strcpy(messages[0].message,"While escaping with his newly acquired Firefly, Chris Bainfield is intercepted by a WEAPCO patrol...");
messages[1].face=FS_CHRIS;
strcpy(messages[1].message,"These things just won't give up, will they?");
messages[2].face=FS_CHRIS;
strcpy(messages[2].message,"What a dilemma! I'm not all that familiar with this ship's controls, but I can't let this patrol reach my rendezvous point...");
messages[3].face=FS_CHRIS;
strcpy(messages[3].message,"I guess I'll have to fight them, then. Let's see what this ship can do!");
strcpy(messages[0].message,"A few hours later, in the Sol system, news has already spread of Chris Bainfield's heroic actions. The commander of WEAPCO's navy considers his options.");
messages[1].face=FS_KLINE;
strcpy(messages[1].message,"The Emperor will not be pleased. Spirit is now a free star system thanks to that interfering rebel pilot.");
messages[2].face=FS_KLINE;
strcpy(messages[2].message,"It was reported that he was able to take down one of our most powerful frigates in under 3 minutes!");
messages[3].face=FS_KLINE;
strcpy(messages[3].message,"Talent like that does not appear every day. He would be a perfect candidate for our new AI training program!");
messages[4].face=FS_KLINE;
strcpy(messages[4].message,"What a pity I must kill him...");
break;
case2:
loadBackground("gfx/spirit.jpg");
engine.ssx=-1.4;
engine.ssy=0;
aliens[0].image[0]=gfx_shipSprites[SS_FIREFLY];
aliens[0].x=screen->w/4;
aliens[0].y=screen->h/2;
aliens[0].dx=1.5;
aliens[0].active=true;
aliens[1].image[0]=gfx_shipSprites[SS_SID];
aliens[1].x=screen->w/4-50;
aliens[1].y=screen->h/2-40;
aliens[1].dx=1.5;
aliens[1].active=true;
messages[0].face=FS_SID;
strcpy(messages[0].message,"We're nearly ready to make the jump to Eyananth.");
messages[1].face=FS_CHRIS;
strcpy(messages[1].message,"Aren't there a lot of WEAPCO slaves in this system?");
messages[2].face=FS_SID;
strcpy(messages[2].message,"Yes. It's got one of the highest mortality rates in the galaxy.");
messages[3].face=FS_CHRIS;
strcpy(messages[3].message,"You think we can use that to our advantage?");
messages[4].face=FS_SID;
strcpy(messages[4].message,"I think so. I'll come up with a plan of action.");
break;
case3:
loadBackground("gfx/eyananth.jpg");
engine.ssx=-0.5;
engine.ssy=0;
aliens[0].image[0]=gfx_shipSprites[SS_FIREFLY];
aliens[0].x=screen->w*3/8;
aliens[0].y=screen->h/2;
aliens[0].dx=0.5;
aliens[0].active=true;
aliens[1].image[0]=gfx_shipSprites[SS_SID];
aliens[1].x=screen->w*3/8-50;
aliens[1].y=screen->h/2-40;
aliens[1].dx=0.5;
aliens[1].active=true;
aliens[2].image[0]=gfx_shipSprites[SS_FRIEND];
aliens[2].x=screen->w*3/8-50;
aliens[2].y=screen->h/2+40;
aliens[2].dx=0.5;
aliens[2].active=true;
messages[0].face=FS_PHOEBE;
strcpy(messages[0].message,"Nice head gear! You shop at the same place as me, huh?");
messages[1].face=FS_CHRIS;
strcpy(messages[1].message,"More importantly, what were you doing out there? You're lucky I was around!");
messages[2].face=FS_PHOEBE;
strcpy(messages[2].message,"I'm looking for my sister. She vanished about a week ago.");
messages[3].face=FS_PHOEBE;
strcpy(messages[3].message,"Hey! Wait a moment! You're that rebel from Spirit! I think you're so cool! Can I come with you?");
messages[4].face=FS_CHRIS;
strcpy(messages[4].message,"Extra firepower? I wouldn't mind one bit! What do you think, Sid?");
messages[5].face=FS_SID;
strcpy(messages[5].message,"I agree. I'm also interested in studying her homing missile launcher; it could come in handy.");
messages[6].face=FS_CHRIS;
strcpy(messages[6].message,"In that case, welcome aboard!");
break;
case4:
loadBackground("gfx/eyananth.jpg");
engine.ssx=-1.4;
engine.ssy=0;
aliens[0].image[0]=gfx_shipSprites[SS_FIREFLY];
aliens[0].x=screen->w/4;
aliens[0].y=screen->h/2;
aliens[0].dx=1.5;
aliens[0].active=true;
aliens[1].image[0]=gfx_shipSprites[SS_SID];
aliens[1].x=screen->w/4-50;
aliens[1].y=screen->h/2-40;
aliens[1].dx=1.5;
aliens[1].active=true;
aliens[2].image[0]=gfx_shipSprites[SS_FRIEND];
aliens[2].x=screen->w/4-50;
aliens[2].y=screen->h/2+40;
aliens[2].dx=1.5;
aliens[2].active=true;
messages[0].face=FS_SID;
strcpy(messages[0].message,"What happened back there, Chris? The video feed was jammed.");
messages[1].face=FS_CHRIS;
strcpy(messages[1].message,"We took down the WEAPCO mining vessel and then I was jumped by a man claiming to be Kline Kethlan.");
messages[2].face=FS_SID;
strcpy(messages[2].message,"I've heard of him. He's the Commander of WEAPCO's naval forces. One of the best pilots they ever had.");
strcpy(messages[4].message,"Anyway, what's the scoop on Mordor, Sid?");
messages[5].face=FS_SID;
strcpy(messages[5].message,"I've learned from the scientist we captured that WEAPCO is testing a new fighter craft there.");
messages[6].face=FS_CHRIS;
strcpy(messages[6].message,"We should probably destroy that craft, then. We might be able to thwart its development somewhat.");
messages[7].face=FS_SID;
strcpy(messages[7].message,"Agreed.");
messages[8].face=FS_PHOEBE;
strcpy(messages[8].message,"I wonder if my sister will be here...");
break;
case5:
loadBackground("gfx/mordor.jpg");
engine.ssx=-0.5;
engine.ssy=0;
aliens[0].image[0]=gfx_shipSprites[SS_FIREFLY];
aliens[0].x=screen->w*3/8;
aliens[0].y=screen->h/2;
aliens[0].dx=0.5;
aliens[0].active=true;
aliens[1].image[0]=gfx_shipSprites[SS_SID];
aliens[1].x=screen->w*3/8-50;
aliens[1].y=screen->h/2-40;
aliens[1].dx=0.5;
aliens[1].active=true;
aliens[2].image[0]=gfx_shipSprites[SS_FRIEND];
aliens[2].x=screen->w*3/8-50;
aliens[2].y=screen->h/2+40;
aliens[2].dx=0.5;
aliens[2].active=true;
messages[0].face=FS_PHOEBE;
strcpy(messages[0].message,"Will she be okay?");
messages[1].face=FS_SID;
strcpy(messages[1].message,"I've had a look at the implants and they should be easy to remove. She'll just have a headache for a while.");
messages[2].face=FS_CHRIS;
strcpy(messages[2].message,"Will she be able to tell us anything useful?");
messages[3].face=FS_SID;
strcpy(messages[3].message,"We'll have to wait for her memory to come back. She might not be able to remember anything she did while the implants were in.");
messages[4].face=FS_SID;
strcpy(messages[4].message,"She'll still be able to pilot a ship though.");
break;
case6:
loadBackground("gfx/mordor.jpg");
engine.ssx=-1.4;
engine.ssy=0;
aliens[0].image[0]=gfx_shipSprites[SS_FIREFLY];
aliens[0].x=screen->w/4;
aliens[0].y=screen->h/2;
aliens[0].dx=1.5;
aliens[0].active=true;
aliens[1].image[0]=gfx_shipSprites[SS_SID];
aliens[1].x=screen->w/4-50;
aliens[1].y=screen->h/2-40;
aliens[1].dx=1.5;
aliens[1].active=true;
aliens[2].image[0]=gfx_shipSprites[SS_FRIEND];
aliens[2].x=screen->w/4-50;
aliens[2].y=screen->h/2+40;
aliens[2].dx=1.5;
aliens[2].active=true;
aliens[3].image[0]=gfx_shipSprites[SS_FRIEND];
aliens[3].x=screen->w/4-90;
aliens[3].y=screen->h/2;
aliens[3].dx=1.5;
aliens[3].active=true;
messages[0].face=FS_CHRIS;
strcpy(messages[0].message,"Sorry folks, we just lost our bargaining chip.");