starfighter/src/engine.h

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/*
Copyright (C) 2003 Parallel Realities
Copyright (C) 2011 Guus Sliepen
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Copyright (C) 2015, 2016 Julie Marchant <onpon4@riseup.net>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 3
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
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#ifndef ENGINE_H
#define ENGINE_H
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#include "SDL.h"
#include "defs.h"
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#include "structs.h"
#include "collectable.h"
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typedef struct Engine_ {
SDL_Event event;
int done;
SDL_RWops *sdlrw;
float musicVolume;
int maxAliens;
float ssx;
float ssy;
float smx;
float smy;
Object *bulletHead;
Object *bulletTail;
Object *explosionHead;
Object *explosionTail;
Collectable *collectableHead;
Collectable *collectableTail;
Object *debrisHead;
Object *debrisTail;
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int cursor_x, cursor_y;
int commsSection;
int eventTimer;
int lowShield;
int averageShield;
float targetShield;
int targetIndex;
// Mission completion timer (allows for 4 seconds before leaving sector)
Uint32 missionCompleteTimer;
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// Times the mission normally
Uint32 counter2;
long timeTaken; // In seconds
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// For missions with a time limit
int timeMission;
Uint32 counter;
int seconds;
int minutes;
// Mission Related stuff
int allAliensDead;
int addAliens;
int paused;
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int gameSection;
int useAudio;
int useSound;
int useMusic;
int fullScreen;
int autoPause;
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char configDirectory[1024];
char keyState[KEY_LAST];
int cheat; // overall cheat
int cheatShield;
int cheatCash;
int cheatAmmo;
int cheatTime;
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} Engine;
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extern Engine engine;
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void engine_init();
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void engine_showError(int errorId, const char *name);
void engine_setupConfigDirectory();
void engine_setMode();
void engine_resetLists();
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void engine_cleanup();
#endif