
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}
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gui_malloc_log();
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return gui;
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}
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void
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gui_set_max_health(Gui *gui, int max, SDL_Renderer *renderer)
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{
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Texture *texture;
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int i;
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assert(max % 3 == 0);
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if (((unsigned int) max / 3) == (unsigned int) linkedlist_size(gui->health))
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return;
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// Clear sprite list
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while (gui->health != NULL)
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sprite_destroy(linkedlist_pop(&gui->health));
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texture = gui_add_texture(gui, "assets/GUI/GUI0.png", renderer);
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for (i = 0; i < max/3; ++i) {
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Sprite *sprite = sprite_create();
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sprite->fixed = true;
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sprite->clip = (SDL_Rect) { 0, 16, 16, 16 };
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sprite->pos = (Position) { 16 + (i%8)*16, 16 + ((i-(i%8))/8)*16 };
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sprite_set_texture(sprite, texture, 0);
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linkedlist_append(&gui->health, sprite);
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}
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}
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void
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gui_set_current_health(Gui *gui, int current)
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{
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int partial = current % 3;
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int full = (current - partial)/3;
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int count = 0;
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if (current < 0)
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current = 0;
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LinkedList *item = gui->health;
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while (item != NULL) {
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Sprite *sprite = (Sprite*) item->data;
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if (count < full) {
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sprite->clip.x = 0;
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} else if (count == full) {
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sprite->clip.x = 64 - (partial * 16);
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} else {
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sprite->clip.x = 64;
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}
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++count;
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item = item->next;
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}
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}
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Texture*
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gui_add_texture(Gui *gui, const char *path, SDL_Renderer *renderer)
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{
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Texture *t = ht_get(gui->textures, path);
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if (t == NULL) {
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t = texture_create();
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texture_load_from_file(t, path, renderer);
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t->dim = (Dimension) { 16, 16 };
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ht_set(gui->textures, path, t);
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}
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return t;
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}
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static void
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gui_render_frame(Gui *gui, unsigned int width, unsigned int height, Camera *cam)
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{
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Texture *texture = ht_get(gui->textures, "assets/GUI/GUI0.png");
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Position pos = { 0, 0 };
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unsigned int i, j;
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for (i = 0; i < width; ++i) {
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for (j = 0; j < height; ++j) {
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pos.x = i * 16;
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pos.y = j * 16;
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if (i == 0 && j == 0) {
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texture_render_clip(texture, &pos, &frame_top_left, cam);
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} else if (i == (width - 1) && j == 0) {
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texture_render_clip(texture, &pos, &frame_top_right, cam);
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} else if (i == 0 && j == (height - 1)) {
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texture_render_clip(texture, &pos, &frame_bottom_left, cam);
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} else if (i == (width - 1) && j == (height - 1)) {
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texture_render_clip(texture, &pos, &frame_bottom_right, cam);
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} else if (i == 0) {
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texture_render_clip(texture, &pos, &frame_left, cam);
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} else if (i == (width - 1)) {
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texture_render_clip(texture, &pos, &frame_right, cam);
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} else if (j == 0) {
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texture_render_clip(texture, &pos, &frame_top, cam);
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} else if (j == (height - 1)) {
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texture_render_clip(texture, &pos, &frame_bottom, cam);
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} else {
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texture_render_clip(texture, &pos, &frame_center, cam);
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}
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}
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}
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}
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void
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gui_render_panel(Gui *gui, unsigned int width, unsigned int height, Camera *cam)
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{
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gui_render_frame(gui, width/16, height/16, cam);
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LinkedList *item = gui->health;
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while (item != NULL) {
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Sprite *s = item->data;
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sprite_render(s, cam);
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item = item->next;
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}
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item = gui->sprites;
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while (item != NULL) {
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Sprite *s = item->data;
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sprite_render(s, cam);
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item = item->next;
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}
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}
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void
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gui_log(const char *fmt, ...)
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{
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char buffer[200];
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char *new_message;
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unsigned int i;
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char tstamp[10];
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va_list args;
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va_start(args, fmt);
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#ifndef _MSC_VER
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vsprintf(buffer, fmt, args);
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#else // _MSC_VER
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vsprintf_s(buffer, log_data.strlen, fmt, args);
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#endif // _MSC_VER
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va_end(args);
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new_message = ec_malloc(log_data.strlen * sizeof(char));
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timestamp(tstamp, 10);
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m_sprintf(new_message, log_data.strlen, "%s > %s", tstamp, buffer);
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log_data.count++;
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if (log_data.count > log_data.len) {
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log_data.count = log_data.len;
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free(log_data.log[log_data.count-1]);
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log_data.log[log_data.count-1] = NULL;
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}
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for (i = log_data.count - 1; i > 0; --i) {
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log_data.log[i] = log_data.log[i-1];
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}
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log_data.log[0] = new_message;
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}
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void
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gui_render_log(Gui *gui, unsigned int width, unsigned int height, Camera *cam)
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{
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static SDL_Color color = { 255, 255, 255, 255 };
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unsigned int i;
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unsigned int render_count;
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Position p;
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render_count = LOG_LINES_COUNT > log_data.count ? log_data.count : LOG_LINES_COUNT;
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p = (Position) { 16, 0 };
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gui_render_frame(gui, width/16, height/16, cam);
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for (i = 0; i < render_count; ++i) {
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Texture *t;
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p.y = 16 + ((LOG_FONT_SIZE+1) * i);
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t = gui->log_lines[i];
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texture_load_from_text(t, log_data.log[i], color, cam->renderer);
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texture_render(t, &p, cam);
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}
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}
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static void
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destroy_log(void)
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{
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if (log_data.log == NULL)
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return;
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unsigned int i;
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for (i = 0; i < log_data.count; ++i)
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free(log_data.log[i]);
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free(log_data.log);
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log_data.log = NULL;
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}
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void
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gui_destroy(Gui *gui)
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{
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destroy_log();
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while (gui->sprites != NULL)
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sprite_destroy(linkedlist_pop(&gui->sprites));
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while (gui->health != NULL)
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sprite_destroy(linkedlist_pop(&gui->health));
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ht_destroy_custom(gui->textures, (void (*)(void*)) &texture_destroy);
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free(gui);
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}
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