When adding a directory in a project we check if the filesystem is too
slow. If it is too slow we act as if the projects was files-limited by
the number of files but we show a specific warning.
This solution is not perfect but for very low filesystem it can limit
the problem. Otherwise the application would be totally irresponsive.
Fix a problem introduced when fixing the dirty pixel problem, commit
cb08c5c. The node, when determining the layout was rounding the size
of the fixed-size view. In turns this latter was calling move_towards
to the default_size it wanted. If default_size was non-integer the
value vas never archieved because it was rounded during layout and
move_towars was keeping the editor busy by setting the
core.need_redraw flag.
On windows paths belonging to network volumes will be gives like:
\\address\share-name\path
Now the code recognize these paths and treat them correctly.
Fixing the Node's clipping rectangle make the clipping in DocView:draw()
partially redundant. This latter is now no longer needed to clip
on the right when drawing the document's lines but it still serves to
the purpose of clipping on the left, before the gutter region.
The last column of pixel on the window's right side isn't correctly
drawn and pixels appear dirty and more noticeably when the a NagView
message was previously shown, a stripe of red pixels remains on the right.
We use now a more souding roundig scheme. Now the rectangles to clip or to
draw are passed around as Lua numbers without any rounding. In turns, when
the rect coordinates are passed to the renderer we ensure the border of the
rect are correctly snapped to the pixel's grid. It works by computing the
coordinates of the edges, round them to integers and then compute the rect's
width based on the rounded coordinates values.
The syntax highlighter keep a cache of the documents like tokenization.
In order to minimize the amount of tokenize re-computations we insert some
emtty lines or remove some lines in the highlither lines corresponding to
the lines added or removed to the document.
In the highlither thread We should accept a previously generated line tokenization
past first_invalid_line only if the text is the same. The text can change because of
insert or remove operations.
Close#573.
The syntax highlighter keep a cache of the documents like tokenization.
In order to minimize the amount of tokenize re-computations we insert some
emtty lines or remove some lines in the highlither lines corresponding to
the lines added or removed to the document.
In the highlither thread We should accept a previously generated line tokenization
past first_invalid_line only if the text is the same. The text can change because of
insert or remove operations.
Close#573.
Bring back the command like before to keep single selection but with
ctrl+f3 keybindings. Change the name of the new multi-cursor command
but keep the ctrl+d keybinding.
The initial position for the search is defined by the last selection
towards the end of the file.
After reaching the end of the file, it would always select the same
selection to start the search from.
Now, we start the search from each selection, until a new occurrence is
found.
When using hidden suggestions remember the text user was typing when
navigating suggestions.
Ensure also that in the previously searched expressiosn we have no
duplicate entries.
If the selected text containes newlines it doesn't make sense to
use it as the initial text in the "replace text" command view.
Do not use the selected text if a newline is found in the selection.
Fix#511.
This function gets called at every `core.step`, so we should avoid
having to recalculate the scrollable size every time, as it could get
very expensive on long lines.
There are really multiple things here in the close_all_docviews
function:
1. we reset the Node's tab_offset
2. we ensure the core's active_view is properly set
3. we close LogViews as well as DocViews
Some conditions seems to never happen but we stay safe and try
to cover all possible cases.
Instead of having a separate start.lua.in file in the scripts directory
and no start.lua file in data/core we use the file data/core/start.lua
as a template for Meson to generate the final start.lua file for release.
In this way people naturally trying to run lite-xl from the source folder
will have a start.lua file albeit without a resolved version number.
Otherwise, when using run-local script or the meson install command the
meson-generated start.lua file will be used as it should be.
- Added version and license metadata
- Configuration data to be used in configured files to set metadata
- Portable binary and directories in the main install directory
- Binary file installed in correct places for all supported platforms
- Freedesktop AppStream support
- Added missing files install rules
In the function Node:get_divider_overlapping_point() we check if we
hit a divider (separator between two nodes). If yes the event is
intercepted and used to set the cursor and drag the separator if
appropriate.
In reality, on mouse move events, when one of the node is a split
and one of its child is not resizable we don't set the cursor to
and we don't intercept the event. However on a mouse pressed event
the event was intercepted regardless of the fact that the child
nodes are resizable or not. This latter behavior was unwanted as it
prevents mouse clicks to be processed because of a divided that is
inactive.
In addition it prevented processing of mouse clicks when the child
node was invisible leading to issue #363. For this latter the issue
was the invisible NagView in the upper part of the window.
To fix the problem we provide a divider with
Node:get_divider_overlapping_point() only if its child node are
resizable. In this way the mouse clicks or movements are intercepted
only if the divider is actually active.
Use the function defined in the "common" module.
Move the check for not-nil filename from common.normalize_path
to core.open_doc. In this latter the filename can be nil if a
new unnamed document is created.
It is reported that the built-in lua function os.remove(path) does
not removes empty directories on windows. To fix this a system.rmdir
function is introduced that calls a native win32 function.
Also common.rm(path, recursively) was added which wraps system.rmdir()
to easily delete an entire folder with all its contents.
Add a renderer.font's method "copy" to clone the font object
by specifying an optional new size. In the size is not given
the size of the original object is used.
Should fulfill the request from issue #288.
The method RootView:on_mouse_pressed was copied in the contextmenu plugin with
a small modification to intercept the mouse clicks of the active view.
This approach is problematic because a relatively large portion of code is
duplicated.
We introduced a function named RootView.on_view_mouse_pressed to let plugins
like contextmenu intercepts mouse clicks in the active area without duplicating
the function RootView:on_mouse_pressed.
Move the function mkdirp into common to be generally available.
Use the new common.mkdirp from create_user_directory() from
core/init.lua replacing previous parent directory creation code
within the function.
The previous mkdirp function did not work on Windows where
absolute paths starts with a drive letter. The code from
create_user_directory() did not have this problem but was wrong
in the way it was creating the nested directories.
The new implementation in common.mkdirp fix both problems.
Groups together consecutive mouse move events like done in core.step()
lua function but on the C side.
It does not introduce any meaningful speedup but it theory is more efficient and
simplifies the Lua code.
The simplification of the Lua code alone is enough to justify this change?
* allow nested directories to be created
* fix / be turned into //
* refactor error handling
* refactor path splitting and mkdir calls
If a path exists it will now return immediately.
* fix typo
* remove possible trailing empty string
* fix bugs with path check
* Retrieve scale plugin from lite-plugins
* New implementation of scale plugin and font C API
Introduce two new C API functions, renderer.font.get_size and set_size
respectively to get the font size and to set the size to a new value.
Using these functions we don't need to know the name of the font but
we can just change their size.
Adapt the scale plugin to use the new C API function with minor adaptations
in the logic.
Use smaller step to scale fonts.
Rename font_desc_free function, previous name was misleading as only the cached
resources are freed.
* Add contextmenu plugin from takase
From https://github.com/takase1121/lite-contextmenu
Adapted to show font scaling commands and find/replace commands.
i# testing.lua
* Fix the cursor flickering with contextmenu
To avoid flickering of the cursor when using the context menu
we add a new function `core.request_cursor` that just take note
of the cursor requested.
The cursor will be actually changed only in root_view:draw() method
only when all the drawing operations are done. This means the cursor
will be changed only once per frame and only the most recent cursor
change request will take effect.
* Remove unneeded scale plugin return functions
Use regular expressions instead of Lua patterns for find and replace editor commands.
Syntax files can now use regex or Lua patterns as before keeping backward compatibility for plugins.
In order to stay simple and closer to the lite's design principles we
deprecate the core.add_save_hook function and the related mechanism.
Instead we now directly override the Doc:save() method.
The method is already overrided from core.init to add the automatic
reloading of style when user's module is saved.
The cleanup is related to the discussion in issue #229.
The bug was actually due to a presence of a ghost tab scrolling button
in all the views.
We need to check if the node has multiple views, if not there are no tabs
and therefore no scrolling button areas so we return nothing from the
method Node:get_scroll_button_index().
Close#216
When the number of files in a project directory is above the max
limit switch back to a mechanism to read directory content only
when the corresponding folder is expanded in the treeview.
When the command core:find-file is invoked the command core:open-file
is executed instead because the complete list of the project's
files is not available.
When a project search is done we search through all the files within
the project dir without indexing them.
Address issues #217#203#183.
* Indent enhancements.
* Fixed to match style guidelines.
* Added in useful explanatory comment.
* Changed which selection we're using, as we don't want this kind of wrapping to happen.
* Fixed bug involving lines full of whitespace.
* Removed unecessary commit.
* Actually reverted function, so that we don't screw up commenting.
* Fixed hard tab issue.
* Cleaned up tokenizer to make subsyntax operations more clear.
* Explanatory comments.
* Made it so push_subsyntax could be safely called elsewhere.
* Unified terminology.
* Minor bug fix.
* State is an incredibly vaguely named variable. Changed convention to represent what it actually is.
* Also changed function name.
* Fixed bug.