Commit Graph

101 Commits

Author SHA1 Message Date
George Sokianos 2bdfd5a694 Merge branch 'master' into amiga-2.0 2022-09-26 17:27:35 +01:00
Aqil Contractor 9b1bfeacac
Added a smoothing and strikethrough option to font loading. (#1087)
* Added a smoothing option to font loading.
* Added a font strikethrough option to font loading.
* Fixed underline applying incorrectly in cases of non-underlined fallback fonts being used.

Co-authored-by: Guldoman <giulio.lettieri@gmail.com>
2022-08-20 16:15:08 -04:00
jgmdev d2f9eeea07 renderer fonts: additions and improvements
* Allow passing font options to renderer.font:copy().
* Added renderer.font:get_path()
* Reintroduced set_size() for more faster font size changes
* Swapped copy wiht set_size on scale plugin for better performance
* Use code_font:copy() instead of renderer.font.load() on language_md to
  properly match user font now that font options are supported on copy.
* Added new changes to renderer docs
2022-06-23 18:08:04 -04:00
George Sokianos 69bd81188b Merged MOS and OS4 code. Did some more fixes before the 2.0.3r2 release. 2022-06-18 18:17:07 +01:00
takase1121 73cd768a19
load space metrics only instead of all metrics of the 1st 256 characters 2022-06-12 08:22:01 +08:00
Guldoman 8156836126 Fix `ren_font_group_get_tab_size` returning unexpected values
We were casting the `xadvance` to an int, so in some cases the resulting 
tab size was wrong.
2022-05-04 10:26:48 -04:00
Guldoman 1439b59d65
Improve performance of `ren_draw_rect` (#935)
We color a 1x1 `SDL_Surface` with the desired color. This surface is 
then stretched over the area we need to cover using `SDL_BlitScaled`.
This way we avoid having to do the blending ourselves.
2022-04-20 17:13:42 -04:00
Jan fff10a2612
Cleanup (#826)
* Update meson.build
- add logic to loop over more lua names (in the future more names might be discovered)
- disable warnings and errors on dependencies

* adding missing includes and checks, correct data types, pointer mess […]
- various functions from string.h were used but never defined
- logic was done across multiple different data types with different signedness, got all of them up to snuff
- give 0 sized array size of 1 (array of size 0 is illegal, but rewriting the code is out of the scope of this commit)
- add preprocessor that marks possibly unused argument as such (does not mean they will get optimized out or anything)
- correctly initialize structs with all data needed

All these were found by generating the project using `meson -Dwarning_level=3 -Dwerror=true`

* remove undefined behavior, correct data types

* Comment manual bit manipulation to be investigated

* check for more edge cases, replace multiple cleanups with goto

* remove system specific includes
2022-04-15 11:34:46 -04:00
Adam 683d23e3ba
Changed calculation to use ascender, which should work better. (#912) 2022-04-04 10:38:43 -04:00
Guldoman 5714da81f8
Always check if the beginning of the text needs to be clipped 2022-03-07 23:35:56 +01:00
Adam 61e712db12
Fixed rendering computations for y offset. (#843)
* Fixed rendering computations for y offset.

* Force monospacing if every ascii character has the same integer advance.

* Added in explanatory comment.

* Fixed issues.

* Made lines less long.
2022-02-15 15:57:07 -05:00
George Sokianos 8fe3c75339 Fixes on renderer to address wrong colors with opacity smaller than 1 and wrong surface size, like mentioned at #803 issue at lite-xl repo 2022-02-05 13:31:40 +00:00
Guldoman 9a6cd2b453
Use SDL to manage color format mapping in `ren_draw_rect` 2022-02-03 01:50:43 +01:00
Adam Harrison bc5be3c9b7 Support no antialiasing. 2021-11-22 18:13:43 -05:00
Adam 4e26a9fb2d
Merge pull request #621 from adamharrison/fix-renderer-mappings
Handles occasions where our color bytes aren't in the order we expected.
2021-11-07 15:30:57 -05:00
Adam 90714c48e1
Update renderer.c
Upped limit to 1024.
2021-11-01 10:03:36 -04:00
Adam Harrison b7cb7e2b67 Just added MAX. More inline with other constant. 2021-10-31 13:34:46 -04:00
Adam Harrison 9e67995feb Expand glyphsets to accomodate emojis. 2021-10-31 13:27:51 -04:00
Adam Harrison 461533eabf Handles occasions where our color bytes aren't in the order we expected. 2021-10-20 18:43:22 -04:00
Adam 3f1378ab2e
Merge pull request #616 from adamharrison/font-groupings
Added in support for fallback font groupings.
2021-10-20 11:00:40 -04:00
Adam Harrison b816a04d27 Added in a missing static. 2021-10-17 00:39:08 -04:00
Adam Harrison 16fc15daee Allowed for a white square as part of the other groups. 2021-10-17 00:26:20 -04:00
Adam Harrison cab315bed1 Added in a rectdraw when a fallback glyph isn't present. 2021-10-17 00:22:27 -04:00
Adam Harrison c7c4a3c528 Clarified. 2021-10-17 00:10:40 -04:00
Adam Harrison d1fcdacacd Broke out font groupings. 2021-10-16 23:49:42 -04:00
Adam Harrison 3092dca919 Changed computation to take into account alpha blending. 2021-10-16 22:59:41 -04:00
Adam Harrison f2488fdd8d Added in support for font groupings. 2021-10-12 23:24:52 -04:00
Adam Harrison 7c1ff0f3d8 Fixed writing before clip. 2021-10-12 21:22:02 -04:00
Adam Harrison d2e16ce0b5 Fixed clip issues if glyph exists before clip.x 2021-10-11 22:29:53 -04:00
Adam Harrison fe787de97a Fixed clip boundaries. 2021-10-07 18:54:23 -04:00
Adam Harrison 26ec2d7090 Fixed negative pens. 2021-10-02 14:13:39 -04:00
Adam Harrison c5f60a7865 Fixed issues if one got into high codepoint ranges. 2021-10-01 23:56:36 -04:00
Adam Harrison 531cd3bedb Fixed issue with metrics. 2021-10-01 21:20:44 -04:00
Adam Harrison 7a21ec382f Unecessary call.. 2021-09-26 20:09:51 -04:00
Adam Harrison 4690459a13 Used different weights. 2021-09-26 19:46:32 -04:00
Adam Harrison b17aa3b068 Addressed issue where glyphs would continue to draw past their clip. 2021-09-25 00:45:19 -04:00
Adam Harrison 806e4bc970 Converted all ints to floats for x coordinate purposes. 2021-09-25 00:35:55 -04:00
Adam Harrison d07d0e6d22 Made width return a floating point. 2021-09-24 23:34:19 -04:00
Adam Harrison c5fda5237f Added in correcion calculations for surface_scale. 2021-09-24 11:23:49 -04:00
Adam Harrison 940db0f9c7 Added in underline as well. 2021-09-24 11:23:49 -04:00
Adam Harrison 16deedc8a3 Fixed up some naming conventions, and also added bolding and italics. 2021-09-24 11:23:49 -04:00
Adam Harrison e25f2e9c5c Removed font renderer. 2021-09-24 11:22:39 -04:00
Adam Harrison 214e6898df Reverted if guard. 2021-06-09 19:34:02 -04:00
Adam Harrison aa9f16c74c Added in #if guard for ARM achitectures. 2021-06-09 18:05:39 -04:00
Adam Harrison 29837d0c41 Replaced fill loop with SDL_FillRect. 2021-06-08 21:31:09 -04:00
Francesco Abbate 3d84fe5488 Make usage of SDL renderer optional 2021-04-29 14:15:24 +02:00
Francesco Abbate 7c79105d2f Fix missing scaling for update rects in renderer 2021-04-27 07:29:13 -07:00
Francesco Abbate 9486940082 Update the whole texture with RenderCopy 2021-04-27 15:21:23 +02:00
Francesco Abbate 67f431c69c Alternative texture update scheme 2021-04-27 14:04:02 +02:00
Francesco Abbate 0fe8415bb4 Add assert if font loading fails during rendering 2021-04-27 11:56:02 +02:00