breakhack/src/animation.h

76 lines
1.6 KiB
C

/*
* BreakHack - A dungeone crawler RPG
* Copyright (C) 2018 Linus Probert <linus.probert@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _ANIMATION_H
#define _ANIMATION_H
#include <SDL.h>
#include <stdbool.h>
typedef struct Timer Timer;
typedef struct Camera Camera;
typedef struct Sprite Sprite;
typedef struct AnimationClip
{
unsigned int x;
unsigned int y;
unsigned int w;
unsigned int h;
unsigned int renderTime;
} AnimationClip;
typedef struct Animation
{
Sprite *sprite;
Timer *clipTimer;
unsigned int currentClip;
bool loop;
unsigned int clipCount;
bool running;
AnimationClip clips[];
} Animation;
Animation*
animation_create(unsigned int clipCount);
void
animation_load_texture(Animation *, const char *path, SDL_Renderer*);
void
animation_set_frames(Animation*, const AnimationClip clips[]);
void
animation_run(Animation*);
void
animation_update(Animation*);
void
animation_render(Animation*, Camera*);
void
animation_stop(Animation*);
void
animation_destroy(Animation*);
#endif // _ANIMATION_H