Commit Graph

98 Commits

Author SHA1 Message Date
Aqil Contractor 9b1bfeacac
Added a smoothing and strikethrough option to font loading. (#1087)
* Added a smoothing option to font loading.
* Added a font strikethrough option to font loading.
* Fixed underline applying incorrectly in cases of non-underlined fallback fonts being used.

Co-authored-by: Guldoman <giulio.lettieri@gmail.com>
2022-08-20 16:15:08 -04:00
jgmdev d2f9eeea07 renderer fonts: additions and improvements
* Allow passing font options to renderer.font:copy().
* Added renderer.font:get_path()
* Reintroduced set_size() for more faster font size changes
* Swapped copy wiht set_size on scale plugin for better performance
* Use code_font:copy() instead of renderer.font.load() on language_md to
  properly match user font now that font options are supported on copy.
* Added new changes to renderer docs
2022-06-23 18:08:04 -04:00
takase1121 73cd768a19
load space metrics only instead of all metrics of the 1st 256 characters 2022-06-12 08:22:01 +08:00
Guldoman 8156836126 Fix `ren_font_group_get_tab_size` returning unexpected values
We were casting the `xadvance` to an int, so in some cases the resulting 
tab size was wrong.
2022-05-04 10:26:48 -04:00
Guldoman 1439b59d65
Improve performance of `ren_draw_rect` (#935)
We color a 1x1 `SDL_Surface` with the desired color. This surface is 
then stretched over the area we need to cover using `SDL_BlitScaled`.
This way we avoid having to do the blending ourselves.
2022-04-20 17:13:42 -04:00
Jan fff10a2612
Cleanup (#826)
* Update meson.build
- add logic to loop over more lua names (in the future more names might be discovered)
- disable warnings and errors on dependencies

* adding missing includes and checks, correct data types, pointer mess […]
- various functions from string.h were used but never defined
- logic was done across multiple different data types with different signedness, got all of them up to snuff
- give 0 sized array size of 1 (array of size 0 is illegal, but rewriting the code is out of the scope of this commit)
- add preprocessor that marks possibly unused argument as such (does not mean they will get optimized out or anything)
- correctly initialize structs with all data needed

All these were found by generating the project using `meson -Dwarning_level=3 -Dwerror=true`

* remove undefined behavior, correct data types

* Comment manual bit manipulation to be investigated

* check for more edge cases, replace multiple cleanups with goto

* remove system specific includes
2022-04-15 11:34:46 -04:00
Adam 683d23e3ba
Changed calculation to use ascender, which should work better. (#912) 2022-04-04 10:38:43 -04:00
Guldoman 5714da81f8
Always check if the beginning of the text needs to be clipped 2022-03-07 23:35:56 +01:00
Adam 61e712db12
Fixed rendering computations for y offset. (#843)
* Fixed rendering computations for y offset.

* Force monospacing if every ascii character has the same integer advance.

* Added in explanatory comment.

* Fixed issues.

* Made lines less long.
2022-02-15 15:57:07 -05:00
Guldoman 9a6cd2b453
Use SDL to manage color format mapping in `ren_draw_rect` 2022-02-03 01:50:43 +01:00
Adam Harrison bc5be3c9b7 Support no antialiasing. 2021-11-22 18:13:43 -05:00
Adam 4e26a9fb2d
Merge pull request #621 from adamharrison/fix-renderer-mappings
Handles occasions where our color bytes aren't in the order we expected.
2021-11-07 15:30:57 -05:00
Adam 90714c48e1
Update renderer.c
Upped limit to 1024.
2021-11-01 10:03:36 -04:00
Adam Harrison b7cb7e2b67 Just added MAX. More inline with other constant. 2021-10-31 13:34:46 -04:00
Adam Harrison 9e67995feb Expand glyphsets to accomodate emojis. 2021-10-31 13:27:51 -04:00
Adam Harrison 461533eabf Handles occasions where our color bytes aren't in the order we expected. 2021-10-20 18:43:22 -04:00
Adam 3f1378ab2e
Merge pull request #616 from adamharrison/font-groupings
Added in support for fallback font groupings.
2021-10-20 11:00:40 -04:00
Adam Harrison b816a04d27 Added in a missing static. 2021-10-17 00:39:08 -04:00
Adam Harrison 16fc15daee Allowed for a white square as part of the other groups. 2021-10-17 00:26:20 -04:00
Adam Harrison cab315bed1 Added in a rectdraw when a fallback glyph isn't present. 2021-10-17 00:22:27 -04:00
Adam Harrison c7c4a3c528 Clarified. 2021-10-17 00:10:40 -04:00
Adam Harrison d1fcdacacd Broke out font groupings. 2021-10-16 23:49:42 -04:00
Adam Harrison 3092dca919 Changed computation to take into account alpha blending. 2021-10-16 22:59:41 -04:00
Adam Harrison f2488fdd8d Added in support for font groupings. 2021-10-12 23:24:52 -04:00
Adam Harrison 7c1ff0f3d8 Fixed writing before clip. 2021-10-12 21:22:02 -04:00
Adam Harrison d2e16ce0b5 Fixed clip issues if glyph exists before clip.x 2021-10-11 22:29:53 -04:00
Adam Harrison fe787de97a Fixed clip boundaries. 2021-10-07 18:54:23 -04:00
Adam Harrison 26ec2d7090 Fixed negative pens. 2021-10-02 14:13:39 -04:00
Adam Harrison c5f60a7865 Fixed issues if one got into high codepoint ranges. 2021-10-01 23:56:36 -04:00
Adam Harrison 531cd3bedb Fixed issue with metrics. 2021-10-01 21:20:44 -04:00
Adam Harrison 7a21ec382f Unecessary call.. 2021-09-26 20:09:51 -04:00
Adam Harrison 4690459a13 Used different weights. 2021-09-26 19:46:32 -04:00
Adam Harrison b17aa3b068 Addressed issue where glyphs would continue to draw past their clip. 2021-09-25 00:45:19 -04:00
Adam Harrison 806e4bc970 Converted all ints to floats for x coordinate purposes. 2021-09-25 00:35:55 -04:00
Adam Harrison d07d0e6d22 Made width return a floating point. 2021-09-24 23:34:19 -04:00
Adam Harrison c5fda5237f Added in correcion calculations for surface_scale. 2021-09-24 11:23:49 -04:00
Adam Harrison 940db0f9c7 Added in underline as well. 2021-09-24 11:23:49 -04:00
Adam Harrison 16deedc8a3 Fixed up some naming conventions, and also added bolding and italics. 2021-09-24 11:23:49 -04:00
Adam Harrison e25f2e9c5c Removed font renderer. 2021-09-24 11:22:39 -04:00
Adam Harrison 214e6898df Reverted if guard. 2021-06-09 19:34:02 -04:00
Adam Harrison aa9f16c74c Added in #if guard for ARM achitectures. 2021-06-09 18:05:39 -04:00
Adam Harrison 29837d0c41 Replaced fill loop with SDL_FillRect. 2021-06-08 21:31:09 -04:00
Francesco Abbate 3d84fe5488 Make usage of SDL renderer optional 2021-04-29 14:15:24 +02:00
Francesco Abbate 7c79105d2f Fix missing scaling for update rects in renderer 2021-04-27 07:29:13 -07:00
Francesco Abbate 9486940082 Update the whole texture with RenderCopy 2021-04-27 15:21:23 +02:00
Francesco Abbate 67f431c69c Alternative texture update scheme 2021-04-27 14:04:02 +02:00
Francesco Abbate 0fe8415bb4 Add assert if font loading fails during rendering 2021-04-27 11:56:02 +02:00
Francesco Abbate 8b9fbecd74 Ensure we update only modified rects 2021-04-27 09:52:02 +02:00
Francesco Abbate 46c3bdea67 First implementation of scaling for retina display
Introduce a new approach that discriminate coordinates in
points and pixels. Now all the logic from the Lua side and in
rencache is to always use points. The coordinates are converted
to pixels only within the renderer, in the file renderer.c.
In this way the application logic does not need to care about the
scaling of the retina displays.

For non-retina display the scaling between points and pixels is
equal to one so nothing will change.

There is nevertheless a change that leak into the Lua side. The
subpixel coordinates are in sub-pixel, not sub-points so they are
scaled by the retina scaling factor. But no change in the code is
required because the subpixel scaling factor take into account the
retina scaling, when present.

Because the retina scaling factor is not know when the application
starts but only when a window is actually available we introduce a
mechanism to render the font with a given scaling factor only from
the renderer when they are needed. We use therefore FontDesc to
describe the font information but without actually rasterizing the
font at a given scale.
2021-04-26 15:16:34 +02:00
Francesco Abbate 57e6de978b Fix error with missing ren_resize call 2021-04-23 07:09:50 -07:00