Commit Graph

213 Commits

Author SHA1 Message Date
redtide 3468164518 Updated Meson configuration
- Added version and license metadata
- Configuration data to be used in configured files to set metadata
- Portable binary and directories in the main install directory
- Binary file installed in correct places for all supported platforms
- Freedesktop AppStream support
- Added missing files install rules
2021-08-09 22:26:16 +02:00
Adam Harrison 0777a6f0b8 Merged dev to master. 2021-07-20 14:39:50 -04:00
takase1121 c7bbf221ee remove duplicated constants 2021-07-15 18:01:24 -04:00
takase1121 192a93014d change double quotes to single quotes to reduce escaping 2021-07-15 18:01:24 -04:00
takase1121 818e21610c do not terminate process when read fails 2021-07-15 18:01:24 -04:00
takase1121 de3013ce88 fix wrongly spaced variable name 2021-07-15 18:01:24 -04:00
takase1121 e7b025203b add generic read function
process_read and process_read_errors no longer contain redundant code
2021-07-15 18:01:24 -04:00
takase1121 8bbb26a469 refactor process.c
- include api.h instead of individual #includes
- moved metatable name to API_TYPE_PROCESS
- moved read buffer size to READ_BUF_SIZE
2021-07-15 18:01:24 -04:00
Adam 9126b5e64d
Merge pull request #313 from jgmdev/add-system-rmdir
Added `system.rmdir(path)`, and `common.rm(path, recursive)`
2021-06-29 17:44:58 -04:00
jgmdev 4188269cef Added system.rmdir(path)
It is reported that the built-in lua function os.remove(path) does
not removes empty directories on windows. To fix this a system.rmdir
function is introduced that calls a native win32 function.

Also common.rm(path, recursively) was added which wraps system.rmdir()
to easily delete an entire folder with all its contents.
2021-06-28 11:07:27 -04:00
redtide df63775dca Use lite-xl as project and exacutable names 2021-06-25 22:54:02 +02:00
redtide 3f58e554ba Reorganization of data resources 2021-06-24 22:53:14 +02:00
Adam 83a604dfb7
Merge pull request #296 from lite-xl/font-copy-api
Add a C API copy method for font_desc objects
2021-06-24 12:47:16 -04:00
jgmdev 88704c6ecb [api/process] added missing fields and minor fix to pid() 2021-06-22 15:01:30 -04:00
Francesco Abbate 1cf0f2009c Add a C API copy method for font_desc objects
Add a renderer.font's method "copy" to clone the font object
by specifying an optional new size. In the size is not given
the size of the original object is used.

Should fulfill the request from issue #288.
2021-06-21 11:18:52 +02:00
jgmdev 5d2734de81 Merge reproc changes from dev. 2021-06-18 14:19:09 -04:00
lqdev 6195b246a5 ignore SIGPIPE from subprocesses spawned with reproc 2021-06-18 11:17:36 -04:00
Adam 804429e3b6
Merge pull request #266 from adamharrison/QuickOptimization
Replaced fill loop with SDL_FillRect.
2021-06-12 22:53:14 -04:00
Francesco Abbate 0f2ac136d0 Fix whitespace errors 2021-06-11 15:02:15 +02:00
Francesco Abbate 752ecd5ece Group mouse move events from C API function
Groups together consecutive mouse move events like done in core.step()
lua function but on the C side.

It does not introduce any meaningful speedup but it theory is more efficient and
simplifies the Lua code.

The simplification of the Lua code alone is enough to justify this change?
2021-06-11 15:00:18 +02:00
Adam Harrison 214e6898df Reverted if guard. 2021-06-09 19:34:02 -04:00
Adam Harrison aa9f16c74c Added in #if guard for ARM achitectures. 2021-06-09 18:05:39 -04:00
Adam Harrison 29837d0c41 Replaced fill loop with SDL_FillRect. 2021-06-08 21:31:09 -04:00
Adam Harrison 3b816a2b4a Changed regex error handling, so that errors can be handled gracefully in lua, and made it so gsub returns the exact matches and replacements. 2021-06-04 23:58:17 -04:00
Francesco b046afccf9
Scale fonts context menu (#246)
* Retrieve scale plugin from lite-plugins

* New implementation of scale plugin and font C API

Introduce two new C API functions, renderer.font.get_size and set_size
respectively to get the font size and to set the size to a new value.

Using these functions we don't need to know the name of the font but
we can just change their size.

Adapt the scale plugin to use the new C API function with minor adaptations
in the logic.

Use smaller step to scale fonts.

Rename font_desc_free function, previous name was misleading as only the cached
resources are freed.

* Add contextmenu plugin from takase

From https://github.com/takase1121/lite-contextmenu

Adapted to show font scaling commands and find/replace commands.

i#	testing.lua

* Fix the cursor flickering with contextmenu

To avoid flickering of the cursor when using the context menu
we add a new function `core.request_cursor` that just take note
of the cursor requested.

The cursor will be actually changed only in root_view:draw() method
only when all the drawing operations are done. This means the cursor
will be changed only once per frame and only the most recent cursor
change request will take effect.

* Remove unneeded scale plugin return functions
2021-06-03 22:49:37 +02:00
Ferdinand Prantl d0adb748a6
Flush the SDL_QUIT event when Cmd+W is detected in SDL_KEYDOWN as well (#248)
On macos 11.2.3 with sdl 2.0.14 the keyup handler for cmd+w was not
enough. Maybe the quit event started to be triggered from the keydown
handler? In any case, flushing the quit event there too helped.
2021-06-03 22:14:50 +02:00
Ferdinand Prantl 1eabf99054
Enable lite-xl to be started from a symlink to the deployed binary (#249)
Use resolved executablePath instead of resourcePath to allow lanching
the lite-xl binary via a symlink, like typically done by Homebrew:

/usr/local/bin/lite-xl -> /Applications/lite-xl.app/Contents/MacOS/lite-xl

The resourcePath returns /usr/local in this case instead of
/Applications/lite-xl.app/Contents/Resources, which makes later
access to the resource files fail. Resolving the symlink to the
executable and then the relative path to the expected directory
Resources is a workaround for starting the application from both
the launcher directly and the command line via the symlink.
2021-06-03 21:48:15 +02:00
Adam 248d70a8ca
Add PCRE to support regular expressions
Use regular expressions instead of Lua patterns for find and replace editor commands.

Syntax files can now use regex or Lua patterns as before keeping backward compatibility for plugins.
2021-06-02 21:27:00 +02:00
Francesco Abbate aa0b2bb5fc Fix crash problem with rencache and font access
In some cases rencache was using a FontDesc pointer that was actually freed by
Lua giving segfaults errors.

In addition, some FontDesc object were not freed in some cases if the
rencache_end_frame was not called when performing the "restart" command.

The invalid access problem can happen because rencache keep some pointers to
FontDesc object but these are Lua userdata that Lua can dispose of. This
situation is prone to hard errors and we should avoid to keep pointers to
objects managed by Lua.

To this purpose we use luaL_ref/unref to bind the FontDesc into the Lua's
registry while rencache need them. We still keeps pointer to FontDesc object but
using luaL_ref we are assured they will not be disposed by Lua.

Since we are using luaL_ref/unref to inform the GC about when the objects are in
use we can now finalize the objects directly when Lua collects them. Previously
the GC metamethods was issuing a FREE command to rencache and the font was
actually freed only from the rencache_end_frame function.
2021-05-21 23:38:54 +02:00
Adam c7b1a6f53e
Allowed for optional boolean to better match filenames. (#180) 2021-05-16 19:23:17 +02:00
Francesco Abbate 4c99a18341 More accurate update rects / show window / present sequence
For the option when we use the SDL_Renderer we change:

- the order of calls to SDL_DestroyTexture/Renderer.
  Reported by valgrind on linux as an error to destroy the
  renderer before the texture.
- the SDL_Renderer and texture are created when the surface is
  initialized before the window is shown

It seems that creating the SDL_Renderer and Texture between the
moment the window was shown and the renderer present was introducing
a flashing blank window because of the time taken to create the
renderer/texture resources.
2021-05-06 09:00:36 +02:00
Francesco Abbate d8244120e9 Ensure the rencache commands buffer is cleared on restart
Fix issue #176 but it should be tested more thoroughly.
2021-05-05 09:32:24 +02:00
Francesco Abbate 3d84fe5488 Make usage of SDL renderer optional 2021-04-29 14:15:24 +02:00
Francesco Abbate 7c79105d2f Fix missing scaling for update rects in renderer 2021-04-27 07:29:13 -07:00
Francesco Abbate 9486940082 Update the whole texture with RenderCopy 2021-04-27 15:21:23 +02:00
Francesco Abbate 67f431c69c Alternative texture update scheme 2021-04-27 14:04:02 +02:00
Francesco Abbate 0fe8415bb4 Add assert if font loading fails during rendering 2021-04-27 11:56:02 +02:00
Francesco Abbate 8b9fbecd74 Ensure we update only modified rects 2021-04-27 09:52:02 +02:00
Francesco Abbate f2a33a567b Cleanup FontDesc struct and implementation 2021-04-26 15:56:18 +02:00
Francesco Abbate 46c3bdea67 First implementation of scaling for retina display
Introduce a new approach that discriminate coordinates in
points and pixels. Now all the logic from the Lua side and in
rencache is to always use points. The coordinates are converted
to pixels only within the renderer, in the file renderer.c.
In this way the application logic does not need to care about the
scaling of the retina displays.

For non-retina display the scaling between points and pixels is
equal to one so nothing will change.

There is nevertheless a change that leak into the Lua side. The
subpixel coordinates are in sub-pixel, not sub-points so they are
scaled by the retina scaling factor. But no change in the code is
required because the subpixel scaling factor take into account the
retina scaling, when present.

Because the retina scaling factor is not know when the application
starts but only when a window is actually available we introduce a
mechanism to render the font with a given scaling factor only from
the renderer when they are needed. We use therefore FontDesc to
describe the font information but without actually rasterizing the
font at a given scale.
2021-04-26 15:16:34 +02:00
Francesco Abbate 57e6de978b Fix error with missing ren_resize call 2021-04-23 07:09:50 -07:00
Francesco Abbate 33fe7295c0 First working implemention
Cleanup also debug messages
2021-04-23 14:54:25 +02:00
Francesco Abbate 685b8c82d0 WIP: testing usage of SDL renderer
It does segfault.
2021-04-23 11:58:53 +02:00
Francesco Abbate 12ca5f3d2a Add momentum scroll for macos
Taken from @mathewmariani lite-macos
2021-04-21 09:52:16 +02:00
Francesco Abbate 1f6680b492 Add macos flush specific fix
Taken from @mathewmariani lite-macos
2021-04-21 09:51:40 +02:00
Francesco Abbate 8bcace1d59 Merge remote-tracking branch 'origin/border-less-window' 2021-04-21 08:42:57 +02:00
Francesco Abbate c97fa9a3a6 Fix bug with wrong hashing of rencache commands
The command in rencache.c (Command struct + variable length text) was
incorrectly sized. As a result some bites at the end of the command payload
were uninitialized and was causing hash to randomly change forcing the
system to redraw many more areas.

Since the text of the command for DRAW_TEXT commands is written beginning
at the offset of the text field we compute the bare size of the command as
offsetof(Command, text) instead of sizeof(Command).
2021-04-20 21:54:05 +02:00
Francesco Abbate 94c8f34a81 Fix missing header for macos 2021-04-19 01:18:52 -07:00
Francesco Abbate 2f8c70ac51 Remove bundle_open.h file 2021-04-19 09:52:00 +02:00
Francesco Abbate 53f77a29ea Implement correctly loading from macos bundle resources 2021-04-18 08:51:31 -07:00