lite-xl/src/font_renderer.cpp

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#include "font_renderer.h"
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#include "agg_pixfmt_rgb.h"
#include "agg_pixfmt_rgba.h"
#include "agg_gamma_lut.h"
#include "font_renderer_alpha.h"
FontRenderer *FontRendererNew(unsigned int flags) {
bool hinting = ((flags & FONT_RENDERER_HINTING) != 0);
bool kerning = ((flags & FONT_RENDERER_KERNING) != 0);
font_renderer_alpha *font_renderer = new font_renderer_alpha(hinting, kerning);
return (FontRenderer *) font_renderer;
}
void FontRendererFree(FontRenderer *fr_) {
font_renderer_alpha *font_renderer = (font_renderer_alpha *) fr_;
delete font_renderer;
}
int FontRendererLoadFont(FontRenderer *fr_, const char *filename) {
font_renderer_alpha *font_renderer = (font_renderer_alpha *) fr_;
bool success = font_renderer->load_font(filename);
return (success ? 0 : 1);
}
int FontRendererGetFontHeight(FontRenderer *fr_, float size) {
font_renderer_alpha *font_renderer = (font_renderer_alpha *) fr_;
double ascender, descender;
font_renderer->get_font_vmetrics(ascender, descender);
int face_height = font_renderer->get_face_height();
float scale = font_renderer->scale_for_em_to_pixels(size);
return int((ascender - descender) * face_height * scale + 0.5);
}
int FontRendererBakeFontBitmap(FontRenderer *fr_, int font_height,
void *pixels, int pixels_width, int pixels_height,
int first_char, int num_chars, GlyphBitmapInfo *glyphs)
{
font_renderer_alpha *font_renderer = (font_renderer_alpha *) fr_;
const int pixel_size = 1;
memset(pixels, 0x00, pixels_width * pixels_height * pixel_size);
double ascender, descender;
font_renderer->get_font_vmetrics(ascender, descender);
const int ascender_px = int(ascender * font_height + 0.5);
const int descender_px = int(descender * font_height + 0.5);
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const int pad_y = font_height * 2 / 10, pad_x = 1;
const int y_step = font_height + 2 * pad_y;
agg::rendering_buffer ren_buf((agg::int8u *) pixels, pixels_width, pixels_height, -pixels_width * pixel_size);
int x = 0, y = pixels_height;
int res = 0;
const agg::alpha8 text_color(0xff);
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#ifdef FONT_RENDERER_HEIGHT_HACK
const int font_height_reduced = (font_height * 86) / 100;
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#else
const int font_height_reduced = font_height;
#endif
for (int i = 0; i < num_chars; i++) {
int codepoint = first_char + i;
if (x + font_height > pixels_width) {
x = 0;
y -= y_step;
}
if (y - font_height - 2 * pad_y < 0) {
res = -1;
break;
}
const int y_baseline = y - pad_y - font_height;
double x_next = x, y_next = y_baseline;
font_renderer->render_codepoint(ren_buf, font_height_reduced, text_color, x_next, y_next, codepoint);
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int x_next_i = int(x_next + 1.0);
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GlyphBitmapInfo& glyph_info = glyphs[i];
glyph_info.x0 = x;
glyph_info.y0 = pixels_height - (y_baseline + ascender_px + pad_y);
glyph_info.x1 = x_next_i;
glyph_info.y1 = pixels_height - (y_baseline + descender_px - pad_y);
glyph_info.xoff = 0;
glyph_info.yoff = -pad_y;
glyph_info.xadvance = x_next - x;
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x = x_next_i + pad_x;
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#ifdef FONT_RENDERER_DEBUG
fprintf(stderr,
"glyph codepoint %3d (ascii: %1c), BOX (%3d, %3d) (%3d, %3d), "
"OFFSET (%.5g, %.5g), X ADVANCE %.5g\n",
codepoint, i,
glyph_info.x0, glyph_info.y0, glyph_info.x1, glyph_info.y1,
glyph_info.xoff, glyph_info.yoff, glyph_info.xadvance);
#endif
}
return res;
}
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template <typename Blender>
void blend_solid_hspan(agg::rendering_buffer& rbuf, Blender& blender,
int x, int y, unsigned len,
const typename Blender::color_type& c, const agg::int8u* covers)
{
typedef Blender blender_type;
typedef typename blender_type::color_type color_type;
typedef typename blender_type::order_type order_type;
typedef typename color_type::value_type value_type;
typedef typename color_type::calc_type calc_type;
if (c.a)
{
value_type* p = (value_type*)rbuf.row_ptr(x, y, len) + (x << 2);
do
{
calc_type alpha = (calc_type(c.a) * (calc_type(*covers) + 1)) >> 8;
if(alpha == color_type::base_mask)
{
p[order_type::R] = c.r;
p[order_type::G] = c.g;
p[order_type::B] = c.b;
}
else
{
blender.blend_pix(p, c.r, c.g, c.b, alpha, *covers);
}
p += 4;
++covers;
}
while(--len);
}
}
// destination implicitly BGRA32. Source implictly single-byte alpha coverage.
void FontRendererBlendGamma(uint8_t *dst, int dst_stride, uint8_t *src, int src_stride, int region_width, int region_height, FontRendererColor color) {
typedef agg::blender_rgb_gamma<agg::rgba8, agg::order_bgra, agg::gamma_lut<> > blender_type;
agg::rendering_buffer dst_ren_buf(dst, region_width, region_height, dst_stride);
const agg::rgba8 color_a(color.r, color.g, color.b);
// FIXME: move blender object inside FontRenderer.
blender_type blender;
blender.gamma(1.8);
for (int x = 0, y = 0; y < region_height; y++) {
agg::int8u *covers = src + y * src_stride;
blend_solid_hspan<blender_type>(dst_ren_buf, blender, x, y, region_width, color_a, covers);
}
}