117 lines
2.2 KiB
C
117 lines
2.2 KiB
C
/*
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Copyright (C) 2003 Parallel Realities
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Copyright (C) 2011 Guus Sliepen
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Copyright (C) 2015, 2016 Julie Marchant <onpon4@riseup.net>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 3
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ENGINE_H
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#define ENGINE_H
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#include "SDL.h"
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#include "defs.h"
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#include "structs.h"
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#include "collectable.h"
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typedef struct Engine_ {
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SDL_Event event;
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int done;
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SDL_RWops *sdlrw;
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float musicVolume;
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int maxAliens;
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float ssx;
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float ssy;
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float smx;
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float smy;
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Object *bulletHead;
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Object *bulletTail;
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Object *explosionHead;
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Object *explosionTail;
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Collectable *collectableHead;
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Collectable *collectableTail;
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Object *debrisHead;
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Object *debrisTail;
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int cursor_x, cursor_y;
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int commsSection;
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int eventTimer;
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int lowShield;
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int averageShield;
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float targetShield;
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int targetIndex;
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// Mission completion timer (allows for 4 seconds before leaving sector)
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Uint32 missionCompleteTimer;
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// Times the mission normally
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Uint32 counter2;
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long timeTaken; // In seconds
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// For missions with a time limit
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int timeMission;
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Uint32 counter;
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int seconds;
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int minutes;
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// Mission Related stuff
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int allAliensDead;
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int addAliens;
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int paused;
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int gameSection;
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int useAudio;
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int useSound;
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int useMusic;
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int fullScreen;
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int autoPause;
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char configDirectory[1024];
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char keyState[KEY_LAST];
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int cheat; // overall cheat
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int cheatShield;
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int cheatCash;
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int cheatAmmo;
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int cheatTime;
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} Engine;
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extern Engine engine;
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void engine_init();
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void engine_showError(int errorId, const char *name);
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void engine_setupConfigDirectory();
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void engine_setMode();
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void engine_resetLists();
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void engine_cleanup();
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#endif
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