Renamed "original" difficulty to "classic" difficulty.
This name is better since the difficulty isn't actually *exactly* like the original; it's just trying to be as similar to the classic experience as possible.
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@ -74,7 +74,7 @@ static void createDifficultyMenu()
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else if (game.difficulty == DIFFICULTY_NIGHTMARE)
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else if (game.difficulty == DIFFICULTY_NIGHTMARE)
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gfx_createTextObject(TS_DIFFICULTY, "DIFFICULTY - NIGHTMARE!", -1, 370, FONT_WHITE);
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gfx_createTextObject(TS_DIFFICULTY, "DIFFICULTY - NIGHTMARE!", -1, 370, FONT_WHITE);
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else if (game.difficulty == DIFFICULTY_ORIGINAL)
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else if (game.difficulty == DIFFICULTY_ORIGINAL)
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gfx_createTextObject(TS_DIFFICULTY, "DIFFICULTY - ORIGINAL", -1, 370, FONT_WHITE);
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gfx_createTextObject(TS_DIFFICULTY, "DIFFICULTY - CLASSIC", -1, 370, FONT_WHITE);
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else
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else
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gfx_createTextObject(TS_DIFFICULTY, "DIFFICULTY - NORMAL", -1, 370, FONT_WHITE);
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gfx_createTextObject(TS_DIFFICULTY, "DIFFICULTY - NORMAL", -1, 370, FONT_WHITE);
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}
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}
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