Some cleanup.
This commit is contained in:
parent
16473a715f
commit
e5e7d6b9c4
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@ -101,6 +101,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#define MAX_SHOPSHAPES 6
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#define MAX_CARGO 20
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#define MAX_INFOLINES 3
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#define MAX_EVENTS 20
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#define MAX_STATUSLINES 30
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#define SHIP_HIT_INDEX 60
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432
src/event.cpp
432
src/event.cpp
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@ -19,7 +19,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "Starfighter.h"
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static Event gameEvent[20];
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static Event events[MAX_EVENTS];
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static const char *klineGreeting[] = {
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"How nice to see you again, Bainfield!",
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"It all ends here, rebel!",
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@ -29,13 +29,13 @@ static const char *klineGreeting[] = {
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void events_init()
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{
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for (int i = 0 ; i < 20 ; i++)
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for (int i = 0 ; i < MAX_EVENTS ; i++)
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{
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gameEvent[i].time = 0;
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gameEvent[i].face = -1;
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strcpy(gameEvent[i].message, "");
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gameEvent[i].entity = -1;
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gameEvent[i].flag = 0;
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events[i].time = 0;
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events[i].face = -1;
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strcpy(events[i].message, "");
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events[i].entity = -1;
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events[i].flag = 0;
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}
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switch (game.area)
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@ -43,332 +43,332 @@ void events_init()
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case MISN_INTERCEPTION:
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if ((aliens[ALIEN_KLINE].classDef == CD_KLINE) &&
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(aliens[ALIEN_KLINE].active))
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gameEvent[0].time = 2;
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gameEvent[0].face = FACE_KLINE;
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strcpy(gameEvent[0].message, klineGreeting[rand() % 4]);
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events[0].time = 2;
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events[0].face = FACE_KLINE;
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strcpy(events[0].message, klineGreeting[rand() % 4]);
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break;
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case MISN_MOEBO:
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gameEvent[0].time = 2;
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gameEvent[0].face = FACE_SID;
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strcpy(gameEvent[0].message, "You should try and destroy some of the frigate's weaponary, it'll help!");
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events[0].time = 2;
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events[0].face = FACE_SID;
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strcpy(events[0].message, "You should try and destroy some of the frigate's weaponary, it'll help!");
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gameEvent[1].time = 120;
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gameEvent[1].face = FACE_SID;
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strcpy(gameEvent[1].message, "Chris, get a move on! The frigate is almost in range!");
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events[1].time = 120;
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events[1].face = FACE_SID;
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strcpy(events[1].message, "Chris, get a move on! The frigate is almost in range!");
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gameEvent[2].time = 150;
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gameEvent[2].face = FACE_SID;
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strcpy(gameEvent[2].message, "The frigate is charging its cannon!");
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events[2].time = 150;
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events[2].face = FACE_SID;
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strcpy(events[2].message, "The frigate is charging its cannon!");
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gameEvent[3].time = 170;
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gameEvent[3].face = FACE_SID;
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strcpy(gameEvent[3].message, "Chris, HURRY!!!");
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events[3].time = 170;
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events[3].face = FACE_SID;
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strcpy(events[3].message, "Chris, HURRY!!!");
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gameEvent[4].time = 180;
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gameEvent[4].face = FACE_SID;
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strcpy(gameEvent[4].message, "Oh my god...");
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gameEvent[4].entity = ALIEN_BOSS;
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gameEvent[4].flag = FL_LEAVESECTOR | FL_IMMORTAL;
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events[4].time = 180;
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events[4].face = FACE_SID;
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strcpy(events[4].message, "Oh my god...");
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events[4].entity = ALIEN_BOSS;
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events[4].flag = FL_LEAVESECTOR | FL_IMMORTAL;
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break;
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case MISN_NEROD:
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gameEvent[0].time = 2;
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gameEvent[0].face = FACE_PHOEBE;
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strcpy(gameEvent[0].message, "Hey, over here! Destroy this tug so I can break free!");
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events[0].time = 2;
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events[0].face = FACE_PHOEBE;
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strcpy(events[0].message, "Hey, over here! Destroy this tug so I can break free!");
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break;
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case MISN_ALLEZ:
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gameEvent[0].time = 2;
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gameEvent[0].face = FACE_CREW;
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strcpy(gameEvent[0].message, "Thank God! Please, help us! If they destroy this ship...");
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events[0].time = 2;
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events[0].face = FACE_CREW;
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strcpy(events[0].message, "Thank God! Please, help us! If they destroy this ship...");
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gameEvent[1].time = 6;
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gameEvent[1].face = FACE_CHRIS;
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strcpy(gameEvent[1].message, "How long do you need?");
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events[1].time = 6;
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events[1].face = FACE_CHRIS;
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strcpy(events[1].message, "How long do you need?");
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gameEvent[2].time = 10;
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gameEvent[2].face = FACE_CREW;
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strcpy(gameEvent[2].message, "Just a few minutes!");
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events[2].time = 10;
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events[2].face = FACE_CREW;
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strcpy(events[2].message, "Just a few minutes!");
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gameEvent[3].time = 60;
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gameEvent[3].face = FACE_CREW;
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strcpy(gameEvent[3].message, "Alright! We've got the weapons working again! Now to look at the engines...");
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gameEvent[3].entity = ALIEN_GOODTRANSPORT;
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gameEvent[3].flag = -FL_NOFIRE;
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events[3].time = 60;
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events[3].face = FACE_CREW;
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strcpy(events[3].message, "Alright! We've got the weapons working again! Now to look at the engines...");
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events[3].entity = ALIEN_GOODTRANSPORT;
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events[3].flag = -FL_NOFIRE;
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gameEvent[4].time = 80;
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gameEvent[4].face = FACE_CREW;
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strcpy(gameEvent[4].message, "DAMN! The guns are offline again! What you guys doing back there?!");
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gameEvent[4].entity = ALIEN_GOODTRANSPORT;
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gameEvent[4].flag = FL_NOFIRE;
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events[4].time = 80;
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events[4].face = FACE_CREW;
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strcpy(events[4].message, "DAMN! The guns are offline again! What you guys doing back there?!");
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events[4].entity = ALIEN_GOODTRANSPORT;
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events[4].flag = FL_NOFIRE;
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gameEvent[5].time = 100;
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gameEvent[5].face = FACE_CREW;
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strcpy(gameEvent[5].message, "Chris, HELP!! We've lost all system power! We're a sitting duck out here!");
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gameEvent[5].entity = ALIEN_GOODTRANSPORT;
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gameEvent[5].flag = FL_DISABLED;
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events[5].time = 100;
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events[5].face = FACE_CREW;
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strcpy(events[5].message, "Chris, HELP!! We've lost all system power! We're a sitting duck out here!");
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events[5].entity = ALIEN_GOODTRANSPORT;
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events[5].flag = FL_DISABLED;
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gameEvent[6].time = 120;
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gameEvent[6].face = FACE_CREW;
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strcpy(gameEvent[6].message, "Just a little longer...");
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events[6].time = 120;
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events[6].face = FACE_CREW;
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strcpy(events[6].message, "Just a little longer...");
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gameEvent[7].time = 140;
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gameEvent[7].face = FACE_CREW;
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strcpy(gameEvent[7].message, "Okay! We've fixed that one. We think we've found the problem with the engines too...");
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gameEvent[7].entity = ALIEN_GOODTRANSPORT;
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gameEvent[7].flag = -FL_DISABLED;
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events[7].time = 140;
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events[7].face = FACE_CREW;
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strcpy(events[7].message, "Okay! We've fixed that one. We think we've found the problem with the engines too...");
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events[7].entity = ALIEN_GOODTRANSPORT;
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events[7].flag = -FL_DISABLED;
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gameEvent[8].time = 177;
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gameEvent[8].face = FACE_CREW;
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strcpy(gameEvent[8].message, "Engines fixed! Let's move!");
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events[8].time = 177;
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events[8].face = FACE_CREW;
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strcpy(events[8].message, "Engines fixed! Let's move!");
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gameEvent[9].time = 180;
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gameEvent[9].entity = ALIEN_GOODTRANSPORT;
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gameEvent[9].flag = FL_LEAVESECTOR | FL_IMMORTAL;
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events[9].time = 180;
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events[9].entity = ALIEN_GOODTRANSPORT;
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events[9].flag = FL_LEAVESECTOR | FL_IMMORTAL;
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break;
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case MISN_ELAMALE:
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gameEvent[0].time = 5;
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gameEvent[0].face = FACE_PHOEBE;
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strcpy(gameEvent[0].message, "Ummm... something about this doesn't look right! They should be offering more resistance than this!");
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events[0].time = 5;
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events[0].face = FACE_PHOEBE;
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strcpy(events[0].message, "Ummm... something about this doesn't look right! They should be offering more resistance than this!");
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gameEvent[1].time = -8;
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gameEvent[1].face = FACE_PHOEBE;
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strcpy(gameEvent[1].message, "DAMMIT! It's a trap! Come on, Chris, we have to leave NOW!!");
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events[1].time = -8;
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events[1].face = FACE_PHOEBE;
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strcpy(events[1].message, "DAMMIT! It's a trap! Come on, Chris, we have to leave NOW!!");
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gameEvent[2].time = -9;
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gameEvent[2].entity = ALIEN_PHOEBE;
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gameEvent[2].flag = FL_LEAVESECTOR;
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events[2].time = -9;
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events[2].entity = ALIEN_PHOEBE;
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events[2].flag = FL_LEAVESECTOR;
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gameEvent[3].time = -13;
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gameEvent[3].face = FACE_SID;
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strcpy(gameEvent[3].message, "Chris, wh...");
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events[3].time = -13;
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events[3].face = FACE_SID;
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strcpy(events[3].message, "Chris, wh...");
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gameEvent[4].time = -15;
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gameEvent[4].face = FACE_KLINE;
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strcpy(gameEvent[4].message, "So finally I meet the man who has been causing us so much trouble!");
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events[4].time = -15;
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events[4].face = FACE_KLINE;
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strcpy(events[4].message, "So finally I meet the man who has been causing us so much trouble!");
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gameEvent[5].time = -20;
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gameEvent[5].face = FACE_CHRIS;
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strcpy(gameEvent[5].message, "I see you've jammed up my warp drive. Who are you?");
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events[5].time = -20;
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events[5].face = FACE_CHRIS;
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strcpy(events[5].message, "I see you've jammed up my warp drive. Who are you?");
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gameEvent[6].time = -25;
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gameEvent[6].face = FACE_KLINE;
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strcpy(gameEvent[6].message, "I am Kline Kethlan. And I am here to put to a stop to your worthless little crusade!");
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events[6].time = -25;
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events[6].face = FACE_KLINE;
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strcpy(events[6].message, "I am Kline Kethlan. And I am here to put to a stop to your worthless little crusade!");
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gameEvent[7].time = -31;
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gameEvent[7].face = FACE_CHRIS;
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strcpy(gameEvent[7].message, "Kline Kethlan, huh? You sure sound confident.");
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events[7].time = -31;
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events[7].face = FACE_CHRIS;
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strcpy(events[7].message, "Kline Kethlan, huh? You sure sound confident.");
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gameEvent[8].time = -36;
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gameEvent[8].face = FACE_KLINE;
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strcpy(gameEvent[8].message, "Nowhere to run, nowhere to hide, and no one to help you! This will certainly be interesting...");
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events[8].time = -36;
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events[8].face = FACE_KLINE;
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strcpy(events[8].message, "Nowhere to run, nowhere to hide, and no one to help you! This will certainly be interesting...");
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gameEvent[9].time = -42;
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gameEvent[9].entity = ALIEN_KLINE;
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gameEvent[9].flag = -(FL_IMMORTAL | FL_NOFIRE);
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events[9].time = -42;
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events[9].entity = ALIEN_KLINE;
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events[9].flag = -(FL_IMMORTAL | FL_NOFIRE);
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break;
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case MISN_ODEON:
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gameEvent[0].time = 2;
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gameEvent[0].face = FACE_URSULA;
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strcpy(gameEvent[0].message, "Unidentified craft sighted. Will proceed to destroy all targets.");
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events[0].time = 2;
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events[0].face = FACE_URSULA;
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strcpy(events[0].message, "Unidentified craft sighted. Will proceed to destroy all targets.");
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gameEvent[1].time = 8;
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gameEvent[1].face = FACE_CHRIS;
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strcpy(gameEvent[1].message, "Looks like she's got one of those homing missile launchers too! Any advice, Phoebe?");
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events[1].time = 8;
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events[1].face = FACE_CHRIS;
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strcpy(events[1].message, "Looks like she's got one of those homing missile launchers too! Any advice, Phoebe?");
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gameEvent[2].time = 14;
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gameEvent[2].face = FACE_PHOEBE;
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strcpy(gameEvent[2].message, "Just try and dodge them!");
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events[2].time = 14;
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events[2].face = FACE_PHOEBE;
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strcpy(events[2].message, "Just try and dodge them!");
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break;
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case MISN_ALMARTHA:
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gameEvent[0].time = 1;
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gameEvent[0].face = FACE_CHRIS;
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strcpy(gameEvent[0].message, "Nice ship!");
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events[0].time = 1;
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events[0].face = FACE_CHRIS;
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strcpy(events[0].message, "Nice ship!");
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gameEvent[1].time = 7;
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gameEvent[1].face = FACE_KRASS;
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strcpy(gameEvent[1].message, "Thanks, boy. Made it myself!");
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events[1].time = 7;
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events[1].face = FACE_KRASS;
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strcpy(events[1].message, "Thanks, boy. Made it myself!");
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gameEvent[2].time = 60;
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gameEvent[2].face = FACE_KRASS;
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strcpy(gameEvent[2].message, "Hey, boy, we've got company! Looks like your friends didn't do a very good job after all!");
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gameEvent[2].entity = ALIEN_BOSS_PART1;
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gameEvent[2].flag = -FL_ACTIVATE;
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events[2].time = 60;
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events[2].face = FACE_KRASS;
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strcpy(events[2].message, "Hey, boy, we've got company! Looks like your friends didn't do a very good job after all!");
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events[2].entity = ALIEN_BOSS_PART1;
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events[2].flag = -FL_ACTIVATE;
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gameEvent[3].time = 90;
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gameEvent[3].entity = ALIEN_BOSS_PART2;
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gameEvent[3].flag = -FL_ACTIVATE;
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events[3].time = 90;
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events[3].entity = ALIEN_BOSS_PART2;
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events[3].flag = -FL_ACTIVATE;
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gameEvent[4].time = 93;
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gameEvent[4].face = FACE_KRASS;
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strcpy(gameEvent[4].message, "Keep those things off my back or it'll cost you extra!!!");
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events[4].time = 93;
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events[4].face = FACE_KRASS;
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strcpy(events[4].message, "Keep those things off my back or it'll cost you extra!!!");
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gameEvent[5].time = 120;
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gameEvent[5].entity = ALIEN_BOSS_PART3;
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gameEvent[5].flag = -FL_ACTIVATE;
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events[5].time = 120;
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events[5].entity = ALIEN_BOSS_PART3;
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events[5].flag = -FL_ACTIVATE;
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gameEvent[6].time = 140;
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gameEvent[6].face = FACE_PHOEBE;
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strcpy(gameEvent[6].message, "Hey! Did we miss anything exciting?");
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gameEvent[6].entity = ALIEN_PHOEBE;
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gameEvent[6].flag = -FL_ACTIVATE;
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events[6].time = 140;
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events[6].face = FACE_PHOEBE;
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strcpy(events[6].message, "Hey! Did we miss anything exciting?");
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events[6].entity = ALIEN_PHOEBE;
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events[6].flag = -FL_ACTIVATE;
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gameEvent[7].time = 140;
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gameEvent[7].entity = ALIEN_URSULA;
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gameEvent[7].flag = -FL_ACTIVATE;
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events[7].time = 140;
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events[7].entity = ALIEN_URSULA;
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events[7].flag = -FL_ACTIVATE;
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gameEvent[8].time = 150;
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gameEvent[8].face = FACE_KRASS;
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strcpy(gameEvent[8].message, "I've earned my fee. I'll see you around, boy!");
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gameEvent[8].entity = ALIEN_GOODTRANSPORT;
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gameEvent[8].flag = FL_LEAVESECTOR;
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events[8].time = 150;
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events[8].face = FACE_KRASS;
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strcpy(events[8].message, "I've earned my fee. I'll see you around, boy!");
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events[8].entity = ALIEN_GOODTRANSPORT;
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events[8].flag = FL_LEAVESECTOR;
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break;
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case MISN_POSWIC:
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gameEvent[0].time = 90;
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gameEvent[0].face = FACE_SID;
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strcpy(gameEvent[0].message, "DAMMIT! It's getting away! We've got to stop it!");
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gameEvent[0].entity = ALIEN_BOSS;
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gameEvent[0].flag = FL_LEAVESECTOR;
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events[0].time = 90;
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events[0].face = FACE_SID;
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strcpy(events[0].message, "DAMMIT! It's getting away! We've got to stop it!");
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events[0].entity = ALIEN_BOSS;
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events[0].flag = FL_LEAVESECTOR;
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break;
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case MISN_SATURN:
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gameEvent[0].time = 45;
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gameEvent[0].face = FACE_SID;
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strcpy(gameEvent[0].message, "Chris! Another two of those ray cannons just arrived in your sector!");
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gameEvent[0].entity = 11;
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gameEvent[0].flag = -FL_ACTIVATE;
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events[0].time = 45;
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events[0].face = FACE_SID;
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strcpy(events[0].message, "Chris! Another two of those ray cannons just arrived in your sector!");
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events[0].entity = 11;
|
||||
events[0].flag = -FL_ACTIVATE;
|
||||
|
||||
gameEvent[1].time = 45;
|
||||
gameEvent[1].entity = 12;
|
||||
gameEvent[1].flag = -FL_ACTIVATE;
|
||||
events[1].time = 45;
|
||||
events[1].entity = 12;
|
||||
events[1].flag = -FL_ACTIVATE;
|
||||
|
||||
gameEvent[2].time = 90;
|
||||
gameEvent[2].face = FACE_SID;
|
||||
strcpy(gameEvent[2].message, "Two more!");
|
||||
gameEvent[2].entity = 13;
|
||||
gameEvent[2].flag = -FL_ACTIVATE;
|
||||
events[2].time = 90;
|
||||
events[2].face = FACE_SID;
|
||||
strcpy(events[2].message, "Two more!");
|
||||
events[2].entity = 13;
|
||||
events[2].flag = -FL_ACTIVATE;
|
||||
|
||||
gameEvent[3].time = 90;
|
||||
gameEvent[3].entity = 14;
|
||||
gameEvent[3].flag = -FL_ACTIVATE;
|
||||
events[3].time = 90;
|
||||
events[3].entity = 14;
|
||||
events[3].flag = -FL_ACTIVATE;
|
||||
|
||||
break;
|
||||
|
||||
case MISN_JUPITER:
|
||||
gameEvent[0].time = 1;
|
||||
gameEvent[0].entity = 10;
|
||||
gameEvent[0].flag = -FL_ACTIVATE;
|
||||
events[0].time = 1;
|
||||
events[0].entity = 10;
|
||||
events[0].flag = -FL_ACTIVATE;
|
||||
|
||||
gameEvent[1].time = 2;
|
||||
gameEvent[1].face = FACE_URSULA;
|
||||
strcpy(gameEvent[1].message, "It's a trap! My God! It's Tyler!");
|
||||
events[1].time = 2;
|
||||
events[1].face = FACE_URSULA;
|
||||
strcpy(events[1].message, "It's a trap! My God! It's Tyler!");
|
||||
|
||||
gameEvent[2].time = 8;
|
||||
gameEvent[2].face = FACE_KRASS;
|
||||
strcpy(gameEvent[2].message, "I'm a mercenary, what do you expect?! WEAPCO hired me to do a job, just like you have been doing.");
|
||||
events[2].time = 8;
|
||||
events[2].face = FACE_KRASS;
|
||||
strcpy(events[2].message, "I'm a mercenary, what do you expect?! WEAPCO hired me to do a job, just like you have been doing.");
|
||||
|
||||
gameEvent[3].time = 14;
|
||||
gameEvent[3].face = FACE_CHRIS;
|
||||
strcpy(gameEvent[3].message, "Good point. It would be foolish to expect anything else.");
|
||||
events[3].time = 14;
|
||||
events[3].face = FACE_CHRIS;
|
||||
strcpy(events[3].message, "Good point. It would be foolish to expect anything else.");
|
||||
|
||||
gameEvent[4].time = 15;
|
||||
gameEvent[4].entity = 11;
|
||||
gameEvent[4].flag = -FL_ACTIVATE;
|
||||
events[4].time = 15;
|
||||
events[4].entity = 11;
|
||||
events[4].flag = -FL_ACTIVATE;
|
||||
|
||||
gameEvent[5].time = 20;
|
||||
gameEvent[5].face = FACE_KRASS;
|
||||
strcpy(gameEvent[5].message, "Now if you'll assist me in dying quickly, I have a cheque to earn, boy...");
|
||||
events[5].time = 20;
|
||||
events[5].face = FACE_KRASS;
|
||||
strcpy(events[5].message, "Now if you'll assist me in dying quickly, I have a cheque to earn, boy...");
|
||||
|
||||
gameEvent[6].time = 25;
|
||||
gameEvent[6].face = FACE_CHRIS;
|
||||
strcpy(gameEvent[6].message, "I have a name, you know. Do you remember it?");
|
||||
events[6].time = 25;
|
||||
events[6].face = FACE_CHRIS;
|
||||
strcpy(events[6].message, "I have a name, you know. Do you remember it?");
|
||||
|
||||
gameEvent[4].time = 45;
|
||||
gameEvent[4].entity = 12;
|
||||
gameEvent[4].flag = -FL_ACTIVATE;
|
||||
events[4].time = 45;
|
||||
events[4].entity = 12;
|
||||
events[4].flag = -FL_ACTIVATE;
|
||||
|
||||
gameEvent[4].time = 45;
|
||||
gameEvent[4].entity = 13;
|
||||
gameEvent[4].flag = -FL_ACTIVATE;
|
||||
events[4].time = 45;
|
||||
events[4].entity = 13;
|
||||
events[4].flag = -FL_ACTIVATE;
|
||||
|
||||
break;
|
||||
|
||||
case MISN_EARTH:
|
||||
gameEvent[0].time = 2;
|
||||
gameEvent[0].face = FACE_KLINE;
|
||||
strcpy(gameEvent[0].message, "That's far enough, Bainfield. You've been lucky so far, but your luck is about to run out!");
|
||||
events[0].time = 2;
|
||||
events[0].face = FACE_KLINE;
|
||||
strcpy(events[0].message, "That's far enough, Bainfield. You've been lucky so far, but your luck is about to run out!");
|
||||
|
||||
gameEvent[1].time = 8;
|
||||
gameEvent[1].face = FACE_CHRIS;
|
||||
strcpy(gameEvent[1].message, "Yeah, right! Like I'd lose to you after coming this far!");
|
||||
events[1].time = 8;
|
||||
events[1].face = FACE_CHRIS;
|
||||
strcpy(events[1].message, "Yeah, right! Like I'd lose to you after coming this far!");
|
||||
|
||||
break;
|
||||
|
||||
case MISN_VENUS:
|
||||
gameEvent[0].time = 2;
|
||||
gameEvent[0].face = FACE_CHRIS;
|
||||
strcpy(gameEvent[0].message, "WEAPCO is finished, Kethlan! You have nowhere to run, nowhere to hide, and no one to help you.");
|
||||
events[0].time = 2;
|
||||
events[0].face = FACE_CHRIS;
|
||||
strcpy(events[0].message, "WEAPCO is finished, Kethlan! You have nowhere to run, nowhere to hide, and no one to help you.");
|
||||
|
||||
gameEvent[1].time = 8;
|
||||
gameEvent[1].face = FACE_KLINE;
|
||||
strcpy(gameEvent[1].message, "You underestimate me, Bainfield.");
|
||||
events[1].time = 8;
|
||||
events[1].face = FACE_KLINE;
|
||||
strcpy(events[1].message, "You underestimate me, Bainfield.");
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void event_check()
|
||||
void events_check()
|
||||
{
|
||||
for (int i = 0 ; i < 20 ; i++)
|
||||
for (int i = 0 ; i < MAX_EVENTS ; i++)
|
||||
{
|
||||
if (engine.timeTaken == gameEvent[i].time)
|
||||
if (engine.timeTaken == events[i].time)
|
||||
{
|
||||
if (strcmp(gameEvent[i].message, "@none@") != 0)
|
||||
if (strcmp(events[i].message, "@none@") != 0)
|
||||
{
|
||||
setRadioMessage(gameEvent[i].face, gameEvent[i].message, 1);
|
||||
setRadioMessage(events[i].face, events[i].message, 1);
|
||||
}
|
||||
|
||||
if (gameEvent[i].entity > -1)
|
||||
if (events[i].entity > -1)
|
||||
{
|
||||
if (gameEvent[i].flag != -FL_ACTIVATE)
|
||||
if (events[i].flag != -FL_ACTIVATE)
|
||||
{
|
||||
aliens[gameEvent[i].entity].flags += gameEvent[i].flag;
|
||||
aliens[events[i].entity].flags += events[i].flag;
|
||||
}
|
||||
else
|
||||
{
|
||||
aliens[gameEvent[i].entity].active = true;
|
||||
aliens[gameEvent[i].entity].x = ((int)player.x +
|
||||
aliens[events[i].entity].active = true;
|
||||
aliens[events[i].entity].x = ((int)player.x +
|
||||
RANDRANGE(400, 800));
|
||||
aliens[gameEvent[i].entity].y = ((int)player.y +
|
||||
aliens[events[i].entity].y = ((int)player.y +
|
||||
RANDRANGE(-400, 800));
|
||||
}
|
||||
}
|
||||
|
||||
gameEvent[i].time = 0;
|
||||
events[i].time = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void event_sync()
|
||||
void events_sync()
|
||||
{
|
||||
for (int i = 0 ; i < 20 ; i++)
|
||||
for (int i = 0 ; i < MAX_EVENTS ; i++)
|
||||
{
|
||||
if (gameEvent[i].time < 0)
|
||||
if (events[i].time < 0)
|
||||
{
|
||||
gameEvent[i].time = engine.timeTaken + abs(gameEvent[i].time);
|
||||
events[i].time = engine.timeTaken + abs(events[i].time);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -31,7 +31,7 @@ typedef struct Event_ {
|
|||
} Event;
|
||||
|
||||
void events_init();
|
||||
void event_check();
|
||||
void event_sync();
|
||||
void events_check();
|
||||
void events_sync();
|
||||
|
||||
#endif
|
||||
|
|
|
@ -1718,7 +1718,7 @@ static void game_doHud()
|
|||
engine.timeTaken++;
|
||||
engine.counter2 = SDL_GetTicks() + 1000;
|
||||
if (engine.missionCompleteTimer == 0)
|
||||
event_check();
|
||||
events_check();
|
||||
}
|
||||
|
||||
if ((engine.timeMission) && (!engine.cheatTime) && (player.shield > 0))
|
||||
|
@ -1748,7 +1748,7 @@ static void game_doHud()
|
|||
currentMission.timeLimit2[i]--;
|
||||
}
|
||||
checkTimer();
|
||||
event_check();
|
||||
events_check();
|
||||
}
|
||||
|
||||
if ((engine.seconds == 0) && (engine.minutes == 0))
|
||||
|
@ -1761,7 +1761,7 @@ static void game_doHud()
|
|||
currentMission.timeLimit2[i]--;
|
||||
}
|
||||
checkTimer();
|
||||
event_check();
|
||||
events_check();
|
||||
engine.counter = (SDL_GetTicks() + 1000);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -527,7 +527,7 @@ static char revealHiddenObjectives()
|
|||
if (game.area == MISN_ELAMALE)
|
||||
{
|
||||
mission_killAllEnemies();
|
||||
event_sync();
|
||||
events_sync();
|
||||
aliens[ALIEN_KLINE].active = true;
|
||||
aliens[ALIEN_KLINE].x = player.x + 1000;
|
||||
aliens[ALIEN_KLINE].y = player.y;
|
||||
|
|
Loading…
Reference in New Issue