Commit Graph

158 Commits

Author SHA1 Message Date
George Sokianos ad4c221dd8 Manual sync with 2.1.3 tag 2024-02-11 17:51:12 +00:00
George Sokianos 66fb996e76 Merge branch 'v2.1.3-upstream' into amiga2.1 2024-02-11 16:02:19 +00:00
George Sokianos 5c983f10b5 Merge branch 'master' into amiga2.1 2023-12-26 13:36:13 +00:00
Jan 7b67a5d81b turn window_renderer into managed pointer (#1683)
* turn window_renderer into managed pointer
this will make it easier to move it into userdata in the future

* remove unused function, remove comment
2023-12-26 13:16:33 +00:00
Guldoman 5719f4de6f Use x offset to define render command rect in `rencache_draw_text` (#1618)
* Return x offset for the first character in `ren_font_group_get_width`

* Use x offset to define render command rect in `rencache_draw_text`
2023-12-26 13:16:33 +00:00
Guldoman 4e2f70e5ee Scale mouse coordinates by window scale (#1630)
* Update window scale on resize

* Scale mouse coordinates by window scale

* Avoid scaling mouse coordinates while using `LITE_USE_SDL_RENDERER`
2023-12-26 13:16:33 +00:00
Takase 1196bf355c fix: dim rendering when antialiasing is turned off (#1641) 2023-12-26 13:16:33 +00:00
George Sokianos 1b00045146 Added codesets support for encoding switch 2023-12-18 17:19:13 +00:00
Guldoman bc935906d1
Use x offset to define render command rect in `rencache_draw_text` (#1618)
* Return x offset for the first character in `ren_font_group_get_width`

* Use x offset to define render command rect in `rencache_draw_text`
2023-11-30 11:45:25 +08:00
Guldoman c31a8ae0f6
Scale mouse coordinates by window scale (#1630)
* Update window scale on resize

* Scale mouse coordinates by window scale

* Avoid scaling mouse coordinates while using `LITE_USE_SDL_RENDERER`
2023-11-30 11:27:08 +08:00
Takase 82589526c0
fix: dim rendering when antialiasing is turned off (#1641) 2023-10-16 12:05:01 +08:00
Takase 07818934b6
feat(src/renderer): unify fontgroup baseline (#1560)
* feat(src/renderer): unify fontgroup baseline

* fix(src/renderer): use the first font's baseline for the text run
2023-08-19 13:31:18 +08:00
Takase 553251834b
feat(src/renderer): stream fonts with SDL_RWops on all platforms (#1555)
* feat(src/renderer): stream fonts with SDL_RWops on all platforms

This fixes #1529 where the font itself carries the font file, which gets copied around.
This commit streams the file, so the file is not entirely in memory.

* style(src/renderer): use standard C types

* refactor(src/renderer): implement FT_Stream.close

* fix(src/renderer): fix SDL_RWops double free
2023-08-19 13:30:18 +08:00
Takase 7f84ed311b
style(src/renderer): use FreeType header names (#1554) 2023-08-19 13:29:49 +08:00
Guldoman f7400c924e
Allow setting custom glyphset size (#1542)
* Properly set glyphset size

* Rename `MAX_GLYPHSET` to `GLYPHSET_SIZE`

* Use more appropriate types for font metrics
2023-08-19 13:29:48 +08:00
Jan 2af3082640
Attach command buffer to Renderer Window (#1472) 2023-08-19 13:29:05 +08:00
Guldoman 964b8fe29d
Increase number of loadable glyphsets (#1524)
This should be enough to load every unicode codepoint.
2023-08-19 13:28:37 +08:00
takase1121 64e5fd8ead
fix(renderer): fix memory leak when freeing glyphsets 2023-08-19 12:47:19 +08:00
Guldoman 89864ee88c
Aggregate `SDL_Surface`s and their scale in `RenSurface` (#1429) 2023-08-19 12:38:49 +08:00
Guldoman a61531dbf0
Use clipping functions provided by SDL (#1426) 2023-08-19 12:38:35 +08:00
Guldoman 1d0725f904
Improve text width calculation precision (#1408)
In some extreme cases (~30000 chars) text width precision takes a hit.
Using double instead of float fixes that.
2023-08-19 12:38:35 +08:00
Jan a951c3cd39
pass RenWindow by argument (#1321)
* pass RenWindow to all renderer functions that need it

* pass RenWindow to all rencache functions that need it
2023-08-19 12:30:41 +08:00
Jan c8afe3d1bf
replace uses of SDL_Window with RenWindow (#1319)
Since Renwindow contains our instance of SDL_Window we can use this
to simplify future logic to create separate window instances
2023-08-19 12:28:21 +08:00
Julien Voisin d06c9f401c
Fix a memory leak (#1305)
`font` was not freed upon error.
2023-08-19 12:28:19 +08:00
Guldoman bd4e64cc7e
Allow command buffer to be expanded (#1297) 2023-08-19 12:28:18 +08:00
Takase 4e5c0ed1d4 feat(src/renderer): unify fontgroup baseline (#1560)
* feat(src/renderer): unify fontgroup baseline

* fix(src/renderer): use the first font's baseline for the text run
2023-08-07 15:26:49 +01:00
Takase 60e71160b6 feat(src/renderer): stream fonts with SDL_RWops on all platforms (#1555)
* feat(src/renderer): stream fonts with SDL_RWops on all platforms

This fixes #1529 where the font itself carries the font file, which gets copied around.
This commit streams the file, so the file is not entirely in memory.

* style(src/renderer): use standard C types

* refactor(src/renderer): implement FT_Stream.close

* fix(src/renderer): fix SDL_RWops double free
2023-08-07 15:26:38 +01:00
Takase fa694ae6f8 style(src/renderer): use FreeType header names (#1554) 2023-08-07 15:26:38 +01:00
Guldoman 608ad159cd Allow setting custom glyphset size (#1542)
* Properly set glyphset size

* Rename `MAX_GLYPHSET` to `GLYPHSET_SIZE`

* Use more appropriate types for font metrics
2023-08-07 15:26:38 +01:00
Jan 0532ef1792 Attach command buffer to Renderer Window (#1472) 2023-08-07 15:26:38 +01:00
Guldoman 9328e7ae8f Increase number of loadable glyphsets (#1524)
This should be enough to load every unicode codepoint.
2023-08-07 15:26:38 +01:00
takase1121 554a4d4f48 fix(renderer): fix memory leak when freeing glyphsets 2023-08-07 15:26:38 +01:00
Guldoman 71e4adbd6f Aggregate `SDL_Surface`s and their scale in `RenSurface` (#1429) 2023-08-07 15:26:06 +01:00
Guldoman 94e2df991c Use clipping functions provided by SDL (#1426) 2023-08-07 15:26:06 +01:00
Guldoman ca29728e34 Improve text width calculation precision (#1408)
In some extreme cases (~30000 chars) text width precision takes a hit.
Using double instead of float fixes that.
2023-08-07 15:25:46 +01:00
Jan 66815b24b0 pass RenWindow by argument (#1321)
* pass RenWindow to all renderer functions that need it

* pass RenWindow to all rencache functions that need it
2023-08-07 15:02:06 +01:00
Jan 4d35dc4969 replace uses of SDL_Window with RenWindow (#1319)
Since Renwindow contains our instance of SDL_Window we can use this
to simplify future logic to create separate window instances
2023-08-07 15:01:31 +01:00
Takase 8daf7dc926 feat(src/renderer): unify fontgroup baseline (#1560)
* feat(src/renderer): unify fontgroup baseline

* fix(src/renderer): use the first font's baseline for the text run
2023-08-07 14:51:14 +01:00
Takase 8c9620aaed feat(src/renderer): stream fonts with SDL_RWops on all platforms (#1555)
* feat(src/renderer): stream fonts with SDL_RWops on all platforms

This fixes #1529 where the font itself carries the font file, which gets copied around.
This commit streams the file, so the file is not entirely in memory.

* style(src/renderer): use standard C types

* refactor(src/renderer): implement FT_Stream.close

* fix(src/renderer): fix SDL_RWops double free
2023-08-07 14:51:14 +01:00
Takase 74d9c15736 style(src/renderer): use FreeType header names (#1554) 2023-08-07 14:51:14 +01:00
Guldoman 3775032c78 Allow setting custom glyphset size (#1542)
* Properly set glyphset size

* Rename `MAX_GLYPHSET` to `GLYPHSET_SIZE`

* Use more appropriate types for font metrics
2023-08-07 14:51:14 +01:00
Jan 6e113cb15e Attach command buffer to Renderer Window (#1472) 2023-08-07 14:50:59 +01:00
Guldoman 9bb6589790 Increase number of loadable glyphsets (#1524)
This should be enough to load every unicode codepoint.
2023-08-07 14:50:59 +01:00
takase1121 363b102abc fix(renderer): fix memory leak when freeing glyphsets 2023-08-07 14:50:59 +01:00
Guldoman 1d86665b6d Aggregate `SDL_Surface`s and their scale in `RenSurface` (#1429) 2023-08-07 14:50:58 +01:00
Guldoman 4f1360a6c5 Use clipping functions provided by SDL (#1426) 2023-08-07 14:50:58 +01:00
Guldoman 7907fa785c Improve text width calculation precision (#1408)
In some extreme cases (~30000 chars) text width precision takes a hit.
Using double instead of float fixes that.
2023-08-07 14:50:58 +01:00
Jan 16182d01d8 pass RenWindow by argument (#1321)
* pass RenWindow to all renderer functions that need it

* pass RenWindow to all rencache functions that need it
2023-08-07 14:50:58 +01:00
Jan c44a3cd291 replace uses of SDL_Window with RenWindow (#1319)
Since Renwindow contains our instance of SDL_Window we can use this
to simplify future logic to create separate window instances
2023-08-07 14:50:43 +01:00
George Sokianos 65d95c7f40 Merge branch 'master' into amiga2.1 2023-01-08 21:04:04 +00:00