lite-xl/src/api/system.c

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2020-06-29 15:24:08 +02:00
#include <SDL.h>
#include <stdbool.h>
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#include <ctype.h>
#include <dirent.h>
#include <unistd.h>
#include <errno.h>
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#include <sys/stat.h>
#include "api.h"
// #include "dirmonitor.h"
#include "rencache.h"
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#ifdef _WIN32
#include <direct.h>
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#include <windows.h>
#include <fileapi.h>
#elif __linux__
#include <sys/vfs.h>
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#elif __amigaos4__
#include "platform/amigaos4.h"
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#endif
extern SDL_Window *window;
static const char* button_name(int button) {
switch (button) {
case SDL_BUTTON_LEFT : return "left";
case SDL_BUTTON_MIDDLE : return "middle";
case SDL_BUTTON_RIGHT : return "right";
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case SDL_BUTTON_X1 : return "x";
case SDL_BUTTON_X2 : return "y";
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default : return "?";
}
}
static void str_tolower(char *p) {
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while (*p) {
*p = tolower(*p);
p++;
}
}
struct HitTestInfo {
int title_height;
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int controls_width;
int resize_border;
};
typedef struct HitTestInfo HitTestInfo;
static HitTestInfo window_hit_info[1] = {{0, 0}};
#define RESIZE_FROM_TOP 0
#define RESIZE_FROM_RIGHT 0
static SDL_HitTestResult SDLCALL hit_test(SDL_Window *window, const SDL_Point *pt, void *data) {
const HitTestInfo *hit_info = (HitTestInfo *) data;
const int resize_border = hit_info->resize_border;
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const int controls_width = hit_info->controls_width;
int w, h;
SDL_GetWindowSize(window, &w, &h);
if (pt->y < hit_info->title_height &&
#if RESIZE_FROM_TOP
pt->y > hit_info->resize_border &&
#endif
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pt->x > resize_border && pt->x < w - controls_width) {
return SDL_HITTEST_DRAGGABLE;
}
#define REPORT_RESIZE_HIT(name) { \
return SDL_HITTEST_RESIZE_##name; \
}
if (pt->x < resize_border && pt->y < resize_border) {
REPORT_RESIZE_HIT(TOPLEFT);
#if RESIZE_FROM_TOP
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} else if (pt->x > resize_border && pt->x < w - controls_width && pt->y < resize_border) {
REPORT_RESIZE_HIT(TOP);
#endif
} else if (pt->x > w - resize_border && pt->y < resize_border) {
REPORT_RESIZE_HIT(TOPRIGHT);
#if RESIZE_FROM_RIGHT
} else if (pt->x > w - resize_border && pt->y > resize_border && pt->y < h - resize_border) {
REPORT_RESIZE_HIT(RIGHT);
#endif
} else if (pt->x > w - resize_border && pt->y > h - resize_border) {
REPORT_RESIZE_HIT(BOTTOMRIGHT);
} else if (pt->x < w - resize_border && pt->x > resize_border && pt->y > h - resize_border) {
REPORT_RESIZE_HIT(BOTTOM);
} else if (pt->x < resize_border && pt->y > h - resize_border) {
REPORT_RESIZE_HIT(BOTTOMLEFT);
} else if (pt->x < resize_border && pt->y < h - resize_border && pt->y > resize_border) {
REPORT_RESIZE_HIT(LEFT);
}
return SDL_HITTEST_NORMAL;
}
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static const char *numpad[] = { "end", "down", "pagedown", "left", "", "right", "home", "up", "pageup", "ins", "delete" };
static const char *get_key_name(const SDL_Event *e, char *buf) {
SDL_Scancode scancode = e->key.keysym.scancode;
/* Is the scancode from the keypad and the number-lock off?
** We assume that SDL_SCANCODE_KP_1 up to SDL_SCANCODE_KP_9 and SDL_SCANCODE_KP_0
** and SDL_SCANCODE_KP_PERIOD are declared in SDL2 in that order. */
if (scancode >= SDL_SCANCODE_KP_1 && scancode <= SDL_SCANCODE_KP_1 + 10 &&
!(e->key.keysym.mod & KMOD_NUM)) {
return numpad[scancode - SDL_SCANCODE_KP_1];
} else {
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/* We need to correctly handle non-standard layouts such as dvorak.
Therefore, if a Latin letter(code<128) is pressed in the current layout,
then we transmit it as it is. But we also need to support shortcuts in
other languages, so for non-Latin characters we pass the scancode that
matches the letter in the QWERTY layout. */
if (e->key.keysym.sym < 128)
strcpy(buf, SDL_GetKeyName(e->key.keysym.sym));
else
strcpy(buf, SDL_GetScancodeName(scancode));
str_tolower(buf);
return buf;
}
}
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static int f_poll_event(lua_State *L) {
char buf[16];
int mx, my, wx, wy;
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SDL_Event e;
top:
if ( !SDL_PollEvent(&e) ) {
return 0;
}
switch (e.type) {
case SDL_QUIT:
lua_pushstring(L, "quit");
return 1;
case SDL_WINDOWEVENT:
if (e.window.event == SDL_WINDOWEVENT_RESIZED) {
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ren_resize_window();
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lua_pushstring(L, "resized");
/* The size below will be in points. */
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lua_pushnumber(L, e.window.data1);
lua_pushnumber(L, e.window.data2);
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return 3;
} else if (e.window.event == SDL_WINDOWEVENT_EXPOSED) {
rencache_invalidate();
lua_pushstring(L, "exposed");
return 1;
} else if (e.window.event == SDL_WINDOWEVENT_MINIMIZED) {
lua_pushstring(L, "minimized");
return 1;
} else if (e.window.event == SDL_WINDOWEVENT_MAXIMIZED) {
lua_pushstring(L, "maximized");
return 1;
} else if (e.window.event == SDL_WINDOWEVENT_RESTORED) {
lua_pushstring(L, "restored");
return 1;
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}
if (e.window.event == SDL_WINDOWEVENT_FOCUS_LOST) {
lua_pushstring(L, "focuslost");
return 1;
}
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/* on some systems, when alt-tabbing to the window SDL will queue up
** several KEYDOWN events for the `tab` key; we flush all keydown
** events on focus so these are discarded */
if (e.window.event == SDL_WINDOWEVENT_FOCUS_GAINED) {
SDL_FlushEvent(SDL_KEYDOWN);
}
goto top;
case SDL_DROPFILE:
SDL_GetGlobalMouseState(&mx, &my);
SDL_GetWindowPosition(window, &wx, &wy);
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lua_pushstring(L, "filedropped");
lua_pushstring(L, e.drop.file);
lua_pushnumber(L, mx - wx);
lua_pushnumber(L, my - wy);
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SDL_free(e.drop.file);
return 4;
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case SDL_KEYDOWN:
#ifdef __APPLE__
/* on macos 11.2.3 with sdl 2.0.14 the keyup handler for cmd+w below
** was not enough. Maybe the quit event started to be triggered from the
** keydown handler? In any case, flushing the quit event here too helped. */
if ((e.key.keysym.sym == SDLK_w) && (e.key.keysym.mod & KMOD_GUI)) {
SDL_FlushEvent(SDL_QUIT);
}
#endif
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lua_pushstring(L, "keypressed");
lua_pushstring(L, get_key_name(&e, buf));
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return 2;
case SDL_KEYUP:
#ifdef __APPLE__
/* on macos command+w will close the current window
** we want to flush this event and let the keymapper
** handle this key combination.
** Thanks to mathewmariani, taken from his lite-macos github repository. */
if ((e.key.keysym.sym == SDLK_w) && (e.key.keysym.mod & KMOD_GUI)) {
SDL_FlushEvent(SDL_QUIT);
}
#endif
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lua_pushstring(L, "keyreleased");
lua_pushstring(L, get_key_name(&e, buf));
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return 2;
case SDL_TEXTINPUT:
lua_pushstring(L, "textinput");
lua_pushstring(L, e.text.text);
return 2;
case SDL_MOUSEBUTTONDOWN:
if (e.button.button == 1) { SDL_CaptureMouse(1); }
lua_pushstring(L, "mousepressed");
lua_pushstring(L, button_name(e.button.button));
lua_pushnumber(L, e.button.x);
lua_pushnumber(L, e.button.y);
lua_pushnumber(L, e.button.clicks);
return 5;
case SDL_MOUSEBUTTONUP:
if (e.button.button == 1) { SDL_CaptureMouse(0); }
lua_pushstring(L, "mousereleased");
lua_pushstring(L, button_name(e.button.button));
lua_pushnumber(L, e.button.x);
lua_pushnumber(L, e.button.y);
return 4;
case SDL_MOUSEMOTION:
SDL_PumpEvents();
SDL_Event event_plus;
while (SDL_PeepEvents(&event_plus, 1, SDL_GETEVENT, SDL_MOUSEMOTION, SDL_MOUSEMOTION) > 0) {
e.motion.x = event_plus.motion.x;
e.motion.y = event_plus.motion.y;
e.motion.xrel += event_plus.motion.xrel;
e.motion.yrel += event_plus.motion.yrel;
}
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lua_pushstring(L, "mousemoved");
lua_pushnumber(L, e.motion.x);
lua_pushnumber(L, e.motion.y);
lua_pushnumber(L, e.motion.xrel);
lua_pushnumber(L, e.motion.yrel);
return 5;
case SDL_MOUSEWHEEL:
lua_pushstring(L, "mousewheel");
lua_pushnumber(L, e.wheel.y);
return 2;
case SDL_USEREVENT:
lua_pushstring(L, "dirchange");
lua_pushnumber(L, e.user.code >> 16);
// switch (e.user.code & 0xffff) {
// case DMON_ACTION_DELETE:
// lua_pushstring(L, "delete");
// break;
// case DMON_ACTION_CREATE:
// lua_pushstring(L, "create");
// break;
// case DMON_ACTION_MODIFY:
// lua_pushstring(L, "modify");
// break;
// default:
// return luaL_error(L, "unknown dmon event action: %d", e.user.code & 0xffff);
// }
lua_pushstring(L, e.user.data1);
free(e.user.data1);
return 4;
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default:
goto top;
}
return 0;
}
static int f_wait_event(lua_State *L) {
int nargs = lua_gettop(L);
if (nargs >= 1) {
double n = luaL_checknumber(L, 1);
lua_pushboolean(L, SDL_WaitEventTimeout(NULL, n * 1000));
} else {
lua_pushboolean(L, SDL_WaitEvent(NULL));
}
return 1;
}
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static SDL_Cursor* cursor_cache[SDL_SYSTEM_CURSOR_HAND + 1];
static const char *cursor_opts[] = {
"arrow",
"ibeam",
"sizeh",
"sizev",
"hand",
NULL
};
static const int cursor_enums[] = {
SDL_SYSTEM_CURSOR_ARROW,
SDL_SYSTEM_CURSOR_IBEAM,
SDL_SYSTEM_CURSOR_SIZEWE,
SDL_SYSTEM_CURSOR_SIZENS,
SDL_SYSTEM_CURSOR_HAND
};
static int f_set_cursor(lua_State *L) {
int opt = luaL_checkoption(L, 1, "arrow", cursor_opts);
int n = cursor_enums[opt];
SDL_Cursor *cursor = cursor_cache[n];
if (!cursor) {
cursor = SDL_CreateSystemCursor(n);
cursor_cache[n] = cursor;
}
SDL_SetCursor(cursor);
return 0;
}
static int f_set_window_title(lua_State *L) {
const char *title = luaL_checkstring(L, 1);
SDL_SetWindowTitle(window, title);
return 0;
}
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static const char *window_opts[] = { "normal", "minimized", "maximized", "fullscreen", 0 };
enum { WIN_NORMAL, WIN_MINIMIZED, WIN_MAXIMIZED, WIN_FULLSCREEN };
static int f_set_window_mode(lua_State *L) {
int n = luaL_checkoption(L, 1, "normal", window_opts);
SDL_SetWindowFullscreen(window,
n == WIN_FULLSCREEN ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
if (n == WIN_NORMAL)
{
ren_resize_window();
SDL_RestoreWindow(window);
}
if (n == WIN_MAXIMIZED) { SDL_MaximizeWindow(window); }
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if (n == WIN_MINIMIZED) { SDL_MinimizeWindow(window); }
return 0;
}
static int f_set_window_bordered(lua_State *L) {
int bordered = lua_toboolean(L, 1);
SDL_SetWindowBordered(window, bordered);
return 0;
}
static int f_set_window_hit_test(lua_State *L) {
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if (lua_gettop(L) == 0) {
SDL_SetWindowHitTest(window, NULL, NULL);
return 0;
}
window_hit_info->title_height = luaL_checknumber(L, 1);
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window_hit_info->controls_width = luaL_checknumber(L, 2);
window_hit_info->resize_border = luaL_checknumber(L, 3);
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SDL_SetWindowHitTest(window, hit_test, window_hit_info);
return 0;
}
static int f_get_window_size(lua_State *L) {
int x, y, w, h;
SDL_GetWindowSize(window, &w, &h);
SDL_GetWindowPosition(window, &x, &y);
lua_pushnumber(L, w);
lua_pushnumber(L, h);
lua_pushnumber(L, x);
lua_pushnumber(L, y);
return 4;
}
static int f_set_window_size(lua_State *L) {
double w = luaL_checknumber(L, 1);
double h = luaL_checknumber(L, 2);
double x = luaL_checknumber(L, 3);
double y = luaL_checknumber(L, 4);
SDL_SetWindowSize(window, w, h);
SDL_SetWindowPosition(window, x, y);
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ren_resize_window();
return 0;
}
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static int f_window_has_focus(lua_State *L) {
unsigned flags = SDL_GetWindowFlags(window);
lua_pushboolean(L, flags & SDL_WINDOW_INPUT_FOCUS);
return 1;
}
static int f_get_window_mode(lua_State *L) {
unsigned flags = SDL_GetWindowFlags(window);
if (flags & SDL_WINDOW_FULLSCREEN_DESKTOP) {
lua_pushstring(L, "fullscreen");
} else if (flags & SDL_WINDOW_MINIMIZED) {
lua_pushstring(L, "minimized");
} else if (flags & SDL_WINDOW_MAXIMIZED) {
lua_pushstring(L, "maximized");
} else {
lua_pushstring(L, "normal");
}
return 1;
}
static int f_show_fatal_error(lua_State *L) {
const char *title = luaL_checkstring(L, 1);
const char *msg = luaL_checkstring(L, 2);
#ifdef _WIN32
MessageBox(0, msg, title, MB_OK | MB_ICONERROR);
#else
SDL_MessageBoxButtonData buttons[] = {
{ SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT, 0, "Ok" },
};
SDL_MessageBoxData data = {
.title = title,
.message = msg,
.numbuttons = 1,
.buttons = buttons,
};
int buttonid;
SDL_ShowMessageBox(&data, &buttonid);
#endif
return 0;
}
// removes an empty directory
static int f_rmdir(lua_State *L) {
const char *path = luaL_checkstring(L, 1);
#ifdef _WIN32
int deleted = RemoveDirectoryA(path);
if(deleted > 0) {
lua_pushboolean(L, 1);
} else {
DWORD error_code = GetLastError();
LPVOID message;
FormatMessage(
FORMAT_MESSAGE_ALLOCATE_BUFFER |
FORMAT_MESSAGE_FROM_SYSTEM |
FORMAT_MESSAGE_IGNORE_INSERTS,
NULL,
error_code,
MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
(LPTSTR) &message,
0,
NULL
);
lua_pushboolean(L, 0);
lua_pushlstring(L, (LPCTSTR)message, lstrlen((LPCTSTR)message));
LocalFree(message);
return 2;
}
#else
int deleted = remove(path);
if(deleted < 0) {
lua_pushboolean(L, 0);
lua_pushstring(L, strerror(errno));
return 2;
} else {
lua_pushboolean(L, 1);
}
#endif
return 1;
}
static int f_chdir(lua_State *L) {
const char *path = luaL_checkstring(L, 1);
int err = chdir(path);
if (err) { luaL_error(L, "chdir() failed"); }
return 0;
}
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static int f_list_dir(lua_State *L) {
const char *path = luaL_checkstring(L, 1);
DIR *dir = opendir(path);
if (!dir) {
lua_pushnil(L);
lua_pushstring(L, strerror(errno));
return 2;
}
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lua_newtable(L);
int i = 1;
struct dirent *entry;
while ( (entry = readdir(dir)) ) {
if (strcmp(entry->d_name, "." ) == 0) { continue; }
if (strcmp(entry->d_name, "..") == 0) { continue; }
lua_pushstring(L, entry->d_name);
lua_rawseti(L, -2, i);
i++;
}
closedir(dir);
return 1;
}
#ifdef _WIN32
#include <windows.h>
#define realpath(x, y) _fullpath(y, x, MAX_PATH)
#endif
#ifdef __amigaos4__
#define realpath(x, y) _fullpath(x)
#endif
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static int f_absolute_path(lua_State *L) {
const char *path = luaL_checkstring(L, 1);
char *res = realpath(path, NULL);
if (!res) { return 0; }
lua_pushstring(L, res);
free(res);
return 1;
}
static int f_get_file_info(lua_State *L) {
const char *path = luaL_checkstring(L, 1);
struct stat s;
int err = stat(path, &s);
if (err < 0) {
lua_pushnil(L);
lua_pushstring(L, strerror(errno));
return 2;
}
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lua_newtable(L);
lua_pushnumber(L, s.st_mtime);
lua_setfield(L, -2, "modified");
lua_pushnumber(L, s.st_size);
lua_setfield(L, -2, "size");
if (S_ISREG(s.st_mode)) {
lua_pushstring(L, "file");
} else if (S_ISDIR(s.st_mode)) {
lua_pushstring(L, "dir");
} else {
lua_pushnil(L);
}
lua_setfield(L, -2, "type");
return 1;
}
#if __linux__
// https://man7.org/linux/man-pages/man2/statfs.2.html
struct f_type_names {
uint32_t magic;
const char *name;
};
static struct f_type_names fs_names[] = {
{ 0xef53, "ext2/ext3" },
{ 0x6969, "nfs" },
{ 0x65735546, "fuse" },
{ 0x517b, "smb" },
{ 0xfe534d42, "smb2" },
{ 0x52654973, "reiserfs" },
{ 0x01021994, "tmpfs" },
{ 0x858458f6, "ramfs" },
{ 0x5346544e, "ntfs" },
{ 0x0, NULL },
};
static int f_get_fs_type(lua_State *L) {
const char *path = luaL_checkstring(L, 1);
struct statfs buf;
int status = statfs(path, &buf);
if (status != 0) {
return luaL_error(L, "error calling statfs on %s", path);
}
for (int i = 0; fs_names[i].magic; i++) {
if (fs_names[i].magic == buf.f_type) {
lua_pushstring(L, fs_names[i].name);
return 1;
}
}
lua_pushstring(L, "unknown");
return 1;
}
#endif
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static int f_mkdir(lua_State *L) {
const char *path = luaL_checkstring(L, 1);
#ifdef _WIN32
int err = _mkdir(path);
#else
int err = mkdir(path, S_IRUSR|S_IWUSR|S_IXUSR|S_IRGRP|S_IXGRP|S_IROTH|S_IXOTH);
#endif
if (err < 0) {
lua_pushboolean(L, 0);
lua_pushstring(L, strerror(errno));
return 2;
}
lua_pushboolean(L, 1);
return 1;
}
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static int f_get_clipboard(lua_State *L) {
char *text = SDL_GetClipboardText();
if (!text) { return 0; }
lua_pushstring(L, text);
SDL_free(text);
return 1;
}
static int f_set_clipboard(lua_State *L) {
const char *text = luaL_checkstring(L, 1);
SDL_SetClipboardText(text);
return 0;
}
static int f_get_time(lua_State *L) {
double n = SDL_GetPerformanceCounter() / (double) SDL_GetPerformanceFrequency();
lua_pushnumber(L, n);
return 1;
}
static int f_sleep(lua_State *L) {
double n = luaL_checknumber(L, 1);
SDL_Delay(n * 1000);
return 0;
}
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static int f_exec(lua_State *L) {
size_t len;
const char *cmd = luaL_checklstring(L, 1, &len);
char *buf = malloc(len + 32);
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if (!buf) { luaL_error(L, "buffer allocation failed"); }
#if _WIN32
sprintf(buf, "cmd /c \"%s\"", cmd);
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WinExec(buf, SW_HIDE);
#else
sprintf(buf, "%s &", cmd);
int res = system(buf);
(void) res;
#endif
free(buf);
return 0;
}
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static int f_fuzzy_match(lua_State *L) {
size_t strLen, ptnLen;
const char *str = luaL_checklstring(L, 1, &strLen);
const char *ptn = luaL_checklstring(L, 2, &ptnLen);
// If true match things *backwards*. This allows for better matching on filenames than the above
// function. For example, in the lite project, opening "renderer" has lib/font_render/build.sh
// as the first result, rather than src/renderer.c. Clearly that's wrong.
bool files = lua_gettop(L) > 2 && lua_isboolean(L,3) && lua_toboolean(L, 3);
int score = 0, run = 0, increment = files ? -1 : 1;
const char* strTarget = files ? str + strLen - 1 : str;
const char* ptnTarget = files ? ptn + ptnLen - 1 : ptn;
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while (strTarget >= str && ptnTarget >= ptn && *strTarget && *ptnTarget) {
while (strTarget >= str && *strTarget == ' ') { strTarget += increment; }
while (ptnTarget >= ptn && *ptnTarget == ' ') { ptnTarget += increment; }
if (tolower(*strTarget) == tolower(*ptnTarget)) {
score += run * 10 - (*strTarget != *ptnTarget);
run++;
ptnTarget += increment;
} else {
score -= 10;
run = 0;
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}
strTarget += increment;
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}
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if (ptnTarget >= ptn && *ptnTarget) { return 0; }
lua_pushnumber(L, score - (int)strLen * 10);
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return 1;
}
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static int f_set_window_opacity(lua_State *L) {
double n = luaL_checknumber(L, 1);
int r = SDL_SetWindowOpacity(window, n);
lua_pushboolean(L, r > -1);
return 1;
}
typedef struct lua_function_node {
const char *symbol;
void *address;
} lua_function_node;
#define P(FUNC) { "lua_" #FUNC, (void*)(lua_##FUNC) }
#define U(FUNC) { "luaL_" #FUNC, (void*)(luaL_##FUNC) }
static void* api_require(const char* symbol) {
static lua_function_node nodes[] = {
P(atpanic), P(checkstack),
P(close), P(concat), P(copy), P(createtable), P(dump),
P(error), P(gc), P(getallocf), P(getfield),
P(gethook), P(gethookcount), P(gethookmask), P(getinfo), P(getlocal),
P(getmetatable), P(getstack), P(gettable), P(gettop), P(getupvalue),
P(insert), P(isnumber), P(isstring), P(isuserdata),
P(load), P(newstate), P(newthread), P(newuserdata), P(next),
P(pushboolean), P(pushcclosure), P(pushfstring), P(pushinteger),
P(pushlightuserdata), P(pushlstring), P(pushnil), P(pushnumber),
P(pushstring), P(pushthread), P(pushvalue),
P(pushvfstring), P(rawequal), P(rawget), P(rawgeti),
P(rawset), P(rawseti), P(remove), P(replace), P(resume),
P(setallocf), P(setfield), P(sethook), P(setlocal),
P(setmetatable), P(settable), P(settop), P(setupvalue),
P(status), P(tocfunction), P(tointegerx), P(tolstring), P(toboolean),
P(tonumberx), P(topointer), P(tothread), P(touserdata),
P(type), P(typename), P(upvalueid), P(upvaluejoin), P(version), P(xmove),
U(getmetafield), U(callmeta), U(argerror), U(checknumber), U(optnumber),
U(checkinteger), U(checkstack), U(checktype), U(checkany),
U(newmetatable), U(setmetatable), U(testudata), U(checkudata), U(where),
U(error), U(fileresult), U(execresult), U(ref), U(unref), U(loadstring),
U(newstate), U(setfuncs), U(buffinit), U(addlstring), U(addstring),
U(addvalue), U(pushresult),
#if LUA_VERSION_NUM >= 502
P(absindex), P(arith), P(callk), P(compare), P(getctx), P(getglobal), P(getuservalue),
P(len), P(pcallk), P(pushunsigned), P(rawgetp), P(rawlen), P(rawsetp), P(setglobal),
P(iscfunction), P(setuservalue), P(tounsignedx), P(yieldk),
U(checkversion_), U(tolstring), U(checkunsigned), U(len), U(getsubtable), U(prepbuffsize),
U(pushresultsize), U(buffinitsize), U(checklstring), U(checkoption), U(gsub), U(loadbufferx),
U(loadfilex), U(optinteger), U(optlstring), U(optunsigned), U(requiref), U(traceback)
#else
P(objlen)
#endif
};
for (int i = 0; i < sizeof(nodes) / sizeof(lua_function_node); ++i) {
if (strcmp(nodes[i].symbol, symbol) == 0)
return nodes[i].address;
}
return NULL;
}
static int f_load_native_plugin(lua_State *L) {
char entrypoint_name[512]; entrypoint_name[sizeof(entrypoint_name) - 1] = '\0';
int result;
const char *name = luaL_checkstring(L, 1);
const char *path = luaL_checkstring(L, 2);
void *library = SDL_LoadObject(path);
if (!library)
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return luaL_error(L, "Unable to load %s: %s", name, SDL_GetError());
lua_getglobal(L, "package");
lua_getfield(L, -1, "native_plugins");
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lua_pushlightuserdata(L, library);
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lua_setfield(L, -2, name);
lua_pop(L, 1);
const char *basename = strrchr(name, '.');
basename = !basename ? name : basename + 1;
snprintf(entrypoint_name, sizeof(entrypoint_name), "luaopen_lite_xl_%s", basename);
int (*ext_entrypoint) (lua_State *L, void*) = SDL_LoadFunction(library, entrypoint_name);
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if (!ext_entrypoint) {
snprintf(entrypoint_name, sizeof(entrypoint_name), "luaopen_%s", basename);
int (*entrypoint)(lua_State *L) = SDL_LoadFunction(library, entrypoint_name);
if (!entrypoint)
return luaL_error(L, "Unable to load %s: Can't find %s(lua_State *L, void *XL)", name, entrypoint_name);
result = entrypoint(L);
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} else {
result = ext_entrypoint(L, api_require);
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}
if (!result)
return luaL_error(L, "Unable to load %s: entrypoint must return a value", name);
return result;
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}
static int f_watch_dir(lua_State *L) {
const char *path = luaL_checkstring(L, 1);
const int recursive = lua_toboolean(L, 2);
// uint32_t dmon_flags = (recursive ? DMON_WATCHFLAGS_RECURSIVE : 0);
// dmon_watch_id watch_id = dmon_watch(path, dirmonitor_watch_callback, dmon_flags, NULL);
// if (watch_id.id == 0) { luaL_error(L, "directory monitoring watch failed"); }
// lua_pushnumber(L, watch_id.id);
lua_pushnumber(L, 0);
return 1;
}
#if __linux__
static int f_watch_dir_add(lua_State *L) {
// dmon_watch_id watch_id;
// watch_id.id = luaL_checkinteger(L, 1);
// const char *subdir = luaL_checkstring(L, 2);
// lua_pushboolean(L, dmon_watch_add(watch_id, subdir));
return 1;
}
static int f_watch_dir_rm(lua_State *L) {
// dmon_watch_id watch_id;
// watch_id.id = luaL_checkinteger(L, 1);
// const char *subdir = luaL_checkstring(L, 2);
// lua_pushboolean(L, dmon_watch_rm(watch_id, subdir));
return 1;
}
#endif
#ifdef _WIN32
#define PATHSEP '\\'
#else
#define PATHSEP '/'
#endif
/* Special purpose filepath compare function. Corresponds to the
order used in the TreeView view of the project's files. Returns true iff
path1 < path2 in the TreeView order. */
static int f_path_compare(lua_State *L) {
const char *path1 = luaL_checkstring(L, 1);
const char *type1_s = luaL_checkstring(L, 2);
const char *path2 = luaL_checkstring(L, 3);
const char *type2_s = luaL_checkstring(L, 4);
const int len1 = strlen(path1), len2 = strlen(path2);
int type1 = strcmp(type1_s, "dir") != 0;
int type2 = strcmp(type2_s, "dir") != 0;
/* Find the index of the common part of the path. */
int offset = 0, i;
for (i = 0; i < len1 && i < len2; i++) {
if (path1[i] != path2[i]) break;
if (path1[i] == PATHSEP) {
offset = i + 1;
}
}
/* If a path separator is present in the name after the common part we consider
the entry like a directory. */
if (strchr(path1 + offset, PATHSEP)) {
type1 = 0;
}
if (strchr(path2 + offset, PATHSEP)) {
type2 = 0;
}
/* If types are different "dir" types comes before "file" types. */
if (type1 != type2) {
lua_pushboolean(L, type1 < type2);
return 1;
}
/* If types are the same compare the files' path alphabetically. */
int cfr = 0;
int len_min = (len1 < len2 ? len1 : len2);
for (int j = offset; j <= len_min; j++) {
if (path1[j] == path2[j]) continue;
if (path1[j] == 0 || path2[j] == 0) {
cfr = (path1[j] == 0);
} else if (path1[j] == PATHSEP || path2[j] == PATHSEP) {
/* For comparison we treat PATHSEP as if it was the string terminator. */
cfr = (path1[j] == PATHSEP);
} else {
cfr = (path1[j] < path2[j]);
}
break;
}
lua_pushboolean(L, cfr);
return 1;
}
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static const luaL_Reg lib[] = {
{ "poll_event", f_poll_event },
{ "wait_event", f_wait_event },
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{ "set_cursor", f_set_cursor },
{ "set_window_title", f_set_window_title },
{ "set_window_mode", f_set_window_mode },
{ "get_window_mode", f_get_window_mode },
{ "set_window_bordered", f_set_window_bordered },
{ "set_window_hit_test", f_set_window_hit_test },
{ "get_window_size", f_get_window_size },
{ "set_window_size", f_set_window_size },
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{ "window_has_focus", f_window_has_focus },
{ "show_fatal_error", f_show_fatal_error },
{ "rmdir", f_rmdir },
{ "chdir", f_chdir },
{ "mkdir", f_mkdir },
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{ "list_dir", f_list_dir },
{ "absolute_path", f_absolute_path },
{ "get_file_info", f_get_file_info },
{ "get_clipboard", f_get_clipboard },
{ "set_clipboard", f_set_clipboard },
{ "get_time", f_get_time },
{ "sleep", f_sleep },
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{ "exec", f_exec },
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{ "fuzzy_match", f_fuzzy_match },
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{ "set_window_opacity", f_set_window_opacity },
{ "load_native_plugin", f_load_native_plugin },
{ "watch_dir", f_watch_dir },
{ "path_compare", f_path_compare },
#if __linux__
{ "watch_dir_add", f_watch_dir_add },
{ "watch_dir_rm", f_watch_dir_rm },
{ "get_fs_type", f_get_fs_type },
#endif
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{ NULL, NULL }
};
int luaopen_system(lua_State *L) {
luaL_newlib(L, lib);
return 1;
}