breakhack/src/monster.h

51 lines
809 B
C

#ifndef MONSTER_H_
#define MONSTER_H_
#include <SDL2/SDL.h>
#include "sprite.h"
#include "stats.h"
#include "actiontext.h"
typedef enum { PASSIVE, AGRESSIVE, SCARED } StateType;
typedef struct {
StateType current;
StateType normal;
StateType challenge;
} State;
typedef struct Monster_t {
char *label;
char *lclabel;
Sprite *sprite;
ActionText *hitText;
ActionText *missText;
Stats stats;
State state;
} Monster;
Monster* monster_create(SDL_Renderer*);
void
monster_update_pos(Monster*, Position);
void
monster_move(Monster*, RoomMatrix*);
void
monster_render(Monster*, Camera*);
void
monster_hit(Monster*, unsigned int dmg);
void
monster_update_stats_for_level(Monster*, unsigned int level);
void
monster_drop_loot(Monster*, Map*);
void
monster_destroy(Monster*);
#endif // MONSTER_H_